Smoothing and Morphs
ghastlycomic
Posts: 2,531
When I'm working in Hexagon creating a morph and I have something that looks really good with smoothing level 2 on it I can't seem to send it to Daz as a morph with the smoothing intact because it tells me the geometry doesn't match even though I haven't changed the number of faces or anything.
The unsmoothed morphs look all angular and artificial. Is there a way to get smoothed morphs to work?
Comments
Smoothing in Hexagon is Sub Division, your increasing the polygon count with each level of smoothing you add.
Damn. Well, so much for that. I guess I better work on all my morph without smoothing from now on.
You cannot add or remove any polygons, vertices or edges, not even one, or the morph wont be created.
The poly count and vertex order MUST remain exactly the same.