bump strength

srieschsriesch Posts: 4,241
edited December 1969 in Daz Studio Discussion

For some reason I can't see any effect from the Bump Strength slider in the Surfaces (color) tab. Is there something I need to do to enable it? I tried rendering lit via both the default settings and UberEnvironment. I can see the changes in the thumbnail in front of the slider tab, but changing the slider between 0% and 200% has no effect at all.

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Which surface shader?

    Because, if you are using one of the omnifreaker products (uber, uber2, hss) there is also an on/off switch.

    Also, what are you applying the bump to?

    UV/tiling problems can mess up bump and displacement.

  • JaderailJaderail Posts: 0
    edited December 1969

    With Bump or Displacement the sub settings are just as important. The settings of -0.010 and 0.010 are VERY low, I suggest you read the DS3 PDF manual, it gives a very good explanation and those still apply in DS4.5.

  • edited December 1969

    I think sometimes I have to render the scene before I can see the changes too.

  • AkhbourAkhbour Posts: 0
    edited December 1969

    Try a spotlight shining from the side on the object, in some lightsituation bump can be difficult to see.

  • Richard HaseltineRichard Haseltine Posts: 100,810
    edited December 1969

    Yes, you need to render to see bump and displacement.

  • srieschsriesch Posts: 4,241
    edited December 1969

    Jaderail said:
    With Bump or Displacement the sub settings are just as important. The settings of -0.010 and 0.010 are VERY low, I suggest you read the DS3 PDF manual, it gives a very good explanation and those still apply in DS4.5.

    That was it, thanks! adjusting the Negative Bump and Positive Bump sliders did the trick. (sliders "Minimum" and "Maximum" or "Negative" and "Positive" in DS3 manual depending on whether you're looking at the picture or text).

    I didn't even see them, in fact. I normally pose in DAZ Studio and render in Bryce, I'm going to use that as my excuse. :-)

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