Garibaldi Express: Hair and Fur Plugin Beta [Commercial]
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I'll be very interested in seeing if this can be made to work for Maxwell Render hair: http://support.nextlimit.com/display/maxwelldocs/Hair+and+Fur
I belive there a issue where the camera needs to be moved before the the paint works. That might be it?
Well, I'm having a problem getting it to install...I'm figuring that since I'm running in WINE the installer is choking.
The installer is crashing with an unspecified error.
I just got power back last night and didn't have much time to play with it. I'm going to give it another shot today and see if I can get it to install.
Looks great...
If you can isolate the action that causes the crash emailing the details would be much appreciated.
It's a open beta, just go to the website and sign up for free. You will automatically emailed a link to the download.
Yeah is on the list of issues to fix. Sometimes (not often) the cusor gets suck as the grab/'fist' icon when using the navigation tools in garibaldi. Unfortually the only way to fix this I know off is to restart Daz Studio.
Personally when using a three button mouse I use the alt(Win)/command(Mac) and drag feature to navigate the camera.
You can press the little house button above the navigation tools to reset the camera to the default view.
Yeah, so at the moment Garibaldi doesn't have any checks for using too much memory... So careful with some of the sliders...
I normally keep an eye on the memory usage in the task manager when using a lot of hair on a machine with limited RAM.
Changing the shade of grey of the density texture map will change the amount of follicles in that area.
By changing the lengths of the style curves you will change the length of the hair.
Additional variation can be added with the random length deformer in the tweak workspace.
Well WINE is not going to be officially supported (I hope you can understand). but if you send me a email I can send you zip of the files loose so you can install them manually.
Version 1 of garibaldi is concentrating on the internal 3Delight daz studio renderer.
I haven't ruled out the possibility of supporting other external renders in the future. But it's far from the priority at the moment.
It should work on any daz figure, modern or legacy.
Send me a email detailing the character you're having issues with and hopefully we will be able to resolve the issue for the next beta.
Let me try again. I did not poke at it for long.
It's very similar to Carrara so I had no trouble getting started.
I would have posted a sample but for some reason the hair stopped appearing in renders and conforming to Genesis after something I did. Also for some reason I could not get the clumping to do anything.
Some requests:
- Symmetry wherever it makes sense
- Hair length brush
- Select brush (more convenient than the current rectangle select)
- Tool to reset selected hairs, or reset brush (edit: looks like this can be done with surface attract)
- Configurable undo limits
- Option to exclude hair from raytracing (edit: apparently there is something already, I just don't know what it does)
- Some sort of safeguards against excessive memory usage. 64 bit apps can easily bring the system down because Windows is utterly useless in controlling unruly applications. I had to reset my computer after fiddling with a setting without knowing what it does :oops:
Looking forward to further developments, so far this looks very promising :)
I second that...been having a good time playing with one of the test files, but with trying to use the preset lights, it quickly eats RAM when trying to generate the shadowmaps. Turning off the shadowmaps, still gets a very high memory usage during a render, but 'doable'. 4 GB is barely enough.
The curves are very, very RAM intensive...more so than anything else with this.
Thank you for the feedback, James. I know now what to look out for, and will start testing Genesis instead of the sphere.
I meant my machine is one of the cheapest on the market for a Win7 64 bit quad core, and 6 Gigs of RAM. The system is only a year old, so I think all the environment variables will work fine with Garibaldi.
I think my card meets the minimum specs, but I do know it is shared RAM. I think it states 64 MB's, but I've seen internal parameters state it using a base of 1024 MB from my RAM. I will have to research this, but I believe I should be o.k. for testing of the hair system.
araneldon:
Check out James' post #209 on page 14.
I had the same issue with the Clumping tool, and he explains how size and settings are probably the issue. Adjust accordingly.
i'm on testing Garibaldi Express.
it's very very cool.
But I don't know how to animate this hair.
It's done with Intel i3, Win7, 8G ram (with my poor PC ;>)
and Where can i get the serial number?
I concur with araneldon. I would like symmetry in both the paint, style, and tweak sections.
I like the concept of a selection brush but would also like a select all and a deselect all button.
I had a strange problem with the paint and distribute section in that there was a visible line where hair was not created and I painted and repainted the areas but to no avail. The hairless line was along a section where the face uv map and the body uv map meet.
Very interesting and promising!
I have worked with all plugins for 3DS Max Hair and Garibaldi in my opinion is very easy and intuitive.
My suggestion is to include a style tool similar to "Puff Roots" of 3DS Max, which is described in help:
"Puff Roots :
Pushes selected guide hairs toward a perpendicular orientation to the surface. The bias for this tool is closer to the root of the hair than to the endpoint."
A "Reset Curve" and "Smooth Curve" tools also would be welcome.
It will help a lot to provide more natural and realistic style.
Keep your work, I will be an user !
I haven't had time to even look at all the tutorials which I think will make a huge difference - all I've done is open it up and play for a second. Seriously cool, though I have a LOT to figure out...
Here is a ponytail.... but when I add a texture to genesis... the hair vanishes.. tried to go back to Garibaldi editer and tweaked and moved the camera... still gone. This is a nice looking system but it easily overwhelmed my system if I do more than a simple hair or work with a character instead of the bare genesis.
Oh! When the hair styles I had vanished, I'd added a skin texture to genesis as well.
I'm seeing this same issue -- after adding a texture to genesis the hair is no longer attached to genesis. In preview the curves are visible but the hair does not render. Using 64 bit windows beta on Vista.
Edit to add: I just tried this on another figure (Nusoda's Bong) and adding a texture to Bong does not affect the hair, so it looks like it may be a genesis specific problem.
That is so cute fivecat! I wonder if the problem has to do with the way Genesis can change UVs for different materials?
Thanks. I hadn't thought of UVs as a possible issue -- great observation!
I also had the same Problem with my Lycan...I just made sure I applied the texture first then the hair then it stopped being a problem...Make sure you email them the Zip file from the DAZ log text file that you save this way the Bug reports can be cross referenced....
I changed the UV set to V4 and the poneytail came back.
MrPoser was correct, it is the UV set -- I just tested it.. I had gone from Genesis Female to V4 and that had affected the hair. So you need to start with the UV set you intend to use before adding the hair.
Does anyone know how to make the hair texture follow the base texture?
Additional options are planned for future beta versions.
I need to write some documentation at some point about better management of memory with garibaldi.
Memory usable while rendering the example files should not exceed 2.5GB with 100% of curves when I've tested them on MacOS/Win 64bit.
On particular 32bit machine setups processes may be restricted to using 2GB of memory. If you are finding it hard to render the examples then reduce the render percentage in the garibaldi daz studio parameters.
As mentioned in the beta email, on the website and in this forum a 64bit machine with 4GB of memory is currently recommended as the minimum requirements for the current early beta versions.
I sorry but I can't guarantee a good experience for using the Garibaldi Express examples with anything less at the moment.
Hopefully memory usage can be optimised with time, but I can't promise miracles.
Most of the development of garibaldi was done on a laptop having a geforce 320m with shared memory too. Sounds like you have on of the amd apu processors which have decent GPUs faster than this.
As long as you stay away from raytraceing that spec is more than enough to create some amazing results.