Epic Props: Godrays & Volumetric Light for iRay
PA_ThePhilosopher
Posts: 1,039
Hey guys,
Just a heads up, the Godrays were just released this morning. If you decide to buy them, I would love to see your renders and hear your feedback on them. If you have any questions, feel free to contact me.
(Also, if you are in a tight financial situation at the moment and cannot afford the purchase, just PM and we can work something out).
-The Philosopher
1-main promo.jpg
1000 x 1300 - 877K
1b-popup.jpg
1000 x 1300 - 757K
2-popup.jpg
1000 x 1300 - 782K
3-popup.jpg
1000 x 1300 - 522K
4-popup.jpg
1000 x 1300 - 514K
5-popup.jpg
1000 x 1300 - 820K
6-popup.jpg
1000 x 1300 - 577K
7-popup.jpg
1000 x 1300 - 314K
8-popup.jpg
1300 x 1000 - 1M
9-popup.jpg
1000 x 1300 - 995K
10-popup.jpg
1000 x 1300 - 1M
11-popup.jpg
1000 x 769 - 436K
Post edited by PA_ThePhilosopher on
Comments
Thank you for this beautiful product! This was insta-buy, and nor only is it a lot of fun to play around with, but it's also easy to use and gives great results.
(The idea of making the basic instructions into a prop is priceles, though it also makes them hard to read when you have already set up a scene, and the text goes AWOL outside the room... )
It's an awesome light and prop set; loving it.
Fireflies are tough to counter.
A WIP, that this product arrived in time for.
Repeating, here's my first silly results. First Iray, second bizarro attempt to do it in 3DL. ;)
Those might not be fireflies. The dust zones work by emitting light in very tiny specks. The stronger the dust layer, the higher the luminance of those specks. If you prefer not to have those bright specks, select "No Dust" in Step 4 and the dust specks will disappear.
yeh I know some are; it was level one dust.
Another experiment...
Looking great guys. Nicstt, I like the intensity and movement that the light enhances in your character. And Will, the light shining through the trees is great; I was thinking of doing a promo image along those lines, but did not have the Fern Lake product.
Keep up the good work,
-P
Ha ty; I changed the hair which I regret in the final render; think I'll redo when I next need to leave comp unattended.
Small point, the documentation is not called, nor located, where the 'help prop' says it is, it's called 32459_epic-props-godrays-and-volumetric-lights-for-iray-user-guide.pdf and is in the ..\Readme's directory.
Thanks for the heads up Simon. Looks like the staff moved the file to its proper place in the Readme's. I am still new as a PA; so much to learn. :)
-P
One thing I'm thinking about is switching in other textures... but even with just epic godrays, lots of options.
Just Cyclone (converted to Iray and some stuff tweaked to add Metallicity), epic godrays rendered on transparency and a starfield composited in underneath. No postwork other than the added starfield.
Another more standard one, simulating water:
http://willbear.deviantart.com/art/WTZ-Angelfish-615180178
Wow, very creative uses of the Godrays Will. I should get you to do some of my promos. :)
I'm open for work. If you're nice I'll do it for store credit ...
God's Newest Recruit rendered with the Epic Godrays.
Hi Philosopher
I originaly started a new thread for this problem but I was kindly guided here:-
Undoubtedly an excellent effect prop but...I have a weird issue with it.
On rendering a figure (V7) who was wearing a dress, heels and the morphing pantyhose - I could see that the morphing pantyhose were totally invisible! and V7 just had bare legs.
Of course I checked the pantyhose parameters just in case I had accidentally turned off the visibility which I had not. Everything else she's wearing is fine.
Any Clues anyone?
Interesting. I don't have the morphing pantyhose, so I can't tinker with it... But here's what I would do to troubleshoot. (Sorry if you've already tried this.)
That's all I can come up with on the fly. Hopefully something here will help.
I think I've at leat found the general issue. Not that it should make any difference but I have many Morphing Pantyhose textures I created myself and on further testing it seems there are a particular group that cause the invisibility problem but only when using the 'Godrays & Volumetric Light'. I tried some from another group I created without a problem but I also supect that there may be some sort of really weird conflict between a dress prop and the guilty textures. When I check the texture properties I thought at first it might be that the problematical ones were in greyscale but that was not the answer. I shall do further experiments but whatever way the 'Godrays & Volumetric Light' are absolutel excellent and can add that reall atmosphere to a scene without either using older type Godrays and messing about in post work.
Thanks for the prop! Is the dungeon prop for sale?
Leggy,
Strange. I'm not sure what the issue was. I have never run into that kind of problem before, so I don't know what could have caused the pantyhose to disappear. My best guess would be to direct you to the pantyhose textures in the iRay settings. Sometimes funky things can happen when there is something wrong with the texture files themselves and the settings they were saved under (e.g., such as the file format, PNG-8 vs. PNG-24, or even their physical location (a failing external drive for example), etc.). I'm sorry I cannot be of more help.
RLove,
The dungeon/cave prop is just something I modelled in zBrush for the promo image. However, if there is enough interest in it, I could always polish it up and release it as a product. Interestingly, someone else asked about this just the other day.
-P
One can never have enough dungeon props.... just sayin
Just wanted to say how much I liked working with the Godrays! Very easy to use and I like the step by step thing you did with the folders! I just used them for the first time in my latest render in my gallery. Very nice. Between the Godrays and the other product I used for the dirt, my computer got a workout, though. 6 days to render. I think it was mostly the dirt product, though, and not the Godrays. I'll be trying out a simpler scene just using the Godrays today as I have a brilliant idea for a render I want to try out.
Just wanted to say thanks for making this possible. I am still messing with it but so far the epic godrays have added much to two of my sets. Here is a shot that is pretty much photo real using the Saphire character. The ray of light falling down onto the lamp at the right side of the image really added to the scene. BTW, first post! I lurk alot but the god rays and the peach fuzz products have both taken my renders to new levels of style and realism so I felt I should post my thanks and encouragement.
Here is another one. This time I tried to go for a more natural night with no rain. I managed to get the god ray to light the scene on it's own.
This is the last one. It is from the other set that I am using. This one uses subtle sun light through the window. I like the way that the god ray lights up the exterior of the building and adds a differant tone to the corner of the room. My only suggestion for improvement based on what I have experianced would be to add dust particles that are finer so that you can expand the scale of the rays and still see extreamly small dust particles. They appear a little too large for my tastes. I didn't use them in this scene.
@sextino "This is the last one. It is from the other set that I am using. This one uses subtle sun light through the window."
A really well done scene. Excellent composition.
Thanks for the compliment. I do alot of animation so it's not often that I let a single frame burn to compleation with high quality render settings but I have been taking a break the last few days. Most of the characters I used were pre-made and I didn't spend much time posing them either because I was trying to show off how effective this package is at changing a scene based on the way it's applied. Setting the lights correctly seems to be 90% of the battle for me at least. If the room is lit properly then the chartacters start to look nice even when you don't spend much time on them. For example, my first pic, the girl's feet are falling through the chairs. The second pic was stopped mid render and some of the dust looks like paper mache.
Epic Godrays make exterior lighting easy when viewed from inside a room and it really makes the image pop sometimes. The 3rd and 4th shots were fully rendered and the 4th shot was custom posed. What is funny is that the first set is normally differant than how I presented it here. I'll include a shot of the first set the way I normally light it. I will be incorporating epic godrays into the scene when I get the time. I really like the effect it has on the furniture just inside the patio door.
That last scene I did spend some time on. The little girl took longer to make than setting up the scene. I built her using the basic Genesis 3 character that comes with DAZ3D and Zev0's growing up skin.
I would really like a way to animate the dust seperatly from the light rays in the scene section of DAZ3D. Rotating the lights is too easy to spot when it's looped and the godrays can look odd when they are perfectly static in a moving scene. Especially the dust because it should travel seperatly from rays of light.
Will,
What settings did you use for this render? I've tried rendering a V7 HD, standing on a stone platform, floating over Fern Lake and the results have not been good. I've followed the instructions in the video and the PDF manual and ended up with this mess. It uses the long prop, base style light responsive clearb, FX2, dust 1.
Any help you can offer would be greatly appreciated. I can only assume I am making some sort of beginners mistake.
Cheers,
Alex.
Are you using Bloom? If so, I'd turn that WAAAY down.
I also rarely use FX. Maybe try changing that?
Will,
Thanks for the fast response. I've turned off FX and bloom (which shouldn't have been on the first place). Below is my latest test. It's a huge improvement on the last attempt but the figure and the platform look overlit and the background is still black.
Cheers,
Alex.