I hope that is it, although I did check and didn't see any extra keyframes - maybe there is one hidden in one of the collapsed groups somewhere. I'll take a look tomorrow. Thanks all.
I have had this when using an object with animate-able parameters. Usually some preset thing from the Browser. It happens so infrequently that I always have to think about it a few minutes. I've had it happen with a particle emitter preset and a fire preset of my own that I had animated before saving the browser.
Just a warning, you may have to dig deep down into some object to find the guilty keyframe if that is what is causing your problem.
MDO, I've luckily not had that problem but think that by just running a test animation from the bottom of main scene that the correct placement might show up... or even use the scrubber. Hope you find the culprit. Even if you don't there is a lot of time before entry thread opens/closes.
Entry Thread Opens: Saturday 3 Dec 2016 Entry Thread Closes/Voting Begins: 12.00 Midnight Saturday 10 Dec 2016
evilproducer, welcome back... can't wait to hear how the screenplay went.
I tried scubbing through the timeline to see if anything jumped around and that was not it.
I simplified the scene a bit and tried starting over, but I am still missing the three people I put in there - they were not only moved to the world origin but their bones and morphs were all so messed up that they were not even usable. I don't know what it is in this scene, but I saved my new version and went to run an errand and when I got back and opened it, everything was back at 0,0,0 - something in the scene is causing the whole thing to go crazy every time I save and reopen it. I'm not recreating it again though, and I don't have a full render to work with, so I'm done.
Here's what I had managed to recreate before the second time everything went weird, just to show what I was working on though. It's a dinosaur fighting a tank! In the first version I had three "cave people" in furry furs, two on the ground and one standing on the tank. I spent a lot of time the first time around manually placing the ground cover in the first version, for this one I just dropped in a replicator, which is why the tank looks like plants grew up around it.
OK, just starting anew on an old scene first worked on almost 4 years ago to self-tutor on hair (yikes) but abandoned. Going to bring it up to date.
Created cliffs terrain and mapped with the Tapui cliff-face shader layers (no hair involved there). Left some winter brush twigs in from old scene, but will have to re-locate their source if I keep them.
Created planes with hair to simulate marsh grass, leaving gaps to allow the water shader to show through.
Sky and lights are only for my own reference at this point. When the scene fills, will choose a better lighting and background/sky.
There will be a big woolly mammoth, some hairy Neanderthal hunters wearing fur in an 'unusual' way maybe, or other furry things.
Was thinking about using fire in a way that Evil Producer posted a long time ago. Anyone seen Kev?
Enough hair? Silene
What way was it that I used fire, Silene? I may need a reminder.
What way was it that I used fire, Silene? I may need a reminder.
I took your campfire from ShareCG and messed about with it... I ended up even making smouldering smoke with it! Will hopefully post soon, but that campfire has done a lot of duty for me without rendering headaches. If it aint' broke don't fix it I say! Silene
What way was it that I used fire, Silene? I may need a reminder.
I took your campfire from ShareCG and messed about with it... I ended up even making smouldering smoke with it! Will hopefully post soon, but that campfire has done a lot of duty for me without rendering headaches. If it aint' broke don't fix it I say! Silene
I liked that one. I have a better version with nicer looking logs I need to upload. It has a particle emitter for sparks. Not a ton of particles, so it calculates fast.
2. Use time constraints. Another key way to build suspense is through the use of time. The protagonist should be working against the clock, and the clock should be working for the bad guys. In Robert Ludlum and Gayle Lynds’ The Altman Code, Covert One agent Jon Smith has only days to prove the Chinese are sending chemical weapon materials to Iraq. In Greg Iles’ 24 Hours, Will and Karen Jennings have one day to escape their captors to rescue their child from a kidnapper. Every minute you shortchange the protagonist is another notch up on the burner under the reader’s seat.
No restrictions. It was going to be a component in another scene that I have abandoned.
I hope it is useful! If you have any questions, just ask and I will try to answer.
Thank you!! Am not to that point just yet,maybe end of the week, but as I understand how you get your effects, I will feel comfortable with it and will use it. Cheers! xx Silene
Thanks to SileneUK for the help on the shaders... I've come up with a compromise that is'nt so dark. Thanks also to Dartanbeck for the suggestion of scaling the Carrara font... note that scale seems to be broken in the font editor... it squishes the text... so scale must be applied in the Assemble room. This is the stop sign I used in the Animation Club for Carrara. I later tweaked the white outline and designed a different signpost for it to hang on.
I need to get back to my scene, but discovered something interesting I did not know about. Changed my avatar to a proper 3D (it was a 2D PS comp before). Messing about with her hair, I found that by accident, if you select some of the guide hairs (either with or without generated hairs showing) when in the hair room with the selection tool, then move down one to the SCALE tool... you can grow or shrink the hair with a lot of control!
It took some practice, but it will shrink or 'grow' all the hairs for the selected guides. Including the shape, eg how much distance you have pushed already, wave, etc. Hard to show in screenshots, but here it is briefly. Sorry if you already know this... I usually just dealt with setting length with the tool in the menu across the top, or cutting with scissors when increasing the length from the right-hand menu is too drastic. Keep in mind that I had incorporated a wave into the hair already, so if you do that, and then want to trim, the generated hairs will always show shorter than their guides to begin with.
Hope this helps....I lightened my render to show the side hair layers. Silene
Very cool hair... thanks for the tips. This was my first venture into the Carrara Hair Salon. I had debated giving toon turkey a bit of style without draping to look like a patch of grass like so "\|/"... with a bit of curve of course.
I tried scubbing through the timeline to see if anything jumped around and that was not it.
I simplified the scene a bit and tried starting over, but I am still missing the three people I put in there - they were not only moved to the world origin but their bones and morphs were all so messed up that they were not even usable. I don't know what it is in this scene, but I saved my new version and went to run an errand and when I got back and opened it, everything was back at 0,0,0 - something in the scene is causing the whole thing to go crazy every time I save and reopen it. I'm not recreating it again though, and I don't have a full render to work with, so I'm done.
Here's what I had managed to recreate before the second time everything went weird, just to show what I was working on though. It's a dinosaur fighting a tank! In the first version I had three "cave people" in furry furs, two on the ground and one standing on the tank. I spent a lot of time the first time around manually placing the ground cover in the first version, for this one I just dropped in a replicator, which is why the tank looks like plants grew up around it.
MDO, Oh dear... that's such a shame as I wanted to see what you did with your cave people in combat! I have a slightly similar idea, but hope it's different enough not to conflict if you find you are able to return to the competition this month.
Great job, Silene. I am bookmarking that post. Hope we get some more good tips for using dynamic hair. Still, plenty of time to get started. Deadline for entering is December 10th even though the entry thread will be opening this weekend.
Still not the scene, just working with the pieces. Here, my guy who wants to have a gunfight with a windmill is a combination of an NPR render, a toon render, and the hair of a photoreal render volumetric pass. I will post the elements in the next thread.
Here are some of the passes that were composited. Volumetric hair does not do well in the NPR render or the toon render. EDIT: But, the hair from the photoreal render can be used by choosing volumetric in the multipass render options.
Comments
If that is the issue then all is not lost. And it can be easy to accidentally click on the timeline when you don't mean to.
I hope that is it, although I did check and didn't see any extra keyframes - maybe there is one hidden in one of the collapsed groups somewhere. I'll take a look tomorrow. Thanks all.
I have had this when using an object with animate-able parameters. Usually some preset thing from the Browser. It happens so infrequently that I always have to think about it a few minutes. I've had it happen with a particle emitter preset and a fire preset of my own that I had animated before saving the browser.
Just a warning, you may have to dig deep down into some object to find the guilty keyframe if that is what is causing your problem.
MDO, I've luckily not had that problem but think that by just running a test animation from the bottom of main scene that the correct placement might show up... or even use the scrubber. Hope you find the culprit. Even if you don't there is a lot of time before entry thread opens/closes.
Entry Thread Opens: Saturday 3 Dec 2016
Entry Thread Closes/Voting Begins: 12.00 Midnight Saturday 10 Dec 2016
evilproducer, welcome back... can't wait to hear how the screenplay went.
I tried scubbing through the timeline to see if anything jumped around and that was not it.
I simplified the scene a bit and tried starting over, but I am still missing the three people I put in there - they were not only moved to the world origin but their bones and morphs were all so messed up that they were not even usable. I don't know what it is in this scene, but I saved my new version and went to run an errand and when I got back and opened it, everything was back at 0,0,0 - something in the scene is causing the whole thing to go crazy every time I save and reopen it. I'm not recreating it again though, and I don't have a full render to work with, so I'm done.
Here's what I had managed to recreate before the second time everything went weird, just to show what I was working on though. It's a dinosaur fighting a tank! In the first version I had three "cave people" in furry furs, two on the ground and one standing on the tank. I spent a lot of time the first time around manually placing the ground cover in the first version, for this one I just dropped in a replicator, which is why the tank looks like plants grew up around it.
Argh - that was shaping up to be a great scene.
I want to combine a toon render with dynamic hair. I use the toon filter and the volumetric primitive passes. Here are some scene elements.
Don Coyote
The Man of Laredo
I did that keyframe thingy myself. Not having a clue about animation, it took helpful people here to point it out. Four years ago? Yikes!
Hope to get some more done this coming week... And am working on January production already, so it messes with my head... when was Christmas again?
Silene
What way was it that I used fire, Silene? I may need a reminder.
I took your campfire from ShareCG and messed about with it... I ended up even making smouldering smoke with it! Will hopefully post soon, but that campfire has done a lot of duty for me without rendering headaches. If it aint' broke don't fix it I say! Silene
I liked that one. I have a better version with nicer looking logs I need to upload. It has a particle emitter for sparks. Not a ton of particles, so it calculates fast.
Time Constraints = Drama
9 Tricks to Writing Suspense Fiction
By: Simon Wood | July 10, 2008
2. Use time constraints. Another key way to build suspense is through the use of time. The protagonist should be working against the clock, and the clock should be working for the bad guys. In Robert Ludlum and Gayle Lynds’ The Altman Code, Covert One agent Jon Smith has only days to prove the Chinese are sending chemical weapon materials to Iraq. In Greg Iles’ 24 Hours, Will and Karen Jennings have one day to escape their captors to rescue their child from a kidnapper. Every minute you shortchange the protagonist is another notch up on the burner under the reader’s seat.
http://www.writersdigest.com/qp7-migration-conferencesevents/nine-tricks-to-writing-suspense-fiction
I've uploaded the newer campfire to ShareCG.
https://www.sharecg.com/v/86648/view/5/3D-Model/Campfire-v2.0
No restrictions. It was going to be a component in another scene that I have abandoned.
I hope it is useful! If you have any questions, just ask and I will try to answer.
Thank you!! Am not to that point just yet,maybe end of the week, but as I understand how you get your effects, I will feel comfortable with it and will use it. Cheers! xx Silene
Thanks to SileneUK for the help on the shaders... I've come up with a compromise that is'nt so dark. Thanks also to Dartanbeck for the suggestion of scaling the Carrara font... note that scale seems to be broken in the font editor... it squishes the text... so scale must be applied in the Assemble room. This is the stop sign I used in the Animation Club for Carrara. I later tweaked the white outline and designed a different signpost for it to hang on.
I love your Punk Turkey !! Too cute to eat... hope he gets the pardon. Silene
The new signpost looks like the stop sign posts around here. Nice job!
Silene, if Punk Turkey makes it past stopsign the pardon is a go.
Sonja, why thank you.
I need to get back to my scene, but discovered something interesting I did not know about. Changed my avatar to a proper 3D (it was a 2D PS comp before). Messing about with her hair, I found that by accident, if you select some of the guide hairs (either with or without generated hairs showing) when in the hair room with the selection tool, then move down one to the SCALE tool... you can grow or shrink the hair with a lot of control!
It took some practice, but it will shrink or 'grow' all the hairs for the selected guides. Including the shape, eg how much distance you have pushed already, wave, etc. Hard to show in screenshots, but here it is briefly. Sorry if you already know this... I usually just dealt with setting length with the tool in the menu across the top, or cutting with scissors when increasing the length from the right-hand menu is too drastic. Keep in mind that I had incorporated a wave into the hair already, so if you do that, and then want to trim, the generated hairs will always show shorter than their guides to begin with.
Hope this helps....I lightened my render to show the side hair layers. Silene
Very cool hair... thanks for the tips. This was my first venture into the Carrara Hair Salon. I had debated giving toon turkey a bit of style without draping to look like a patch of grass like so "\|/"... with a bit of curve of course.
Silene - nice find - even I didn't know that one!
Silene, great find... I'm always messing up the lengths and this will help a lot in getting it better..
Awesome award
Silene has now officially joined the Carrara GURU club!
It's a pretty fun group. Except for the secret handshake. Its kind of a PITA if you ask me, but you must learn it- there will be a test!
Look out folks... there's a new Gal in town. :)
OMG... thank you all. an award? Wow, my first
It was just a happy accident and a twitchy thumb on my trackball that found it!
Guess twitchy thumb is a requirement for the handshake? How did you get them entwined like that, Kev???
Thank you again, Phil, John, Kev & Stezza... I find the hair thing fascinating and frustrating at the same time!
Silene
MDO, Oh dear... that's such a shame as I wanted to see what you did with your cave people in combat! I have a slightly similar idea, but hope it's different enough not to conflict if you find you are able to return to the competition this month.
Silene
Sometimes you gotta be a rebel and turn off constraints! That's just the way I roll.
Great job, Silene. I am bookmarking that post. Hope we get some more good tips for using dynamic hair. Still, plenty of time to get started. Deadline for entering is December 10th even though the entry thread will be opening this weekend.
Still not the scene, just working with the pieces. Here, my guy who wants to have a gunfight with a windmill is a combination of an NPR render, a toon render, and the hair of a photoreal render volumetric pass. I will post the elements in the next thread.
Here are some of the passes that were composited. Volumetric hair does not do well in the NPR render or the toon render. EDIT: But, the hair from the photoreal render can be used by choosing volumetric in the multipass render options.
As always, suggestions welcome