Carrara work flow question
rfrydryckstudio
Posts: 39
Do you set up your figure in Daz Studio and them move it to Carrara? For example hamption hair need to be lengthed, style set and colored. My Victoria charicter need to have morphs apply to make her look differnt. Or do you do everything in Carrara?
Comments
What is this "DAZ Studio" ?
@DUDU lol, everyone knows it's some kind of software that some people use for something or another.
Lol
its a free plugin for Carrara users
very rarely used at all unless you need a model that doesn't work in Carrara... Which thinking is getting more and more and more
For me it depends entirely upon which generation of figure I'm using.
Fourth Generation - V4, M4, Freak 4, Hiro 4, Aiko 4, Girl 4, Stephanie Petite 4, etc., as well as Predatron's LoRez figures and some other original figures
I bring these directly into Carrara and optimize their shaders and then save them to my Carrara browser. Then I save the most often used clothing, hair and props along with them, so that I have optimized versions ready to go. For my main characters, who are made of V4 and M4, I have them saved in their "Base" versions, which is how we usually see them, and then I have subfolders for different versions of them wearing different costumes, hair, props, etc., so that I can drag and drop them into any scene. I also have folders (in my Carrara browser) for background people made from 4th Generation figures as well as Predatron's LoRez figures, which I count as 4th Gen, since they use the same technology.
Genesis 1 and 2 - V5 and 6, M5 and 6, etc.,
Because of the above, I'll often try starting in Carrara when assembling these figures to be saved to the browser but if I run into issues I'll open D|S and create DUF saves in my "My DAZ 3D Library" in the appropriate folders and then open them into Carrara from there. For important characters that I will be 'relying on' in my Carrara work, I'll definitely create DAZ Studio versions of them because sometimes we get errors upon opening a saved Genesis figure in Carrara, when it was saved as a Carrara file.
Environments, Vehicles and other Props
If I have a choice I ALWAYS go for the Poser version of a product. If the two formats are sold separately, I don't buy the D|S version because Carrara was working with Poser-compatible content much longer than it has DUF content. I've read a lot of issues that people were having with products in Carrara and was wondering why. It turned out that they were loading DUF (DAZ Studio) versions and they were having difficulties with things like the morph dials not working and stuff like that. Poser formats to look for are "CR2", "PP2", stuff like that. "PZ2" are pose files for Poser.
LOL... as much as I must agree with the above folks (once I got used to using Carrara, everything else just pales in comparison!), I have to admit that DAZ Studio has evolved into one crazy-awesome tool, especially just recently > since D|S 4.0 > and now add Iray to it and we have a really cool new tool to use! I don't have an nVidia graphics card (for the first time in... forever!) but my eight-core Carrara machine still works pretty well with Iray... but much faster with Carrara, that's for sure!
Example of Saving Carrara-optimized Characters
In this example, I'm using a screen shot of my new laptop. Instead of copying over everything from my Carrara-Beast Workstation, I'm just making a few things on this one. My main Carrara-Beast has a LOT of this sort of thing for my main production.
In this image, take a look to the left of the image. We're looking at a hierarchy of folders within the very top "My Objects" listing in the Objects browser. This "My Objects" folder is located (not sure how MacOS handles this) in My Documents > DAZ 3D > Carrara 8.5 > My Presets and in there is "My Objects"
So I open that folder and make my own folders inside of it. "Heroes" holds Dartanbeck and my Wife, Rosie along with various tests, saved animations, clothing, hair and some highlighting light rigs. "NPC's" is a term I picked up from role playing games which means "Non-Player Characters", and I just use it as a place to save various other people that I need for my renders and animations. For making large crews, I'll start with a single, optimized and saved template character. Then I tweak that one into a character or background person that I need and name it. So all of the generic names within the scene itself will get changed to the name of this character, so that "only" and "Point-at" will work after loading it in with a bunch of others. These recurring crew members have real names, like "Erik", for example. People who don't get voice tracks get different names like "ZMH_HWM_2", for example. It doesn't really matter what the initials stand for any more. It tells me that it's a unique looking crew member that I can add to the scene.
When ever I find the need to optimize a new item I try to save the thing into my browser. Sometimes I don't, if it's just an example, one-off fun render or something, but most of the time I find it worthwhile to save at least somewhere, even if it's in my dreaded "Misc" folder!
This becomes incredibly important for making animated movies or series of continual renders. My Workstation (built as a dedicated Carrara machine) is loaded with years of optimized "Stages". These stages are scenes that I've optimized using various carnations of my "EnviroKits" along with content that I've bought. Unlike the products of my EnvironKits, I used far fewer lights for much faster renders, but the concept is the same.
Often, I'm not loading one for anything other than the lighting and to have the volumetric clouds and sky settings already done. I have my own custom saves of these because I make them a certain way to match the lighting that I add to each of my saved characters and vehicles and such, so when I add them all together, it all works with very little, if any, changes to the lighting.
So after one of these stages has been involved in a test render with any of my main characters and/or vehicles, they get a permanent spot within my "My Objects" > "Scenes" folder hierarchy in an organized fashion - easy for finding when I'm ready to animate or otherwise render the scene.
I do everything direct in Carrara. You may need to do something in DS once in a while, but it is rare, and if so I will aftjust find another way to do it in Carrara rather than open DS.
HI rfrydryckstudio
load your figures directly into Carrara from the content browser,. then go to the right hand panels to adjust "parameters" for Morphs,. such as figure shape,. or hair styling.
Carrara has all the tools needed to build your own character, texture or paint it,. add bones to it, animate it, and render it.
Carrara is a "stand alone" 3D suite,. meaning that it doesn't rely on any other software, to do what it does.
you can Model, Texture, Rig,. Animate,. and Render. all within Carrara.
If you're trying to learn Carrara,. there's no point in using DS as starting point, although it's probably a program you're now familliar with, and want to keep using.
All the same controls and options for DAZ3D figures are also available in Carrara, on the right hand panels and tabs.
Hopefully,.. you'll quickly discover that Carrara has more to offer.