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Comments
a hair test, now I do not have enough movement but does keep shape.
is hard knowing which parameters to up or down,
low itterations and doing sim at one frame per secong helps stop jitter, I use 3 itterations.
but the shape, hair and simulation settings puzzle me, all were half way more it will not move less it goes nuts so which one should be less which more? Stiffness bending for roots tips too slighly down and hair drops to the floor in a long cousin It style
click to play
interactive video
I created a new youtube channel
https://m.youtube.com/channel/UCq33cK2nqefspD5HfOk-tGg
I subbed to your channel soon after watching this magnificent piece that you did, what did you use for the voice-work?
Subbed there as well!
Virtual singer from the Myriad Melody assistant software I use to compose most my music,
Its actually an update to the awful "Meow sad toy cats" that has gotten over a million views that I made 8 years ago as pretty much a noob, not that I feel I have gotten any better just poorer and DAZ richer!!!
I'd say you have as you still have a dedicated following! And thanks for the links, I'm downloading it now!
a playlist of my new series I started on a new channel
eventually I will edit it all into a movie
360 video of my new channel's world
Is it possible to do the 360 stuff in DS 4.8 or is that only possible in 4.9?
need latest 4.9 for the Spherical lens, I have the beta/public build as I use 4.7 otherwise
OK, I have the installer for the 4.9 beta saved, never loaded it though. I've been concerned with it possibly screwing up my 4.8 content library.
But I want to play with the 360 cam as I've been wanting to use it to make my own HDR backgrounds, to speed up animation renders by pre-rendering the background. That seems like one of the best potential uses to me if I can figure out how to do it that is.
you can safely use both beta and release just not both open at once as can mess with temp files
I believe the beta uses a separate temp folder.
Yes, by default the Temp folder is in the application data folder (C:\Users\YOU\AppData\Roaming\Daz 3D\Studio4Version for Windows)
MeatyBytes textures for G3M
I am learning to use Zbrush Polypaint this started off as a photo of my steak!!
free to use how you wish commercial renders, share the maps whatever
all that meat no potatoes
be careful out there everyone
just an animated music video for a Youtube audio Library tune
Great videos. I love the wind blowing through the hair. Is that animated in untity? I will be checking out your new channel linked above. Didn't realize there was a new one. Whole Tycathian series I was unaware of.
.
Octane Carrara with VWD and Carrara hair excepty for DAZ studio iray couch kiss scene
https://m.youtube.com/user/wendyvainity/channels?shelf_id=0&view=60
I actually have 3 more listed on my main one and one more under my real name and another whole Google account and Youtube channel under my late cat’s name
dforce toga test click to play video
obj in zip added for others to play with
no restrictions
G3M tpose BTW
very nice toga and video
Thankyou Bigh
pssst was openGL
an iray one using VWD
click video
Dforce Fibermesh hair
click video
Better hair
Intriguing hair tests. I've heard folks express frustration with the calculation/render times for DForce fibermesh hair. Have you done much testing with applying DForce to hair converted with Philemo's plugin? I'd be concerned that there might be too much overlap at initial frame.
I zeroed the gravity in zbrush so it stood on end to avoid overlap
Philemo's mesh should work too I must test it
main thing is in the UV view (I used Carrara) to select the root polygon vertices and add a shading domain for the static mesh
Carrara hair UV maps vertically like Zbrush Fibermesh
LAMH cannot work for that reason no vertical UV, think Garibaldi has a vertical UV option as well as a pelt one.