Create a right and left morph using Hex for Daz figure
3dOutlaw
Posts: 2,471
I want to send a figure from Daz to Hex, set the symmetry and create a morph on one side (for example, a horn on a head, so that there is two horns). Then I want to remove the morph from one side, send to daz, undo and remove the morph from the other side and send to daz (so I get similar right and left side morphs...i.e. I can dial in one horn, the other horn, or both horns).
Can I do this, or is there a better way to get the same morph on the left/right back into DS?
Comments
I would think that DS has an internal feature that will mirror morphs so you don't have to go through all of that. (I don't use DS, so I wouldn't know.) In Poser, it's pretty easy to split morphs, so you could create both horns in Hexagon and then, once imported into Poser, you'd simply split the morph into left/right components and activated either or both as needed.
IIRC, someone asked this not long ago. Search the Hexagon forum and you'll probably stumble across it.
I found this, but that would be a pain, when morphing Genesis figures, to make sure to grab all vertices on one side....
http://www.daz3d.com/forums/discussion/30234/solved-split-morph-between-left-and-right
...but the scripts or ideas in this may be an option:
http://www.daz3d.com/forums/discussion/57133/mcjmirrormorph-this-script-builds-mirrored-morphs-on-for-now-figures-with-good-symmetry
That MCJ script works perfect! Another win for Casual!
Congrats!