mcjComethHere - 2022 Bring your figures in front of your camera in 1 click
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July 18th 2022 4:34 pm version 4 - added a popup Question Box , you can now leave the Altitude (Y Translate ) (often it's 0 ) to what it is instead of flying up to your Camera's altitude.
well 3 clicks
1 - Select the figure in the Scene tab
2 - Click DS's "Scripts" menu
3 - Click the mcjComethHere menu item
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and Bam the figure jumps 4 meters away in front of you
this is similar to mcjComeHere, but the figure stays at the same floor level it was at
also different from mcjComeHere is that , if it's indeed a figure, the hip node is what is brought into view, not the root node
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LINK : https://sites.google.com/site/mcasualsdazscripts7/mcjco
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Post edited by mCasual on
Comments
Thank you again. Your scripts are so valuable!
Thank you for this, I use the original script almost every day and this improvment is exacatly what I was hoping for. Thank you
Very useful, I also use the original a lot.
Update Update Update Update Update Update Update
March 19th 2016 4 pm version 2 - Will Zero the Hip's Local-space position and use the root node to bring the hip in front of the camera
else you could have a situation where, yes, the hip did move in front of your camera
BUT the root node stayed 1 km away !
since it's short here's the code
Update
March 19th 2016 4:44 pm version 3 - will ignore cases where nothing is selected ( the silent treatment ! how cruel )
Where is that school house from?
It's the new version of my free mcjCastle prop
i'm working on the 3rd version with lots of improvements
though version 2 is already usable with open'able doors/windows and corrected stairs
https://sites.google.com/site/mcasualsdazscripts7/mcjcastlexiii
you can see my progress at this and other projects here http://mcasual.deviantart.com/gallery/
Thanks for it. and mcjCastle is looking great
Wow, it's great!
Great stuff, Jacques!
Moving stuff around in a scene has always been a major pain! I tried this script and BAM! Couldn't be simpler!
Will it work for props as well? Everything is tough to move. What I normally do is select an object nearby, and copy its transform data, then paste it into the new object's transform data. It works, but it can be tedious.
Clicking a script....magisterial! (Like that Scottish football announcer always says, right!?)
Thanks a ton!
yes it works on any node except bones other than the hip
i also wrote a script named mcjComeHere which is similar but doesnt attempt to keep figures at the same altitude
https://sites.google.com/site/mcasualsdazscripts3/mcjcome
and there's mcjParent which, in non-parenting mode can help you get a node to GoTo another node or follow it, even orientation-wise
https://sites.google.com/site/mcasualsdazscripts3/mcjparent
This is hugely helpful! Thank you! I can't wait to try out your other freebies too! Thanks so much for your generousity!
Is it still better to move the scene around the characters to avoid the scelera (eye) rendering problem that has been discussed in the forums?
Or has that issue been fixed in updates to DAZ Studio?
I tried the ALT key method. Holding ALT key while dragging the figure into the scene from Smart Content pane.
It works but what if you have a stylized figure that is saved as it's own .duf file. It's not something you can drag from Smart Content. Instead you would have to load it from the file menu. So the ALT key method won't work in that case.
That's where this Cometh He're script would be very useful!
It's just that throughout the forums the sclera (eye) rendering problem is pointed out when you move characters away from the world center. But I'm not sure if that is still and issue.
https://www.daz3d.com/forums/discussion/391586/black-sclera-in-the-eyes
If anyone can shed some light on that I would be so grateful.
Your donatation link on your site seems to be broken.
I've never used smart content and alt drag works fine for me from the content library.
How about a version of ComeHere and/or ComethHere allowing us to set Z and Y distance? :) Also, ComeHere works on any item but ComethHere doesn't want to move my plants :) Am I doing it wrong?
maybe the plant is a figure
mcjComethHere if you select a bone or a skeleton/figure, presumes that it contains a hip joint
and uses this hip joint to bring the figure's hip node 4 meters in front of ther camera
so if your plant is a figure and has no hip node the script will fail
one workaround (without modifying the script) would be to create a group on the root node of the figure
select the group and use mcjComethHere which will treat it as an object not a figure with a hip node
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yes it would be nice if we could lock the Y-Position and only move the figure in the x-z plane
Ohhh color me interested! Where, when how? :)
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18th of JULY 2022
THIS DAY IN HISTORY
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mcjComethHere2022 ==========> https://sites.google.com/site/mcasualsdazscripts7/mcjco
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History
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July 18th 2022 4:34 pm version 4 - added a popup Question Box , you can now leave the Altitude (Y Translate ) (often it's 0 ) to what it is instead of flying up to your Camera's altitude.
BUT YOU WANT THE BEST
YOU NEED BETTER
THEN HEAD ON TO
mcjComeHere ========> https://www.daz3d.com/forums/discussion/34157/mcjcomehere-bring-the-selected-object-in-your-field-of-view
Thanks a lot! This is so useful, it's just like finally owning a spoon when you've been eating with your fingers for far too long :D
Always great work. Thanks again