unwanted eye glowing/lighting using 3Delight
I has checked the forum and I can't seem to find an answer to this problem. Here's what's going on...
I open DAZ Studio Pro 4.0 (the free one) open Victoria 4, slap the V4 Hi-Res !All_Natural_NG texture on her. (I can render the scene out and everything is fine...). Then I add the V4 Elite MayaEyes2_WithAO. I render the scene, but this time, and the eyes come out white instead of brown. The eye isn't consistently white, meaning you can tell where the iris and pupil are but they are white. It's like "red eye" on a photograph but instead of the eye being red it is white.
To my knowledge there are no lights in the scene other than what is there when you open a fresh brand new scene.
Is anyone else having this problem or am I the only one? I tried messing with it for hours and can't seem to find the problem. Everything renders fine except the iris and pupil.
And on a side note this ONLY happens when I render in 3Delight. The eyes are perfectly fine if I render in Hardware Assisted Render OpenGL GLSL, Hardware Assisted Render OpenGL with Shadows and Preview Render.
Any and all help will be appreciated. If I can't find a solution I might just alter the V4 Hi-Res !All_Natural_NG texture from the blue eyes it comes with to make them brown and see if that works. Thanks in advance for any help.
=)
p.s if the attachment picture works here is what it looks like...
Comments
The AO shaders are usable in Poser only. You have to use the ones marked for DAZ Studio
Medzin,
AH!!!! THANK YOU!! I am still VERY new to DAZ Studio and getting the hang of the Poser Formats and DAZ Studio Formats are killing me!!! But attaching the Maya Elite Mat Eyes 02 through the DAZ Studio (and not Poser) did the trick! Thank you again! This program can be so confusing for the newbie. =) But awesome when you figure stuff out. Thanks!
=)