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  • a hair test, now I do not have enough movement but does keep shape.

    is hard knowing which parameters to up or down,

    low itterations and doing sim at one frame per secong helps stop jitter, I use 3 itterations.

    but the shape, hair and simulation settings puzzle me, all were half way more it will not move less it goes nuts so which one should be less which more? Stiffness bending for roots tips too slighly down and hair drops to the floor in a long cousin It style laugh

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    click to play

  •  

    interactive video

  • takezo_3001takezo_3001 Posts: 1,963
    edited February 2017

    I subbed to your channel soon after watching this magnificent piece that you did, what did you use for the voice-work?

    Subbed there as well!

    Post edited by takezo_3001 on
  • I subbed to your channel soon after watching this magnificent piece that you did, what did you use for the voice-work?

    Subbed there as well!

    Virtual singer from the Myriad Melody assistant software I use to compose most my music, 

    Its actually an update to the awful "Meow sad toy cats" that has gotten over a million views that I made 8 years ago as pretty much a noob, not that I feel I have gotten any better just poorer and DAZ richer!!! blush

  • takezo_3001takezo_3001 Posts: 1,963

     

     

     

    th3Digit said:

    Virtual singer from the Myriad Melody assistant software I use to compose most my music, 

    Its actually an update to the awful "Meow sad toy cats" that has gotten over a million views that I made 8 years ago as pretty much a noob, not that I feel I have gotten any better just poorer and DAZ richer!!! blush

    I'd say you have as you still have a dedicated following! And thanks for the links, I'm downloading it now!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179
    edited March 2017
    https://www.youtube.com/playlist?list=PLtkkaPP5Mq7-xD8mB38JYnYUy9Hxhjg7a

    a playlist of my new series I started on a new channel

    eventually I will edit it all into a movie

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    360 video of my new channel's world

  • FrankTheTankFrankTheTank Posts: 1,131

    Is it possible to do the 360 stuff in DS 4.8 or is that only possible in 4.9?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179
    DSDT said:

    Is it possible to do the 360 stuff in DS 4.8 or is that only possible in 4.9?

    need latest 4.9 for the Spherical lens, I have the beta/public build as I use 4.7 otherwise

  • FrankTheTankFrankTheTank Posts: 1,131

    OK, I have the installer for the 4.9 beta saved, never loaded it though. I've been concerned with it possibly screwing up my 4.8 content library. 

    But I want to play with the 360 cam as I've been wanting to use it to make my own HDR backgrounds, to speed up animation renders by pre-rendering the background. That seems like one of the best potential uses to me if I can figure out how to do it that is.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    you can safely use both beta and release just not both open at once as can mess with temp files

  • fixmypcmikefixmypcmike Posts: 19,583
    th3Digit said:

    you can safely use both beta and release just not both open at once as can mess with temp files

    I believe the beta uses a separate temp folder.

  • Richard HaseltineRichard Haseltine Posts: 100,564
    th3Digit said:

    you can safely use both beta and release just not both open at once as can mess with temp files

    I believe the beta uses a separate temp folder.

    Yes, by default the Temp folder is in the application data folder (C:\Users\YOU\AppData\Roaming\Daz 3D\Studio4Version for Windows)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179
    edited August 2017

    MeatyBytes textures for G3M 

    I am learning to use Zbrush Polypaint this started off as a photo of my steak!!

    free to use how you wish commercial renders, share the maps whatever

    steakman.jpg
    1912 x 1912 - 1M
    MrMeatPM3D_4 surfaces-TM_u0_v0.jpg
    2048 x 2048 - 1M
    MrMeatPM3D_4 surfaces-TM_u1_v0.jpg
    2048 x 2048 - 1M
    MrMeatPM3D_4 surfaces-TM_u2_v0.jpg
    2048 x 2048 - 1M
    MrMeatPM3D_4 surfaces-TM_u3_v0.jpg
    2048 x 2048 - 1M
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179
    edited August 2017

    all that meat no potatoes

    Meatdish.jpg
    1920 x 1080 - 1M
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    be careful out there everyone

  • just an animated music video for a Youtube audio Library tune

  • DiomedeDiomede Posts: 15,158

    Great videos.  I love the wind blowing through the hair.  Is that animated in untity?  I will be checking out your new channel linked above.  Didn't realize there was a new one.  Whole Tycathian series I was unaware of.

    .

    th3Digit said:

    just an animated music video for a Youtube audio Library tune

     

  • Octane Carrara with VWD and Carrara hair excepty for DAZ studio iray couch kiss scene

  • https://m.youtube.com/user/wendyvainity/channels?shelf_id=0&view=60

    I actually have 3 more listed on my main one and one more under my real name and another whole Google account and Youtube channel under my late cat’s name cheeky

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179
    edited October 2017

    dforce toga test click to play video

    obj in zip added for others to play with

    no restrictions

    G3M tpose BTW 

    zip
    zip
    My robe.zip
    272K
    Post edited by WendyLuvsCatz on
  • bighbigh Posts: 8,147

    very nice toga and video

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    Thankyou Bigh heart

    pssst was openGL cheeky

     

    an iray one using VWD

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    click video

    Dforce Fibermesh hair

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    click video

    Better hair

  • DiomedeDiomede Posts: 15,158

    Intriguing hair tests.  yesyes  I've heard folks express frustration with the calculation/render times for DForce fibermesh hair.  Have you done much testing with applying DForce to hair converted with Philemo's plugin?  I'd be concerned that there might be too much overlap at initial frame.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179
    Diomede said:

    Intriguing hair tests.  yesyes  I've heard folks express frustration with the calculation/render times for DForce fibermesh hair.  Have you done much testing with applying DForce to hair converted with Philemo's plugin?  I'd be concerned that there might be too much overlap at initial frame.

    I zeroed the gravity in zbrush so it stood on end to avoid overlap

    Philemo's mesh should work too I must test it

    main thing is in the UV view (I used Carrara) to select the root polygon vertices and add a shading domain for the static mesh

    Carrara hair UV maps vertically like Zbrush Fibermesh

    LAMH cannot work for that reason no vertical UV, think Garibaldi has a vertical UV option as well as a pelt one.

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