Opacity & opacity maps
Hello there,
So, I'm giving my first steps on DAZ, trying quite hard to learn something, but I came across a problem that I simply cannot solve.
It's very simple, which makes it even more frustrating :-|. Keep in mind that I'm a layman though.
It's about opacity maps, I cannot use them properly and apparently I can't use the opacity strength slider properly too.
Let me explain. I'm trying to add an opacity map to a texture, but somewhy as soon as I add the opacity map the respective area messes up: Areas that aren't supposed to be transparent get so, even with the opacity slider at 100% and the majority of the map white.
I tried to use the opacity map as a texture, to see if it's black and white where it's supposed to be transparent and opaque, and it's alright.
It seems the slider in itself it's working strangely too: if I put it at around 98%, a big part of the texture suddenly gets transparent
Any help would be awesome,
Cheers. ;-)
Comments
OpenGL (which is what is used for the viewport) has problems displaying multiple opacity maps. Does it look correct when you render using 3delight (software render)?
Yeah, it does! Good thing it was so easy :-D
Thank you for the help. :-)