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had to photograph my monitor as PC frozen but thats Carrara hair meshed with Philimo's plugin and a root static part added, was all out at right angles in a ball around her head frame one, draped slowly over 10 frames at least
update
was looking good after about 6 hours when I checked then DAZ studio crashed while I was asleep
https://www.facebook.com/wendy5/posts/10215904148910621
a kitteh
am slowly fixing the gaps in this tthread replacing missing content with new stuff
So what did I just watch?
click play
video
more Twinmotion footage, Dante78 model
Peacocks
JaguarElla exploring Unreal engine 4 scenes
The second world she visits reminds me of Garden Paws.
looking at screenshots it might be the same assets
I looked at some videos and while similarities not the same but I still feel it could have been made using Unreal Engine though, a lot of games are and you can sort of get a feel for if something used Unreal, Unity, Cryengine etc just like you have an iray feel, Firefly feel etc to renders.
mixed media render
UE4, iClone and Twinmotion
Infinity Blade and Paragon assets and DAZ Genesis 3 Female (JaguarElla)
That was cool almost like a game engine walkthrough
May I ask where the arena is from?
its an infinity blade asset from Unreal engine 4
was posted here as I was unsure whether to post it in my Twinmotion thread or the Unreal Engine 4 thread, was obj exported and rendered in Twinmotion,
all the DAZ content I own and I keep playing with assets from elsewhere
another episode of JaguarElla
th e set is also an infinity blade asset and the other character a Paragon one
JaguarElla is a Genesis 3 female version of herself using UUW3D repainted textures of RAWArts Jaguar
rendered in iClone but I will do some more Unreal Engine scenes with her too
bringing the animations back into UE4 went badly on the Paragon mesh
I forgot to give her knickers but I was very careful of the third person angles
video
video, you will need to be signed in as I age restrict most now
video
JaguarElla again
needs work
Kitbash3D warzone
separated in Blender rendered in Twinmotion
nepenthe video