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I went ahead and wrote up a draft tutorial on the process. I am really not sure why it works, so I am hoping someone can explain it. I would also love to get the Terradome creator's input as to what might be going on to cause it.
I would post the tutorial directly here, but I think the image size is beyond the forum's limits.
http://jasongalterio.deviantart.com/art/God-Rays-in-DAZ-Studio-4-9-with-Iray-Terradome-3-642296306
Returning to my thread with a few new techniques / experiments. I have been trying to make sure that I work, at least an hour or so, each day on different pictures. So my production has improved a bit...
In this one I experimented with using two TerraDome Atmosphere spheres. One is full size providing minimal haze, but increasing over distance. The other is flatter, just slightly above the water. This gave the water a less uniform, plastic look. I then rendered one image with the extra atmosphere and one without. Layered the two images in Photoshop and erased some of the extra fog in a random fashion, to further the non-uniform look.
As a last step, I started playing with Filter Forge filters, in particular sketch, oil paint, and watercolor ones. Layering those together to blend the effects. I only did this because the first stage of the image reminded me of an old oil painting my grandmother had hanging in her dining room for as long as I could remember.
This was created using a similar repeated render technique, but first I created an insanely bright DA Emissive Softbox Light. The idea was to simulate a low on the horizon sun, into an otherwise unlite interior. I was also trying to play with profile type lighting on her face, without it being a simple portrait.
I rendered one version with the curtains as their default translucent material. Another version with the curtains a heavier cotton. Then a last one with no curtains at all. I took these three images into Photoshop and then used an HDR combine process, so that I could tone map the results.
For this one I was trying to create a realistic night time exterior scene, since I have not been able to create a night scene that I have liked.
In this case I used TerraDome's Atmosphere spheres again. Just very small and parented around the lights. I render one with these spheres present and one without. Then, once again, brought them into Photoshop, HDR merged them, then tone mapped until I was happy with the results.
Unfortunately I could not think of a scene that went with the general image. So I just left it as is.
This was the last image I just worked on. A lot of the same techniques were used.
Nice to see you posting again. It's been awhile. Great images, all of them. I really love the second one, though, with the dining room. I like the lighting in there and the image looks fantastic.
Thank you very much! Wow I would never have thought to use the atmospherics like that. What a great idea. I like all of them but I particularly like the night scene its very eerie and lonely feeling. And the creature one. Very well done!
Thanks! I had a bit of artist block. Couple with just being too busy. And a case of the flu. So my production went into the toilet. Trying to get myself back into a regular routine now.
I really wish I could have thought of something to do with that night scene. But nothing I was coming up with looked very good. And then it was starting to feel forced. So I just let it stand as it is.
I should also throw a suggestion for a book out; "How to Photograph Absolutely Everything" by Tom Ang. It's broken up page by page with suggestions on how to frame shots and make more dynamic images. I have been reading through it for ideas for the past two weeks and has been absolutely inspiring.
For example, the dining room picture came directly from his section on shooting profiles.