If I wanted to sell something on the DAZ Store, could I?

DrowElfMorwenDrowElfMorwen Posts: 538
edited July 2016 in Art Studio

I am curious, if I wanted to sell something, like an animal, on the DAZ store, can I? I literally have just one item, it's an orca, because, I'm sorry but the current one on the DAZ store is just horrendous. And I have my own, and I thought it would be nice and useful to offer to sell it. (I do have to go through rigging it though, because right now it's only good in Blender, where it was made).

 

Here are two images I made in DAZ with my orca:

http://drowelfmorwen.deviantart.com/art/Curiosity-616320476

http://drowelfmorwen.deviantart.com/art/Matriarch-Back-Splash-609524321

Post edited by Richard Haseltine on

Comments

  • LeanaLeana Posts: 11,715

    Once it's rigged you can submit it to DAZ and see if they would sell it.

    You can check the articles on how to become a PA here: http://docs.daz3d.com/doku.php/public/publishing/start

    If they're not interested you can try selling it at another marketplace.

  • DrowElfMorwenDrowElfMorwen Posts: 538
    edited June 2016

    Ah yes good idea. Though I would like to have it for DAZ, but I'd have to figure out the rigging. My first venture into rigging did not go so well LOL.

    Hmm you don't happen to know rigging would you?

    Post edited by DrowElfMorwen on
  • Also, if anyone from DAZ does read this, how would I go about presenting it as something I want to sell?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,217

    with something like an Orca you probably could get away with morphs

    in which case you use your Blender rigging to export the various posed morph obj to load in Morphloader ie the fin and tail movements, mouth open close etc.

  • LeanaLeana Posts: 11,715

    Ah yes good idea. Though I would like to have it for DAZ, but I'd have to figure out the rigging. My first venture into rigging did not go so well LOL.

    Hmm you don't happen to know rigging would you?

    Not enough to help you for a future commercial product I'm afraid. Beside I have this annoying thing they call "real job" claiming all my time these days....sad

    But if you ever sell it I could definitely be a customer.

  • barbultbarbult Posts: 24,244

    This new item in the store might be helpful.

  • Oso3DOso3D Posts: 15,011
    Anyone know what the turnaround for any response should be? Twice now I've submitted material and never received any response at all. First time I gave up after a month, this second time is now at a month.
  • SickleYieldSickleYield Posts: 7,639

    I've had people I was coaching get positive responses after up to three weeks had passed.  They won't usually give a negative at all now.

    That is a cool orca, DEM!  Here's a starter tutorial:

    The method for a critter is very similar except that you smooth the joints as well.  I'll PM you my email and I can walk you through it.

  • Oso3DOso3D Posts: 15,011

    No negative response? Oy. Guess I'll have to work on plan B.

     

  • Silver DolphinSilver Dolphin Posts: 1,608

    I am curious, if I wanted to sell something, like an animal, on the DAZ store, can I? I literally have just one item, it's an orca, because, I'm sorry but the current one on the DAZ store is just horrendous. And I have my own, and I thought it would be nice and useful to offer to sell it. (I do have to go through rigging it though, because right now it's only good in Blender, where it was made).

     

    Here are two images I made in DAZ with my orca:

    http://drowelfmorwen.deviantart.com/art/Curiosity-616320476

    http://drowelfmorwen.deviantart.com/art/Matriarch-Back-Splash-609524321

    It may be easier to break into selling at Renderosity. Less, headaches.

  • nicsttnicstt Posts: 11,715

    I am curious, if I wanted to sell something, like an animal, on the DAZ store, can I? I literally have just one item, it's an orca, because, I'm sorry but the current one on the DAZ store is just horrendous. And I have my own, and I thought it would be nice and useful to offer to sell it. (I do have to go through rigging it though, because right now it's only good in Blender, where it was made).

     

    Here are two images I made in DAZ with my orca:

    http://drowelfmorwen.deviantart.com/art/Curiosity-616320476

    http://drowelfmorwen.deviantart.com/art/Matriarch-Back-Splash-609524321

    The answer to the question you're asking is: you need to submit them to Daz, they will then tell you if you can sell through their store.

     

  • RedzRedz Posts: 1,459

    No negative response? Wow. I am gobsmacked by the arrogance of the review team if that is the case. I mean I completely understand they may be swamped by submissions, and have so many established PAs all needing a slice of the same pie, of course a new PA will have to present an outstanding product, but how much effort does a polite stock email saying thanks but no thanks take, given the effort a prospective PA will have put into their submission? Not to mention those submitting are also very likely to be Daz customers too. If this is the case, then the submission guidelines need updating, as they currently say "You will be notified on where your product stands after the Preliminary review" ( http://docs.daz3d.com/doku.php/public/publishing/steps_to_publish/start

  • SickleYieldSickleYield Posts: 7,639
    Some people don't take no for an answer well. The review team are not a monolith, they're a group of people. They don't like being yelled at any more than anyone else. And the sheer number of submissions they get would be a lot of yelling at some point.
  • RedzRedz Posts: 1,459

    But surely a minority of rude/unreasonable people shouldn't dictate company policy? A simple proviso that all review decisions are final and no further discussion will be entertained could cover those eventualities. Then the reviewers would be free to send a courteous thanks but no thanks response and ignore any further correspondence about the submission. And the creator can move on with improving or selling their product elsewhere, rather than being left in limbo about the length or outcome of the review process. A complete lack of response seems very unprofessional to me. 

  • Richard HaseltineRichard Haseltine Posts: 100,936

    Moved to Art Studio as it is not a Product Suggestion.

  • KhoryKhory Posts: 3,854
    Redz said:

    No negative response? Wow. I am gobsmacked by the arrogance of the review team if that is the case. I mean I completely understand they may be swamped by submissions, and have so many established PAs all needing a slice of the same pie, of course a new PA will have to present an outstanding product, but how much effort does a polite stock email saying thanks but no thanks take, given the effort a prospective PA will have put into their submission? Not to mention those submitting are also very likely to be Daz customers too. If this is the case, then the submission guidelines need updating, as they currently say "You will be notified on where your product stands after the Preliminary review" ( http://docs.daz3d.com/doku.php/public/publishing/steps_to_publish/start

    What has arrogance got to do with not wanting to be a dream crusher? There is nothing arrogant in not wanting to tell people bad news. And based on what I have seen over the years some of that news would be very bad indeed. That polite stock email use to go out. People use to complain about only getting a polite stock email. Nor is this a regular professional situation is it? If I submit a book to a publisher and they send me that stock email I wouldn't jump on their store forum to tell everyone that my book isn't getting published.

    If you look at not getting a response as not getting a no, but a situation where clearly the product didn't make them jump to accept it then the logical course of action is to go back to the promos and see what didn't sell the review team. And let me be clear, full time PA's have to do that all the time. We have to asses if the product was really what we thought it was or if the promos are not doing the best job selling it compared to the type of promos already in the store. I've had to rework products or promos plenty of times over the years.

  • RedzRedz Posts: 1,459

    I don't doubt the intentions are well meant, but the impression a non-response gives is that you can send us you blood sweat and tears, but if we don't like it, we won't even bother to acknowledge your submission with a reply. That's why I say it comes off as arrogant. 

    Nobody likes breaking bad news. I accept that. I've had to break more than my fair share over the course of my medical career, and if I've learned one thing, it's that you don't avoid the issue. The artists needs an opportunity to move on, to improve or accept that they didn't make the cut this time. 

    I can't say I've seen people ranting on the forums about not having their work accepted. What I have seen is a number of frustrated artists asking how long they should wait before assuming it's a no. That, to me, gives a far poorer impression of Daz's review process than would a few frustrated rants from rejected PAs. I honestly think people would see this for what it is - unprofessional venting. Just as if an author blogged about being rejected by a big publishing house. Ultimately it makes them look bad, not the publisher. And sure, people may sympathise and tell them it's not fair, but that's just human nature, to offer consolation. 

    I don't mean to derail the OP, but it's useful to know that the submission guidelines as published are currently incorrect, and that prospective PAs should no longer expect a reply if their work is not accepted. 

  • Oso3DOso3D Posts: 15,011

    What's worse, to me, is that it leaves the process incredibly vulnerable to things like 'the message never actually got to Daz' or it got deleted or...

    I am astonished and dismayed to find this out.

     

  • SickleYieldSickleYield Posts: 7,639
    edited July 2016

    What's worse, to me, is that it leaves the process incredibly vulnerable to things like 'the message never actually got to Daz' or it got deleted or...

    I am astonished and dismayed to find this out.

     

    I had three silent rejections (one I politely asked for a response after two weeks, and politely got a no, it's not what we're looking for). I asked on the forums what would get me accepted and ended up being coached by an existing PA, who also collaborated with me (I mainly meshed and she mainly textured). This is why I now offer to look at anyone's promos and coach them through the process. I know three artists who are here because they asked. Four counting Fuseling, who probably should count less because she's my sister (so teaching in person is easy).

    Very few people actually ask. I'm still available here or on dA, though, if you'd like to talk it over.

    Post edited by SickleYield on
  • Oso3DOso3D Posts: 15,011

    Well, frankly, with a submission process like you describe, I don't want to do business with them.

    So making other plans.

     

  • KhoryKhory Posts: 3,854
     

    Very few people actually ask.

    And even fewer are willing to listen. Over the years I have seen a good deal of good advice given to people who want to become PAs that was ignored. And I have seen people go absolutely ballistic about advice given by review teams (here and at rendo). The funny part is that being able to take advice or criticism and a willingness to strive for improvment are key factors to actually being able to be a PA.

  • Oso3DOso3D Posts: 15,011

    Oh, and let me be clear... I appreciate your willingness to help, Sickleyield. If I get feedback from Renderosity about stuff, would you be willing to kibbitz about that?

     

  • SickleYieldSickleYield Posts: 7,639

    Oh, and let me be clear... I appreciate your willingness to help, Sickleyield. If I get feedback from Renderosity about stuff, would you be willing to kibbitz about that?

     

    Sure! Just drop me a line when/if you are ready.
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