Stezza glad you are back with this... the glow effect is so natural the way the abacus fits into the lighted console. I like your stone age bloke in It's About Time, too!
PhilW Before I read the description, I thought it was an actress in period costume with her blue tooth mic! Nice hair... of course!
diomede Don Coyote is VERY brave... those things are humongous in real life!
Hi there, this is my first challenge. The title of my work is "Fast Food!"
Hot dog's girl:Fast food, delicious hot dogs for every age!
Raptor 1: Grrrrr, We love fast food
Raptor 2: Yeeeeesss! Ua! Ua!, now, please run as fast as you can, my dear!
XD
By the way, the anachronistic element here is the grass, that don't exist in the dinosaurs age.
Sorry if my english are too wrong, i speak spanish.
Stezza glad you are back with this... the glow effect is so natural the way the abacus fits into the lighted console. I like your stone age bloke in It's About Time, too!
Silene
Thanks Silene
I'd almost forgotten I hadn't finished the abacus one...
Hi, diomede! How did you get so bright and even lighting in your scene? I always struggle with my lights. I want to try one more picture, but not sure that I could light it properly.
@Mistymist, wonderful. Regarding position of the moon, I find it easier to control its location by inserting a moonlight (which will sync with the realistic sky editor) and then using the rotate tool on the moonlight icon in the scene than trying to use the moon globe within the realistic sky editor.
OK, I know I'm late to the party and this was thrown together in an hour or so, just to show support for the challenge. I haven't put nearly as much effort into this as some people - just a couple of V4 characters with pre-made clothing and Carrara hairs used from my library. The concept is that a medieval (female) bodyguard to the Princess is secretly using a microphone headset! The background and lighting here are just an HDRI and rendered in Octane, for a final image I will replace that with an indoor scene and totally different lighting, so this is just a WIP. Screen shot also attached.
@Namtar3D, welcome. Great fun. Excellent render. Not to be repetitive, but I really need to get octane. Am I correct that shaders have to be converted in Octane? Did that take long?
Hi there, this is my first challenge. The title of my work is "Fast Food!"
Hot dog's girl:Fast food, delicious hot dogs for every age!
Raptor 1: Grrrrr, We love fast food
Raptor 2: Yeeeeesss! Ua! Ua!, now, please run as fast as you can, my dear!
XD
By the way, the anachronistic element here is the grass, that don't exist in the dinosaurs age.
Sorry if my english are too wrong, i speak spanish.
@Vyusur, thanks for the interest. One reason for the lighting appearance of my Don Coyote scene is the incorporation of the Toon III filter render. The main lighting set up is a combination of a single distant light and then I also use a bigradient in the background scene tab. I set the two middle squares for the bigradient to the color that I want the sky, and then the top to a darker blue and the bottom I leave at its default. I then enable the sky check box in the render room so that the bigradient contributes to the lighting.
Hi, diomede! How did you get so bright and even lighting in your scene? I always struggle with my lights. I want to try one more picture, but not sure that I could light it properly.
Not to be repetitive, but I really need to get octane. Am I correct that shaders have to be converted in Octane? Did that take long?
If you just have any old Carrara scene and open Octane, it does an automatoc conversion of all Carrara shaders to Octane materials, and on the whole it does a very good job (I and several others were involved in assisting Sighman in the original conversions). Where needed you can then selectively make bespoke Octane materials for the objects or parts where they are required, so best of both worlds really. No need to convert all shaders before you use it, and you can see immediately what needs adjusting (and you can do that on the fly with the Octane window open, one of the reasons it is so good).
Hi there, this is my first challenge. The title of my work is "Fast Food!"
Hot dog's girl:Fast food, delicious hot dogs for every age!
Raptor 1: Grrrrr, We love fast food
Raptor 2: Yeeeeesss! Ua! Ua!, now, please run as fast as you can, my dear!
XD
By the way, the anachronistic element here is the grass, that don't exist in the dinosaurs age.
Sorry if my english are too wrong, i speak spanish.
Rendered with Octane Plugin for Carrara.
Cool! Bienvenido! I thought maybe the girl was going to be the fast food and doesn't know it yet LOL!! Silene
Hi, diomede! How did you get so bright and even lighting in your scene? I always struggle with my lights. I want to try one more picture, but not sure that I could light it properly.
Have you tried a simple light dome? I find they give more natural light all around, then I use spotlights or bulbs and point them to specific elements in the scene. Silene
@Namtar3D, welcome. Great fun. Excellent render. Not to be repetitive, but I really need to get octane. Am I correct that shaders have to be converted in Octane? Did that take long?
Hi there, this is my first challenge. The title of my work is "Fast Food!"
Hot dog's girl:Fast food, delicious hot dogs for every age!
Raptor 1: Grrrrr, We love fast food
Raptor 2: Yeeeeesss! Ua! Ua!, now, please run as fast as you can, my dear!
XD
By the way, the anachronistic element here is the grass, that don't exist in the dinosaurs age.
Sorry if my english are too wrong, i speak spanish.
Rendered with Octane Plugin for Carrara.
Hi there!, yes! as @PhilW say, all shaders are converted pretty good. Also poser presets many times are better looking than the native render engine.
Hi there, this is my first challenge. The title of my work is "Fast Food!"
Hot dog's girl:Fast food, delicious hot dogs for every age!
Raptor 1: Grrrrr, We love fast food
Raptor 2: Yeeeeesss! Ua! Ua!, now, please run as fast as you can, my dear!
XD
By the way, the anachronistic element here is the grass, that don't exist in the dinosaurs age.
Sorry if my english are too wrong, i speak spanish.
Rendered with Octane Plugin for Carrara.
Cool! Bienvenido! I thought maybe the girl was going to be the fast food and doesn't know it yet LOL!! Silene
Exactly! Is not a good idea to sell hot dogs in Jurassic Park XD
Hi, diomede! How did you get so bright and even lighting in your scene? I always struggle with my lights. I want to try one more picture, but not sure that I could light it properly.
I agree, a lightdome could be the solution, HDRI maps make an ambient lighting very nice and realistic, it simulates pretty good the indirect light without the big amount of time that it takes to render.
@Vyusur, thanks for the interest. One reason for the lighting appearance of my Don Coyote scene is the incorporation of the Toon III filter render. The main lighting set up is a combination of a single distant light and then I also use a bigradient in the background scene tab. I set the two middle squares for the bigradient to the color that I want the sky, and then the top to a darker blue and the bottom I leave at its default. I then enable the sky check box in the render room so that the bigradient contributes to the lighting.
Hi, diomede! How did you get so bright and even lighting in your scene? I always struggle with my lights. I want to try one more picture, but not sure that I could light it properly.
.
Thank you for guidelines, diomede! I didn't know that Bi gradient was so useful. I will keep it in mind.
As for render engine: I've never used Octane and don't know anything about it, but, in my humble opinion, your picture is great as is.
Have you tried a simple light dome? I find they give more natural light all around, then I use spotlights or bulbs and point them to specific elements in the scene. Silene
Silene, do you mean simple HDRI in the Background slot? Yes, once I used. But in this particular case I didn't remember about this feature. Thank you for reminding.
I just posted my entry, which has a new background courtesy of TangoAlpha's Medieval Hall and Gardens, and new lighting. I deleted the ceiling/floor in the Long Gallery of TA's product to give a double height room.
This is my second try. The scene is raw yet, but I hope to be in time with the final render. There is no any anachronism here: simply one futuristic guy with strange (or creative) hair, and he has something to say...
This is my second try. The scene is raw yet, but I hope to be in time with the final render. There is no any anachronism here: simply one futuristic guy with strange (or creative) hair, and he has something to say...
ooooooOOOOOOooooo... gives a whole new meaning to 'the blue rinse brigade' !! Silene
I just posted my entry, which has a new background courtesy of TangoAlpha's Medieval Hall and Gardens, and new lighting. I deleted the ceiling/floor in the Long Gallery of TA's product to give a double height room.
That's a 500 year old Grade 2 Listed building, I'll have you know!
Just a quick note on administration. I have family arriving for a visit. This is a good thing, I swear. Won't have much time to check on the WIP thread or comment for a few days. Still hope to get my second entry in. There might be a slight delay in converting the entry thread to the voting thread this weekend. However, I will not shut anything down early.
RE: using the bigradient in the background scene tab. Beware that the way I used it would cast a blue tint, which I didn't worry about because the Toon III filter for my render flattened the diffuse colors anyway. To fake a sky using a bigradient but have it not affect lighting, use the blue bigradient in the backdrop scene tab, and put your desired light gradient or HDRI map in the background scene tab. That way you can have the background create one lighting tint but the backdrop have another. Remember, distinguish backdrop (just your render frame) from background.(spherical).
Thank you, Silene, for quick response and for one of my links, but I still can not copy any link even when I enter my profile and see my posts: there are nothing to copy, no one link I found except the main thread link.
I just posted my entry, which has a new background courtesy of TangoAlpha's Medieval Hall and Gardens, and new lighting. I deleted the ceiling/floor in the Long Gallery of TA's product to give a double height room.
That's a 500 year old Grade 2 Listed building, I'll have you know!
Comments
I did a little more post work on my Don Coyote image. I applied the texture filter in PS Elements. I will replace my entry.
MistyMist I love that nose-to-nose encounter!!
Stezza glad you are back with this... the glow effect is so natural the way the abacus fits into the lighted console. I like your stone age bloke in It's About Time, too!
PhilW Before I read the description, I thought it was an actress in period costume with her blue tooth mic! Nice hair... of course!
diomede Don Coyote is VERY brave... those things are humongous in real life!
Silene
Hi there, this is my first challenge. The title of my work is "Fast Food!"
Hot dog's girl:Fast food, delicious hot dogs for every age!
Raptor 1: Grrrrr, We love fast food
Raptor 2: Yeeeeesss! Ua! Ua!, now, please run as fast as you can, my dear!
XD
By the way, the anachronistic element here is the grass, that don't exist in the dinosaurs age.
Sorry if my english are too wrong, i speak spanish.
Rendered with Octane Plugin for Carrara.
namtar3d, Bienvenido. Entrar el Carrara Challenge. Mi espanol es no muy bueno... So back to english... Welcome to the Carrara Challenge... cool idea.
i luv this challenge, dinos!!!
Famished raptors eeeeeeek!
great first entry, very good and yummy
Thank you very much!
Me too, i love dinos!
I'm glad you like it, thanks!
Thanks Silene
I'd almost forgotten I hadn't finished the abacus one...
Hi, diomede! How did you get so bright and even lighting in your scene? I always struggle with my lights. I want to try one more picture, but not sure that I could light it properly.
@Mistymist, wonderful. Regarding position of the moon, I find it easier to control its location by inserting a moonlight (which will sync with the realistic sky editor) and then using the rotate tool on the moonlight icon in the scene than trying to use the moon globe within the realistic sky editor.
@PhilW, you are not late to the party. You are making an entrance right on time. I love the simplicity of the concept. I need to get Octane.
@Namtar3D, welcome. Great fun. Excellent render. Not to be repetitive, but I really need to get octane. Am I correct that shaders have to be converted in Octane? Did that take long?
@Vyusur, thanks for the interest. One reason for the lighting appearance of my Don Coyote scene is the incorporation of the Toon III filter render. The main lighting set up is a combination of a single distant light and then I also use a bigradient in the background scene tab. I set the two middle squares for the bigradient to the color that I want the sky, and then the top to a darker blue and the bottom I leave at its default. I then enable the sky check box in the render room so that the bigradient contributes to the lighting.
.
If you just have any old Carrara scene and open Octane, it does an automatoc conversion of all Carrara shaders to Octane materials, and on the whole it does a very good job (I and several others were involved in assisting Sighman in the original conversions). Where needed you can then selectively make bespoke Octane materials for the objects or parts where they are required, so best of both worlds really. No need to convert all shaders before you use it, and you can see immediately what needs adjusting (and you can do that on the fly with the Octane window open, one of the reasons it is so good).
Cool! Bienvenido! I thought maybe the girl was going to be the fast food and doesn't know it yet LOL!! Silene
Have you tried a simple light dome? I find they give more natural light all around, then I use spotlights or bulbs and point them to specific elements in the scene. Silene
Hi there!, yes! as @PhilW say, all shaders are converted pretty good. Also poser presets many times are better looking than the native render engine.
Exactly! Is not a good idea to sell hot dogs in Jurassic Park XD
I agree, a lightdome could be the solution, HDRI maps make an ambient lighting very nice and realistic, it simulates pretty good the indirect light without the big amount of time that it takes to render.
Thank you for guidelines, diomede! I didn't know that Bi gradient was so useful. I will keep it in mind.
As for render engine: I've never used Octane and don't know anything about it, but, in my humble opinion, your picture is great as is.
Silene, do you mean simple HDRI in the Background slot? Yes, once I used. But in this particular case I didn't remember about this feature. Thank you for reminding.
I just posted my entry, which has a new background courtesy of TangoAlpha's Medieval Hall and Gardens, and new lighting. I deleted the ceiling/floor in the Long Gallery of TA's product to give a double height room.
This is my second try. The scene is raw yet, but I hope to be in time with the final render. There is no any anachronism here: simply one futuristic guy with strange (or creative) hair, and he has something to say...
ooooooOOOOOOooooo... gives a whole new meaning to 'the blue rinse brigade' !! Silene
That's a 500 year old Grade 2 Listed building, I'll have you know!
Hi, there! I don't know how to take and post links on my WIPs...
OK, what I do is click on my own profile and view my POSTS and copy those POST links. Here is one of yours.... fingers crossed! Silene
ETA: buggered it up... need to just choose ones that concern your WIPs....think this is one of them.
http://www.daz3d.com/forums/discussion/comment/1849986/#Comment_1849986
Just a quick note on administration. I have family arriving for a visit. This is a good thing, I swear. Won't have much time to check on the WIP thread or comment for a few days. Still hope to get my second entry in. There might be a slight delay in converting the entry thread to the voting thread this weekend. However, I will not shut anything down early.
RE: using the bigradient in the background scene tab. Beware that the way I used it would cast a blue tint, which I didn't worry about because the Toon III filter for my render flattened the diffuse colors anyway. To fake a sky using a bigradient but have it not affect lighting, use the blue bigradient in the backdrop scene tab, and put your desired light gradient or HDRI map in the background scene tab. That way you can have the background create one lighting tint but the backdrop have another. Remember, distinguish backdrop (just your render frame) from background.(spherical).
Thank you, Silene, for quick response and for one of my links, but I still can not copy any link even when I enter my profile and see my posts: there are nothing to copy, no one link I found except the main thread link.
Yes, sorry! But the damage has been done now...
Vyusur
To include a link to your WIP, click on the date/time next to your WIP post, copy the URL, and then paste the URL with your image in the Entry thread.
Much easier to know that way--ta very much!