Aging Morphs for Genesis 3 Female(s) and Male(s) (Commercial)

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  • cosmo71cosmo71 Posts: 3,609

    So Zev0, maybe you can create some smoothing morphs for these regions for the catmark SubDAlgo smiley

  • Zev0Zev0 Posts: 7,089
    Isn't there already a smoothing product?
  • cosmo71cosmo71 Posts: 3,609
    edited August 2016
    Zev0 said:
    Isn't there already a smoothing product?

    Yes Zone Smoother by Sim Tenero and it is really good it does a really good job, problem with this product, the smoothing works just for a specific pose, if you create another pose you have to recreate this smooth morph or you create a new one, right now I have 20 smoothing morphs for 15 different poses, so you have to create the pose with the smoothing you need and save this pose as properties preset and then you have to zero the smoothing morphs to create a new pose and so on. It is a bit of work and on the long run you have more and more smoothing morphs in the list. I need a smoothing morph(s) that I fix once and that works for this body region for nearly every pose. It is just the hip region/hipbones/hipcrest area that cost me most of my nerves. And as written before, the body of my character is completely created with your shaping morphs and I also use the bend controls and nearly everything you have created for g3f because this all works much better than the original DS morphs but still there is this body region that need to be fixed in some way so I can use "catmark" on g3f.

    Ava, my character is a bit chubby and chubby people has smooth hips and hip bones and hip crest and not this stuff the original DS figures have. As written before, it is nearly impossible to create a smooth chubby body shape with G3F and other characters, also Bethany and other not so slim characters have these regional problems with hard folds, edges and so

    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609
    edited August 2016

    So catmull-clark is a solution, the problem, a lot of HD morphs like the stretchmarks do not work (they work but they have no results on the rendered character). If I change the SubDAlgo to catmark everything works fine with the aging morphs. In this case V4 was way easier to handle and looks better from scratch. Okay, the shoulders are better on G3F but the hips not. And I see no progress. With V4 I had to fix a lot and with G3F it is the same but for other bodyparts.

    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609
    edited August 2016

    Same bad thing is the waist width morph of DS, width is width and depth is depth but the waist width morph is also a depth morph and that causes an edge on the back when it comes to bending, also a thing I have send to DS with no result so far. One more reason why I use your shaping morphs

    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609
    edited August 2016

    such a smooth shaped chubby woman you can`t get with the standard "catmark" SubDAlgo of G3F but such I need and for that reason I use the "catmull-clark (legacy)" SubDAlgo which unfortunatelly "smoothes" also most of the HD morphs like your stretchmarks for example sad

    Maybe Zone smoother would help if using "catmark" but I do not know if this would also smooth the HD-Morhps but I think it would do so. Other thing is that for this pose you would need more than 5 zone smoother morphs and all these morphs just for this single pose, so if you plan to use this pose more than once you have to keep all these zone smoother morphs and add some more for the next pose until you have hundreds for each pose you use.

    The solution would be some kind of regional mesh smoothing, not for the whole body or some smoothing morphs which would allow HD morphs in some way. Or what also would work, some kind of LIE DISPl. as stretchmarks for the existing texture.

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    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609
    Zev0 said:
    You're welcome:) And thank you all for the support.

    Hi, have a question to one of the morphs. What does the aging skin base morph do? Have turned my character into catmark and all other morphs are clear to me but what does this morphs for itself do without all other morphs?

  • RedzRedz Posts: 1,459

    Hi Zev0, loving this fantastic product, thank you! Can I ask at what resolution/number of subsivions you'd recommend rendering Genesis 3 at to get optimal results? 

  • Zev0Zev0 Posts: 7,089
    edited August 2016

    Thank you:) It maxes out at level 3. That is the highest sub level the morphs are designed on. Their are two colours. The brighter colour HD morphs are level 3, the rest are designed at level 2.

    Post edited by Zev0 on
  • RedzRedz Posts: 1,459
    Zev0 said:

    Thank you:) It maxes out at level 3. That is the highest sub level the morphs are designed on. Their are two colours. The brighter colour HD morphs are level 3, the rest are designed at level 2.

    Most helpful, thank you :)

  • cosmo71cosmo71 Posts: 3,609
    edited August 2016

    Have a suggestion for a morph. Maybe I am not the only one thinking that the ribcage of g3f is a bit flat (low detailed) what means that we have a costal arch of the ripcage but we have no rips, so a "rib-morph" would be good from zero ribs-to detailed rips. Sure there are Characters which have a more detailed ripcage but the problem is, that all the character morphs are morphs for the whole body not just for several bodyparts. But if I need just a more detailed ribcage but not a more detailed hip for example, what shall I do?

    Post edited by cosmo71 on
  • CybersoxCybersox Posts: 9,058
    edited September 2016

    So here's a quick question on the competition:  I did a re-render of my "Mama Rosa" illustration using slightly different lighting, which I think makes it look a bit more natural.  The thing is, it also somewhat hides the finer wrinkles, so which would be more preferable as a contest entry?  

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    End of the Late Shift at Mamma Rosas.jpg
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    Post edited by Cybersox on
  • Zev0Zev0 Posts: 7,089
    edited September 2016
    That is up to you. Whatever you feel does a better job as an entry.If you are not sure you can submit both.
    Post edited by Zev0 on
  • cosmo71cosmo71 Posts: 3,609
    edited September 2016
    Zev0 said:
    That is up to you. Whatever you feel does a better job as an entry.If you are not sure you can submit both.

    So far I can use some of the great morphs of the aging-morphs but I have a question on a little problem. I have a G3 with a geocrafted gen figure and when using some of the HD morphs like cellulite HD and cellulite HD 2 for the glute or the base skin morph I can recognize the border of the geocrafted gens on the glute. The morphs work also on the geocrafted gens but for some reason you can recognize where the geocrafted gen is. It is not a hard crack but for some reason the texture along the border is a bit darker. Any Idea?

    As written, it affects only the glute area, front is okay also the croach also when using the base skin morph.

    Post edited by cosmo71 on
  • Zev0Zev0 Posts: 7,089
    edited September 2016
    Geografts does not handle hd details. So you are seeing the hd details on figure but nothing on geografts. No way around that unless geograft has same mesh density as figure on area it is replacing.
    Post edited by Zev0 on
  • cosmo71cosmo71 Posts: 3,609
    Zev0 said:
    Geografts does not handle hd details. So you are seeing the hd details on figure but nothing on geografts. No way around that unless geograft has same mesh density as figure on area it is replacing.

    well I think the geograft has the same mesh density, if I turn the texture into wire shaded it seems that it has the same mesh density as the mesh around, okay, I do not know how the mesh density is with the original mesh, but as written it seems that there is no difference between the geograft (hip region) and original mesh around it and as written, it just affects the glute not the front or crotch part

  • cosmo71cosmo71 Posts: 3,609

    butt well, I am just happy about the stretchmark morphs and the face morphs and all other morphs, I can`t use some of the hd morphs well, I can live with it, they work all great also on the glute even I use a geograft gen.

  • Zev0Zev0 Posts: 7,089

    Try a spot render in that area with the geograft deleted then combine both results eg blend the transition area.

  • Zev0Zev0 Posts: 7,089
    edited October 2016

    Winners will be announced in the week. Entries have been cut down to 8 finalists. This was not an easy task:(

    Post edited by Zev0 on
  • BeeMKayBeeMKay Posts: 7,019

    I don't envy you your work of selecting... There were so many great renders there, I learned quite a bit just from seeing what everyone did!

  • CybersoxCybersox Posts: 9,058
    edited October 2016
    BeeMKay said:

    I don't envy you your work of selecting... There were so many great renders there, I learned quite a bit just from seeing what everyone did!

    I learned a lot by doing the ones I did. :)  Iray's a bit tricker than I expected when it came to lighting in a way that accents really fine wrinkles without either filling them in  or going way over the top and turning them into unnaturally dark canyons.  I'm normally partial to mixing HDR and photometrics, but I had to break down and start using curved meshlights, which was a whole new learning curve...  

     

    Post edited by Cybersox on
  • HUUUUUUUUUUUUUURRRRRRY..........Please.  I need Dental Plan 3.

  • i have a problem , in my genesis 3 , the aging morphs don't have the wrinkles and details, in my model the skin remains smooth ; what is the problem, how can i fix it

    
     
    
     
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  • Depending on your settings in Mesh Resolution thedetails may not show in preview.

  • please,can you show me a screenshot of how it should be set to see the details ? 
  • Under Mesh Resolution Set SubDivision level to 2 or 3 to see the effects (slowly) in the viewport - but go carefully. For iray, the render SubDivision level is used (3delight doesn't use a limit)

  • rickygalanterickygalante Posts: 0
    edited January 2017
    thank you so much =) . I can export the model with wrinkles and details on other type blender programs? wrinkles and details are normal map?
    Post edited by Richard Haseltine on
  • rickygalanterickygalante Posts: 0
    edited January 2017

    I have a big problem, I can not export the model with wrinkles and details, you can export a high-resolution model? you can export with a high subdivision level?

    Post edited by Richard Haseltine on
  • marblemarble Posts: 7,500

    I have the same problem as Cosmo71, above. I'm using 3feetwolf's NGV7 gens which has quite a big geograft area. None of the HD morphs for that part of the body transfer on to the geograft. This makes one or the other product unusable for me, I'm afraid. The G2F aging morphs did not seem to have this problem but I don't think there was as much HD work on those.

     

  • I have a big problem, I can not export the model with wrinkles and details, you can export a high-resolution model? you can export with a high subdivision level?

    Resolution should be as in the viewport. Normals, however, are not geometry

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