SoulUnit Art, Critiques Welcome

SoulUnitSoulUnit Posts: 112
edited March 2016 in Art Studio

Greetings to all, Just a WIP.

I have always been a fan of the facial expressions of 50's advertising art. This is an attempt at what I call "era fusion" a little of the past with a little of the future.

I have been experimenting with digital art for a while and this is my first attempt at releasing something publicly for comments so let me know what you think.

It's entitled "Real Girl Now"

TIA

 

im- a real-girl-1280.jpg
1280 x 720 - 671K
Post edited by SoulUnit on

Comments

  • IceDragonArtIceDragonArt Posts: 12,548

    I love the cyborg head peeking out from the very back.  Really cool and really kind of creepy lol. Great job

  • SoulUnitSoulUnit Posts: 112

    Thanks Sonja, It's funny when you are designing a scene you wonder if people will pick up on the subtle details. :)

  • NovicaNovica Posts: 23,887
    edited March 2016

    SoulUnit- I really love the glossiness of the materials, and her fingernails. They look really good. And of course, the expression gets the viewers' attention right away. Nice job! I like the blues scattered throughout too, breaks the monotony of the silvers and grays.

    Post edited by Novica on
  • PandaB5PandaB5 Posts: 251

    This looks really great - I also really like the silver dude at the back.

    I love the way you used colour too - with the orange in front.

    Really stunning!

  • cjmarshcjmarsh Posts: 62

    That's awesome, lots of interesting surfaces and my favorite is the bot in the back as well. I glanced over the render a couple times before I spotted it and that made it all the better. The only thing that strikes me as off is the overall positioning.The vertical lights and the girl seem shifted slightly to the left.

  • SoulUnitSoulUnit Posts: 112
    edited March 2016

    I really enjoy hearing each each of your impression. Very much appreciated thank you all for your comments!

    Color, gloss, and material was an important part of it as I generally have avoided color in the past, glad it seems to have accomplished it goal. I think this style is something I want to continue to explore.

    @cjmarsh the positioning was challenging as the scene is an assembly line of bots in various stages of completion, of course the "Girl" is the finished product. I was imagining a first "breath" so to speak a robot takes when it is made aware. Getting them lined up for the camera meant cheating a little to move them to the left.

    Post edited by SoulUnit on
  • LinwellyLinwelly Posts: 5,947

    Very nice work on those different stages of artifolk, what are you using for rendering?

  • SoulUnitSoulUnit Posts: 112
    Linwelly said:

    Very nice work on those different stages of artifolk, what are you using for rendering?

    Thank you Linwelly, it was rendered in iray.

  • IceDragonArtIceDragonArt Posts: 12,548
    SoulUnit said:

    I really enjoy hearing each each of your impression. Very much appreciated thank you all for your comments!

    Color, gloss, and material was an important part of it as I generally have avoided color in the past, glad it seems to have accomplished it goal. I think this style is something I want to continue to explore.

    @cjmarsh the positioning was challenging as the scene is an assembly line of bots in various stages of completion, of course the "Girl" is the finished product. I was imagining a first "breath" so to speak a robot takes when it is made aware. Getting them lined up for the camera meant cheating a little to move them to the left.

    I can't think of any other way to do it without losing the subltey of the image.  I keep coming back to this, I just really really like this image.  Can't wait to see what you come up with next

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