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Urgot
Twinmotion and Carrara Native render engine renders of a lovely Carrara scene by Mark Moir
too big to fit into Octane render on my Current Machine ( I run out of RAM not VRAM just RAM I only have 8Gb on this Win10 one)
I rendered the Carrara stills and panoramas on my Win7
Carrara Content Wizard
incidentally this uses 10Gb RAM just loaded on my Win7 which has 16Gb so I likely could not do it on my Win10 in Octane either.
I used to have my 980ti and Octane installed in this machine and could do quite substantial scenes
but sadly I fried my motherboard with a lost metal nozzle from my air compressor dropped between my card and it making using a graphics card in it impossible, it was cheaper to just buy another PC for Octane and get Win10
still a good machine just not for GPU renders
dragon scaled doggo
curious what are you making your gifs with? I tried to use something called bligify with Blender, but I can't even figure out how to install it into Blender 2.82.
I use Gimp, import as layers export as gif animated
ignore added image, is for a private message
testing the free Particle Illusion Standalone on a render using a window Overlay program to match it up
just a test, will be populated eventually
Carrara render some Particle Illusion
DAZ studio iray renders
Materials for DAZ iray
https://www.daz3d.com/forums/uploads/FileUpload/56/e3c5671ce4067d49c2191b9fdc00d2.duf
just import FBX into latest Blender (delete cube first)
export wavefront obj
import into DAZ studio scale 5000 for exterior
apply my duf to it
the interior scale 10 000 import to DAZ studio
cannot line it up with exterior
(unless you delete building bits with geometry editor)
https://www.daz3d.com/forums/uploads/FileUpload/58/0a9fb1f4f5d7c9640120f3be5e1a1a.duf
Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)
http://developer.nvidia.com/orca/amazon-lumberyard-bistro
https://creativecommons.org/licenses/by/4.0/
the iray one jittery as slowed down only 300m frames
animated music video inspired by the Luthiel Cinematic
surprised the floofy tails exported as FBX to iClone
hour long movie
don't gouge your eyes out please
lots of medieval stuff
mixed render engines
I lost all joy in posting to this thread once image links broke again but can share an occasional video
video
Carrara, Unreal and D|S Filament
while the world goes cray cray I just render videos
just adding another one to this post as my thread doesn't bump for new posts anymore
I am dead and buried on this forum, nobody cares
The Pforce, not the Dforce or the GeForce experience
my now buried render thread never to bump to see the light of day
an animation on my new channel of Magix's Shantara City
https://www.daz3d.com/shantara-city
testing if editing bumps it
rendering long 4K videos is easy with Unreal Engine
(well lots of work setting up but can render 30mins easily in a day)
Video, click to play
some of Pam's (Chohole) lovely Morphing Fantasy Dress textures on various G2F gals in D|S4.15 iray
Deep Dream generator gets rather addictive
https://deepdreamgenerator.com/u/1160440/account
interesting, and the range of variation is impressive. can you do an image sequence with this tool and animate it?
neato,
--ms
I guess if you paid for it or set up your own model
I have used EBsynth with it
https://www.facebook.com/wendy5/videos/678710603233873
https://www.facebook.com/wendy5/videos/5102053649829733
that holds up really well considering the distortions involved from the originals. A little bit of artifacting/flicker, but pretty stable imaging. Almost more parallax/dimensional as you pan than the usual realistic versons. both videos have some very interesting/cool effects going on
But I'm not sure what I'm looking at as the workflow stages would go. (my ignorance doesn't detract from the result, heh)
I've just learned of this Deep Dream tool from your recent post, and have been tracking ebsynth for a while (prolly from your notes too), are you using them together in stages?
cool,
--ms
yes first (sometimes a middle and last frame but mostly first) frame is Deepdream filter then use it as the keyframe on the image series in EBsynth
it holds up really well - a few trails on the first video, but the ebsynth 'tracking' is impressive. how much time per frame for the ebsynth conversion in these examples?
if one can play to ebsyth's strengths, i think some really neat stuff can come out of it.
--ms