Also, the skin is split between the different maps in different ways on the third and fourth/fifth generation figures - as a result there are probably regions that would need bits of both the head and body maps from the third generation set, which isn't possible within a single material zone (at least, not without help from Shader Mixer using a Mix brick). Texture Converter to any fourth geenration figure, then apply that to Genesis would work.
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Also, the skin is split between the different maps in different ways on the third and fourth/fifth generation figures - as a result there are probably regions that would need bits of both the head and body maps from the third generation set, which isn't possible within a single material zone (at least, not without help from Shader Mixer using a Mix brick). Texture Converter to any fourth geenration figure, then apply that to Genesis would work.