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Comments
My work here is done.
I think you'll find manage to find something else to tempt her again soon.
Ya thanks.... lol
That is so true lol...
Wanted to try out Winterblack Halls, along with what's becoming my two favorite characters...
This is a WIP - the next render is going to have the SSS turned up so that the godrays are more visible. Also want to try a technique around putting a glow on a magic sword. The problem is that this scene takes a long time to render, especially with the SSS going on....and I don't have the patience to wait on it during the day. I'm going to let one bake overnight.
Anyway, here's the WIP:
My Liege
That's going to be so cool. I haven't tried rendering Winterblack halls yet for that very reason.... do let us know how long it actually takes.
That definitely sounds very cool! Looking forward to seeing it!
Great thread - many beautififul renders, and I enjoyed your tutorial for creating the gas giant. I've done a few space/planet renders, but never thought of trying a gas giant.
Followup: Bumped up the size, the SSS and added a glow to the blade by duplicating the sword, slightly increasing the scale, setting it emissive, and lowering the opacity to .05 for the blade, and 0 for the guard and hilt. Then I realized I probably could have just done the same thing with a geoshell.
Daz 4.9, Iray, Photoshop.
Postwork involved brightening up the exposure, slightly tweaking saturation, some Color Burn to heighten the shadows, some Dodge to brighten the sword, and some vignetting to top it off..... And to think, I never thought about doing postwork when I first started this hobby.
Click for the full size render.
My Liege
Thanks, Jim!
Love it. Really like how the doorway in the back frames her head and shoulders as well. So how long did it end up taking to render it all the way out?
Nice lighting. The faint volumetrics is a good touch.
I think about 2-3 hours. Really wasn't too long, I guess.
Thanks!
Another ring....made in blender, this time without following a tutorial.
Closeup of the ring in the above render:
Of course, the large render pointed out a glitch in my mesh, where it goes from a sharp edge to a more rounded one when the split starts.....and the diamonds really ought to have more than two prongs holding them in place since there's no other support for them. Oh well. First solo attempt. :-)
Well, I say, it looks pretty decent for a first attempt on your own! Nice ring! The image with the girl wearing the ring is pretty good, too!
Love it! I make jewelry in real life (not the gemstone kind like that but the metal smithed kind as well as the wire wrapped stuff.) I have thought about modelling it and the two of you may have pushed me over the edge. going to have to start with the beginner coffee cup though and learn blender. I tried it when I first started and was completely lost but I think I may have learned a thing or two since then which hopefully will make it a bit easier. Laptop is due to be done by the end of next week at the latest. It was really tough camping without electronics. The phone doesn't count...lol.
Sonja, go for it!
Now that I've gotten into it, I'm really impressed with what we can do with a combination of blender and Daz. I've recently been playing with the physics engine in blender, doing cloth simulation. I took one of my old daz scenes, exported the figure and the dress into blender as two different objects, and ran a cloth simulation against it. It worked fairly well. Need to try it with a wind force next.
Tonight I modeled a simple chain, wrapped it around a circle, and then used rigid body physics to simulate a gold chain necklace against a figure I exported from Daz. That got me the shape I was looking for, so I exported the necklace from blender, imported it into my original scene in Daz and rendered.....(click attachment for full size image)
Wow! That looks really nice! I haven't played with that part of Blender yet! You're getting ahead of me! :) I think I'm going to have to catch up.
I feel a tutorial coming on..........
Yay! I love your tutorials! I always learn such cool things.
Fun with Physics.....
Before:
Basic Summer Dress for Genesis 2
After:
Physics applied in Blender to the dress and hair. Glad we got the render done before the dress slipped completely off her shoulder......
Also added the necklace w/ physics.
The hair is subtle, but I like how it drapes. I'm sure there would be some that say you didn't go quite far enough with the dress. That looks so natural with the way it drapes off the shoulder and shows the cleavage! I'm going to have to play with that.
Making a chain necklace.
Now we want to add more links.
Now we no longer have the array, but it's still one rigid object. We need to break it up.
Note - I haven't found a mechanism for merging this necklace into other .blend files without losing the physics. I'm sure there's a way, but I don't know it yet. For now, this .blend file needs to be the starting point for draping. I suggest making a backup copy before doing anything else. In the next section, we'll look at importing the model from Daz, draping the necklace, and exporting back.
OK. Now let's take a look at integrating this with Daz. While you've been gone, I created a pendant for the necklace, and positioned it so the loop on the pendant surrounds the chain.
"gulp"... I definitely need to start with the coffee cup....
....and the final result:
Closeup
Oh, I'm definitely going to have to give this a try! Nice instructions, too!
Yes, please do, and don't forget to post it either in my thread or yours so we can see how you did! :)
No..no..no!! Wine glass!
Shees!
Will do. Still waiting on the laptop. hoping for Friday lol.
Still playing around a little with a light source and some SSS...
Remembrance
"I cannot but remember such things were,
That were most precious to me."
William Shakespeare