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© 2024 Daz Productions Inc. All Rights Reserved.
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I swapped in the Free-Spirit-Hair, which I've found so many uses for. Great Morphs. I think this looks a lot better (a few small tweaks as well).
@Defenistrat Thank you for your feedback! Good points all.I see what you mean by the hair. Honestly, I was so happy to get it to hang down that way, I didn't give it another thought. I'll have to see about adding some motion to it. There are a number of parts to this hair that I might be able to take bits and pieces and create an interesting effect. I really like this hair too, Once you tilt the head forwards or back, so many hairs have trouble morphing to show a little (or lot in this case) gravity.
About the rim lights.... I've gone back and forth with adding them to this image. It is obviously lit from the source-on-high, so I'm not sure about adding other sources. I've actually got about 5 other lights in the scene - all turned off at the moment - that I've experimented with. But since this was something you noticed right away and I've been struggling to decide whether or not to do it, I suppose I should take another look.I suspect you are right and if I can get just a little highlight on her, it might really get her to pop.
For focal points, I agree that this is a difficult pose to put into hot-spots. I played with the camera at different angles - angled towards the front, back, etc. and finally settled on this. I guess it's more portrait? Good advice though and definitely worth a few more experiments.
As for the fireflies in the light beams, I picked up Epic Godrays in the sales this last month and used that. I'm very happy with how easy it is to use and the effect it has on the image. I've done these before, using Sickleyield's tutorials, and they just didn't turn out this nice or easy. And this is an Iray image.
Oh, and it's not cheating to use GIMP for a little post.
Yes it does...it looks amazing.
Despite the issues you had with Above the Fog it looks better with some than without. Play with Ron's brushes and see what you end up with.
Creepy. That image defintely has an impact.
Bath Time Interrupted by Meal Time
Too subtle? Too risque? Hey, they're all naked! I tried to cover all the naughty bits as best I could without compromising the scene.
In an earlier render, you couldn't see the elf at all unless you were looking at it closely. I might go back to that. Kinda liked the surprise. Problem is, (even now) it has no form as a thumbnail. Most ppl would likely never even look at it. /sigh
Comments, questions and suggestions much appreciated.
Cave, clothes, and Ghoul morphs created in zbrush. Vines and plants created in blender. Elf hair created in Blender and zbrush. Texture maps and bump maps created using a combination of Gimp, Artrage, and Inkscape. Pure iRay render (no postwork). Two "distant lights" to create the god-rays in the background, a point-light to help light the vine's leaves, a dim orange point-light to light the chubby elf, and a dim blue point-light to light the ghouls.
The rain is a rigged water setup for a shower - i adjusted the scaling various ways (700% on the vertical!) and tilted it.
And I actually have a light on that side of her face, but like you said, i'm trying to avoid lighting up the whole image. I can keep tweaking that one.
This is very cool. I do think you need to find a way to make all of the creature's stand out just a tiny bit more. They blend with the background just a little bit too much. I'm not sure how you want to go about that, maybe make their skin a tad lighter? A rim light maybe or maybe just up the lights you have on them just a little. You won't need much, just enough to bring them out a tad more.
Thank you Ice Dragon Art (Your Planet Fall is on my [very short] favorites list!). I added six lights and I'm liking it even more. The extra light made the haze over the water visible! You can almost tell the water is supposed to be warm! I spread the clothes out a bit more and added a point and spotlight there too. You can see the shoes now!
I was afraid too much light would make it feel less cave-like. Hard to argue when you can't even see the subject, though.
here's versions g and h of this one..(g is on the left, and h is on the right.)
@Defenistrat - This is the final version and I think it turned out great. Adding a fill light has added some subtle highlights "behind" her and gets her to pop from the background a little better without spoiling the overall lighting effect. I also added a little bit of movement to her hair so it looked more like it was still falling into place. I tried different camera angles, but came back to the original. At any rate, thank you for the great suggestions and observations. I'm very happy with this one.
Thanks everyone for your suggestions. I made a few more changes:
Here is my first draft for this month. The snow is RawArt's Iray EnviroCam.
I haven't been around for a long time and would like to add this render to this months competition.
There are a lot of really nice atmospheric renders but I think we need more godrays.
Not sure if this will work for this contest. Its pretty far off what I started with...
I like this idea, a lonely person on a snowy mountain.
The only problem I see with this is the character seems to be casually strolling up the snowy mountain. I would have him bundlesd up and having a bit more of a challenge in the climb (ankle deep or knee deep in snow).
So many ideas, but so little time. Here's my first - not sure I'll have time for any of the others.
Here's a first cut.
The first is a more traditional scene - the second I went a little "spookier"....
That's really nice.
I like them both. The spookier one tells a better story though I think
Having him leaning forward will also help give the look of someone who is working hard to climb the mountain.
Nice job on the god rays!
Really beautiful scene.
In this version, I used more of Ron's brushes to add flames and turn them into flaming tornadoes in the left and right braziers, bokeh to the entrance on the right (viewer's left), and lightning.
This is a great image. A really nice start. I love the god rays and all your skeleton warriors.
I would suggest trying to vary their poses. The skeletons carrying torches all seem to have the exact same pose. You have more variety in the head positions of the skeletons carrying the staffs ( I especially like the one looking out the window as he walks by ), but their strides are all the same. If they are marching in some kind of formation this is to be expected but they appear to be a bit more disorderly to me.
I realize it is a challenge to have so many figures in one image to start with but some subtle adjustments can make a huge difference. Adjusting the angle of heads, slight differences in stride, etc.
A great start.
Very subtle differences between the two but I like the slightly brighter version ( which is g on the left I believe ).
This image reminds me of a comic book cover.
Thank you! I'm hoping that's a compliment lol. Does it meet the challenge of atmosphere though? I am contemplating another just in case
Very nice. I really like the first image. But the light shining through the night/mist in the second is very cool too.
Yes...that is a compliment. Didn't mean to be obtuse about it.
Also, yes. It does qualify for the contest.