Posing only a part of an object created in hexagon
gallysam_a30f1dd3b5
Posts: 1
Hi there... im kinda new with hexagon and have some questions.
1.- how can I merge two objects into only one?. I made some clothes and they have diferent parts, one is the actual fabric and then there are some accessories like maybe a button or a chain attached to it. But in the objects tree they show as 2 objects so when I send them do daz they are two separated props even if I group them in hex. I'll like them to be just one object, so I can load them as a single prop.
2.-is there a way to decide witch parts of an object will be deformed when posing the characyer?. After sending to daz I used the transfer utility to send gen2 morps to the new item I made. It worked great but now if I pose the character, the accessories will get deformed. Ive seen some props like necklaces that will follow gen2 poses were pearls for example remain spherical.
Thx in advance...
Comments
On a couple of the tabs up top there's a tool to 'weld'. It will weld any number of objects that are selected into one. The uvmap will of course be zapped.
Another way to weld [sort of] is to name each part the exact same and then export out the .obj.
When the .obj is imported it will appear as "one".
I say 'sort of' because the lines do not necessary actually weld together all the time.
For buttons I'd go with the renaming method if the uvmaps are already done.
THX patience55 I was on the rigth trac using the weld tool but for some reason Hex was ignoring me. Now I got it to work.
Any ideas for the second question on how to stop some parts from defforming?
It depends and the answer is more than a single post should handle.
1. Need lots of polys.
2. There are several professional tutorials [Daz3D] over at Youtube.com dealing with rigidity and weight mapping etc.