Ready ! - mcjA3BodyconF - Slim fit dress ( bodycon ) for Aiko3

2

Comments

  • mCasualmCasual Posts: 4,607
    edited January 2013

    today's small step

    the 4 dress shapes that will be used to form the 4-phases-CollarBend-morph
    ( it's in fact the dress being rebuilt using a shrink-wrapping script )

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    Post edited by mCasual on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Cute, that really is a 'little' black dress :)

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Cute, that really is a 'little' black dress :)

    hopefully i'll be able to reuse the work done here and tools for other dresses and well, summer clothes when it comes

  • mCasualmCasual Posts: 4,607
    edited January 2013

    today's improvement:

    yesterday you saw the 4 dress shapes that will form a 4-phase-morph

    today you see the 4 morphs in action

    the collar bones were rotated by 1-degree steps

    there's no poke-through, even as the dress stays tightly wrapped

    ( a script is emulating the ERC mechanism for now )

    you can also see the plane that was used to during the shrink-wrap operations

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    Post edited by mCasual on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Better and better.

  • mCasualmCasual Posts: 4,607
    edited January 2013

    Aiko3 bodycon news
    integrating the morphs in 4.5 didnt work as planned
    so i'm moving the dress dev team (me and imaginary crew) to daz studio 3
    here you can see the lCollarBend1 morph action on the dress

    second image is a first attempt at blending the collarBend morph
    when only one arm is lifted

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    Post edited by mCasual on
  • cwichuracwichura Posts: 1,042
    edited December 1969

    Does this mean this dress will be a DS3 item only, then? If so, many folks, myself included, won't be able to use it. DAZ doesn't even let you download DS3 anymore, do they?

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    You can ask Support. They may allow it if you really need it.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    cwichura said:
    Does this mean this dress will be a DS3 item only, then? If so, many folks, myself included, won't be able to use it. DAZ doesn't even let you download DS3 anymore, do they?

    oh it just means, i'll use DS3 to complete building the dress
    but this dress itself will be compatible with all versions of Daz Studio and all versions of Poser

  • mCasualmCasual Posts: 4,607
    edited December 1969

    here's the latest multi-phased-collar-bend demo

    the way the middle part of the dress moves is not entirely satisfactory

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  • stronghandsstronghands Posts: 104
    edited December 1969

    I've been lurking and watching this. Looks good, very good, and I appreciate the care you take to make it so.

    Thanks for being so precise, and I look forward to seeing this finished.

  • robkelkrobkelk Posts: 3,259
    edited January 2013

    cwichura said:
    Does this mean this dress will be a DS3 item only, then? If so, many folks, myself included, won't be able to use it. DAZ doesn't even let you download DS3 anymore, do they?

    I have yet to find a DS3 resource that doesn't also work in DS4.

    (It's the other way around that's sometimes problematical.)

    Post edited by robkelk on
  • sjfryer_a638239a69sjfryer_a638239a69 Posts: 19
    edited December 1969

    So are you still working on this? It looks pretty good as it is.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    so, to recap ... :)

    i made a slim-fit dress then worked of a 4-phased collarBend morph

    it works pretty good but not perfectly

    what i'll do very soon is to publish the body con dress in its present state

    i just have to add the thigh/buttock bend morphs

    ( which explains why Aiko was always standing straight in past renders )

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    ( working on the "sit" or "walk" morph )

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  • mCasualmCasual Posts: 4,607
    edited May 2013

    progress report

    worked a bit on the leg-sit-or--walk morph

    for small leg-joints rotations, like during a walk it's not needed though

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    Post edited by mCasual on
  • stronghandsstronghands Posts: 104
    edited December 1969

    It's looking good. Very good. Love the spectral texture, and...ok, I admit it...the only image I enlarged for better viewing was the equations on the chalkboard. I'm such a geek....:red:

  • mCasualmCasual Posts: 4,607
    edited December 1969

    It's looking good. Very good. Love the spectral texture, and...ok, I admit it...the only image I enlarged for better viewing was the equations on the chalkboard. I'm such a geek....:red:

    i used this while trying to figure the rotations of the vertices as they are rotated around the buttock and thigh joints

    but i'll use a sort of quirk of DS 4.5 to do the job for me

    i create the leg-bend morph, which fixes poke-through for a leg-bend angle of 90 degrees
    and it's moderately easy since i work in transformed space

    then (if all goes as planned) when i save the figure and i reload it, Daz Studio
    made all the complicated work that moved my morph up the
    to-do list it goes through when displaying the figure

    shown below, the 2 leg-bend morphs in action ( in DS 3.1 )

    and the song that goes with it http://www.youtube.com/watch?v=mDZPl2DXaI8

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  • mCasualmCasual Posts: 4,607
    edited May 2013

    that's the (brand new!) sit morph

    so uh the always hazardous prediction for a release date would be this weekend

    ----

    * note that this Quad amplifier and Tuner are low'ish-poly props available for free on my site )

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited May 2013

    good news i found the way to take a morph applied to a posed/morphed clothing item,
    and transform it into a standard early-applied base figure morph

    and i'll add an unrelated image because that's so fun :)


    a reference image to study how real-life bodycons react to sitting poses

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    Bodycon news Sunday edition

    so i was able to make the 3 leg bend/sit morphs

    there's a little imprecision error to fix

    then i have to rig it ( or not ... i could leave it to the owner to adjust them manually )

    so release wont be today 'cause i want to change my mind maybe watch youtube vidz or something non-productive like that :)

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    bodycon news update

    the leg-bend/sit morphs are now part of the DS3/poser-compatible figure

    ( whereas before they were only "living" inside DS4.5 )

    meaning ... it''s not ready but but but i'm not stuck ! :)

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  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    Casual said:
    that's the (brand new!) sit morph

    so uh the always hazardous prediction for a release date would be this weekend

    ----

    * note that this Quad amplifier and Tuner are low'ish-poly props available for free on my site )


    what stockings and boots are those, if one might ask?

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Casual said:
    that's the (brand new!) sit morph

    so uh the always hazardous prediction for a release date would be this weekend

    ----

    * note that this Quad amplifier and Tuner are low'ish-poly props available for free on my site )


    what stockings and boots are those, if one might ask?

    they are the mcjA3OTKBoots by me and you can get them for free at
    https://sites.google.com/site/mcasualsdazscripts2/mcja3otkboots
    you can see the making-of forum thread here (with many renders )
    http://www.daz3d.com/forums/discussion/4975/

    the illustrated index for my site is at

    https://sites.google.com/site/mcasualsdazscripts2/home

    i didn't make many clothing items, mostly scripts

  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    Casual said:
    Casual said:
    that's the (brand new!) sit morph

    so uh the always hazardous prediction for a release date would be this weekend

    ----

    * note that this Quad amplifier and Tuner are low'ish-poly props available for free on my site )


    what stockings and boots are those, if one might ask?

    they are the mcjA3OTKBoots by me and you can get them for free at
    https://sites.google.com/site/mcasualsdazscripts2/mcja3otkboots
    you can see the making-of forum thread here (with many renders )
    http://www.daz3d.com/forums/discussion/4975/

    the illustrated index for my site is at

    https://sites.google.com/site/mcasualsdazscripts2/home

    i didn't make many clothing items, mostly scripts

    How do you make the knee high strapy sandals to stay on Aiko's feet? When I parent them, they move off quite a bit. o_O

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Casual said:
    Casual said:
    that's the (brand new!) sit morph

    so uh the always hazardous prediction for a release date would be this weekend

    ----

    * note that this Quad amplifier and Tuner are low'ish-poly props available for free on my site )


    what stockings and boots are those, if one might ask?

    they are the mcjA3OTKBoots by me and you can get them for free at
    https://sites.google.com/site/mcasualsdazscripts2/mcja3otkboots
    you can see the making-of forum thread here (with many renders )
    http://www.daz3d.com/forums/discussion/4975/

    the illustrated index for my site is at

    https://sites.google.com/site/mcasualsdazscripts2/home

    i didn't make many clothing items, mostly scripts

    How do you make the knee high strapy sandals to stay on Aiko's feet? When I parent them, they move off quite a bit. o_O

    i think you have to select the shoes and create a keyframe
    if the thing to keyframe is a figure, you do a "Memorize / Figure Pose" followed by a "Restore Figure Pose"
    if the thing to keyframe is a prop/object , you do a "Memorize / Selected Item" followed by a "Restore Selected Item"
    you access the Parameters Tab option menu by clicking in the upper-right-corner of the Parameters tab

    there's also a "Parent Items in Place" menu option in the Scene Tab which is related to this issue

  • mCasualmCasual Posts: 4,607
    edited December 1969

    bodycon news update

    now that the legs bend morphs are in place i have to tweak them for the intermediary positions

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  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    Casual said:
    Casual said:
    Casual said:
    that's the (brand new!) sit morph

    so uh the always hazardous prediction for a release date would be this weekend

    ----

    * note that this Quad amplifier and Tuner are low'ish-poly props available for free on my site )


    what stockings and boots are those, if one might ask?

    they are the mcjA3OTKBoots by me and you can get them for free at
    https://sites.google.com/site/mcasualsdazscripts2/mcja3otkboots
    you can see the making-of forum thread here (with many renders )
    http://www.daz3d.com/forums/discussion/4975/

    the illustrated index for my site is at

    https://sites.google.com/site/mcasualsdazscripts2/home

    i didn't make many clothing items, mostly scripts

    How do you make the knee high strapy sandals to stay on Aiko's feet? When I parent them, they move off quite a bit. o_O

    i think you have to select the shoes and create a keyframe
    if the thing to keyframe is a figure, you do a "Memorize / Figure Pose" followed by a "Restore Figure Pose"
    if the thing to keyframe is a prop/object , you do a "Memorize / Selected Item" followed by a "Restore Selected Item"
    you access the Parameters Tab option menu by clicking in the upper-right-corner of the Parameters tab

    there's also a "Parent Items in Place" menu option in the Scene Tab which is related to this issue

    Sounds like a poser thing, I gots me Daz. ^_^;;

  • mCasualmCasual Posts: 4,607
    edited December 1969

    it's in Daz Studio

    the parameters tab is normally present on your screen

    if not it's made visible using the Windows/Pane(Tabs) menu

    then in the upper-right corner of the Parameters tab

    there's a button that brings up actions that can be performed on whatever is currently selected

    memorizing and restoring the selected item or figure pose effectively "keyframes" the object

    and this usually prevents the shoes from jumping away when you parent them to a body part

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    the batteries of test Amy has to go through!

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