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I have not tried any of the bridges, no. It says for the Mac OS it supports High Sierra. I'm on Sierra. So, I didn't want to try upgrading. I'm hoping someone will start filling me in with info. I just finished wataching the two videos for the DAZ to Blender Bridge. I'm guessing Blender would be the least expensive. Still, I hope Maya lite is supported. I haven't checked their site yet, for any info.
I think there's hope here, though, for the future, as the bridges supposedly feature auto conversion of textures.
I believe Octane X would be via a plugin rather than a bridge (but am not 100% sure) I tried to get the PR but don't have a compatible graphics card at this time and will have to wait until it is full Metal support in macOS Big Sur
https://home.otoy.com/octane-x-pr1/
Still no DS Mac Plugin for Octane what I see, but if they make one I'll grab it.
Well, it looks exciting, but, yes, it doesn't mention a plugin for DAZ Studio.
Here's something I've found and I'm wondering about. If I render an animation and save it as a Movie using OPEN GL as the Render choice, it comes out looking really good. I took screen shots of one I made using the Kwan Wrestling Animations (also for Genesis 8 Male). So, I'm wondering, if iRay goes by-by, is this movie rendering a viable option?
Also, as a related issue, if I wanted to chance the Movie into a Gif file so that I could post it on a web site, is there a safe, free Gif maker for the Macintosh that I could use? If not, what would be a good gif maker for me to buy?
Going to try and enclose a screen shot to show you what I mean. (And it rendered really fast.)
OpenGL is often enough for animations but compared to 3DL or Iray it is far less quality.
Right. I agree. But we could even do short 1 or 2 image animations and render as a movie. Any thoughts on a Gif Maker, so I could save the movie in Gif format?
Can't you just save as a sequence of images and then stitch them together to a movie or animated gif?
And I know there are gif-makers that take a movie file as source and turns then into an animated gif.
I was thinking about getting a Nvidia eGPU for my iMac. Is that possible with the current versions of Daz Studio?
I have DS 4.12.0.86 pro and the latest beta version, both 64-bit. My iMac is late 2017, 32 gb memory, 3.5 GHz Intel Core i5 and running on High Sierra 10.13.6 (I'm not touching Catalina! lol)
If it is possible still, what are the recommendations? There's so much choice, and to be honest, I'm a bit lost. TIA :)
(Oh, and I'm in the UK, btw, if that makes any difference to recs)
As far as I know, the latest version of DAZ requires the latest nVidia drivers which are not available for MacOS.
DS 4.12.0.86 is the last version of DS with an Iray version that works wth GPU on macOS, guard it like your precious ;-)
As for eGPUs I haven't used it (stick to my old MacPros 2012 with rael card slots.)
Just hoping: It appears that all of the recent bridges to go from DS to Maya, Blender, etc., have some problems, such as you can't import with poses. I'm hoping DAZ introduces, in the future, another rendering medium within DAZ Studio, such as the Arnold engine or the V-ray engine. And, as Maya is working to be Metal compatible, wouldn't it be great to render with a different engine in Metal within DAZ Studio? Maybe we'd have to pay for that version of DS, but that seems OK.
Thanks, @Totte, @Platnumk :)
I'm not sure what I'm going to do going forward. Whether to PC or eGPU. I should write more books, make money and see how it falls ;-)
anyone have any luck installing the latest DS 4.12 (I think it is installer date 2020-06-16T07:51:12Z) I get Install Failed! I am running 10.15 I wrote to support but havent gotten a reply yet (its been a while) I want to use the new bridge and try out diffmorphic or the other one that bridges to blender
If you are using DIM then make sure it has Full Disk Access in your Security Settings
That worked, didnt think of that. Thank you.
I had manually installed it and the Daz to Blender but what a pain doing that was.
Your welcome
Note that if you want to GPU render in Iray, 4.12.0.86 is the last version for which Nvidia has MacOSX drivers.
The problems I had with the latest DS 4.12 and Catalina were with animation—and animation is the only thing I use DS for. The problem with spontaneously and repeatedly disappearing keyframes, coupled with keyframes not working at all with many morphs, made for a train wreck, causing many, many, many wasted hours and a lot of lost work.
I had to revert to 4.11 to be able to work at all.
Have you bug reported this?
I've also noticed a problem with keyframes not being created/remembered - if a start G8 in the default "A Pose" at frame 0 & create a keyfram then move to say frame 30 and apply a pose that also loads props it then overwrites the keyframe at frame 0 as well so that there is no transition from the "A Pose" to the newly applied pose. Which can be very frustraighting when trying to do an animimated dforce sim.
The keyframe at frame 0, is that the only keyframe? If you create an additional keyframe, what happens then?
Even if you create 3 or 4 keyframe, as soon as you load a pose which also loads a prop it will set all keyframes to that pose. It seems it only does that when you load a pose that also loads a prop, but if you apply a pose that doesn't load a prop as well then it works as it should.
The only work-a-round that I have found is to load in the pose + prop, save the pose without the prop then apply the just the pose it's self.
This is the pose set that is causing the problem https://www.daz3d.com/electric-guitar-collection-poses-for-genesis-3-and-8
It's been being discussed in these forums for months, has been bug-reported by several people, and has reportedly been reproduced by Richard Haseltine and by Daz Technical personnel, who purportedly are working on a fix. See, e.g.:
Bug Report: Animators Beware, DS 4.12.1.117 deletes values keyframes en masse
Many object properties will not save keyframes anymore (and other problems)
Good, then it's most probably on a "to be fixed" list.
Using dforce, has anyone had errors compiling the kernel extensions (done in the background upon first initializing the asscoiated device) ? I'm on 10.15.6 .
It seems to work for me in Windows. I've asked a Mac expert to try and replicate on his mac.
I've also noticed quite a problem with the keyframes in animation. Just agreeing that there is a problem.
Hi there! I'm wondering, how to install bridges on Mac? I want to install bridge to Blender for now, but there is no scripts/bridge menu like in Win version for me. I'm using current DS version. Excuse me for a stupid question. Thanks!
What to do about my DIM? I bought two pose products yesterday, and tried to download them with the DIM, v 1.4.0.58 64-bit, Mac. I tired a number of times. Each time, I got "Download Failed." I have submitted a ticket to DAZ HELP, Tech Support, but that will usually take DAYS! I tied again today, and the same thing happens: "Download Failed." So, do you think it's safe to do a Manual Download and install these two pose sets? If I do a Manual Install, I won't be able to remove those pose sets with the DIM. Should I start another Directory, named something like Daz Manual Installs, and then I could just delete that if I got the DIM working, with Tech Support help?
Or, should I try and download the DIM again? Might that help, or might that make things worse?
Is anyone else having an issue with this version of the DIM?