High Heel Platform Sandals for Aiko3 and a Walk Posamation
----> download page will be: https://sites.google.com/site/mcasualsdazscripts2/mcjaiko3sandals
it's a prop, 3 included morphs to handle small rotations of the feet
each shoe is only 1800 polygons
they are tailored for fast renders using blender-cycles/luxrender, octane, etc ...
look down there, the included pose-animation walk which took a great number of hours to build
note about the walk: Aiko never puts weight on the heels, at 10 FPS we don't notice this,
but at 30fps we do and it gives the impression of some slippage. i'll possibly post a second
version of the walk , so it's worth returning to my google site, say, a week from now.
i may even throw in a dance
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History
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June 1st 6:59pm, added a poser version of the walk since the
old version loses the root node animation when imported by Poser 7
May 31 Fixed the walk animation which had an error at frame 30
May 30 Release
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Comments
Well - she does have a good sense of equilibrium! ;-)
Honestly - they are looking good!
oops mis-posted
Great stuff. Thanks again, Pete!
Thank you!
Thanks!!
A3 stuff is sooo welcomed! Thank you very very much!
Thank you!
I've added a link to these to the Aiko 3 Free Resources list.
Thank you Casual!!!
I love A3! :D
Update - News - Update - News - Update - News - Update - News - Update - News -
History
May 31, 2012 9:19 AM fixed the walk animation which had an error at frame 30
Thanks for the update :)
these are so cute, I want a pair for my feet!!!
I like the walking animation, though I do have one suggestion. As it stands, the animation always has her placing her fright foot down on a light pink square, even when she's moving to the dark pink one. The square changes color. It would be better if you extended the sequence through a full walk from light pink to dark pink to light pink so that when the sequence is looped, it is a smooth, continuous loop showing her step from light a light pink square to a dark pink square, then to another light pink one, and so on.
i didn't take the time to do it ( but but i had remorses i swear ) ( though brief )
it's indeed possible to get a perfect loop, because her speed is constant
the floor would need to be the distance she covers in 300 frames , something around 6.5 meters and each square could be 1/10th of that distance
oops mis-posted
News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update
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History
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June 1st 7 pm, added a poser version of the walk since the
old version loses the root node animation when imported by Poser 7