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© 2024 Daz Productions Inc. All Rights Reserved.
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it's been around 15C during the day here... friggin freezin' feels like snow
ha ha , yep I went for a walk on the beach, miscalculated badlly, should have taken the board
there were small waves and only one guy out -
he was kinda blue though
A little bit more work on a paraphrase to The Handmaiden's ( Las Meninas) a 1656 painting by Diego Velázquez, the leading artist of the Spanish Golden Age.
Inspired by Diego Velázquez
Mod edit :-Removed for nudity reasons.
These are exceptional, Stezza, Headwax, and Vyusur! Really stunning.
Here are the base renders and the final composite for my Pennsylvania frontier fur trapper entry.
The Muse - Mary Stallings is a national treasure. She recorded this fourteen years ago at age 64. Still going strong.
Click to view "Old Devil Moon."
The render.
There are really three muses at work here. Besides Mary, there is the Carrara NPR render engine (which I can't resist trying to understand) and also the old masters who did the cover art on pulp novels and magazines.
First render - the final setup in Carrara
Second render - this is the scene rendered with DEFAULT NPR settings. So don't be discouraged if your renders look like this at first!
Third render - this is the scene with optimized NPR settings, and zero postwork. If there was a requirement for no postwork this month, I would enter this.
Forth render - the above scene reworked in Photoshop. No special effect filters, just brushes.
I'd like to thank Diomede for sharing his work in figuring out the NPR engine (yes Ted, the secret is in changing the mesh!), and Headwax for getting me into Photoshop after all these years (layers are incredible!). I inserted a small tribute to them into the render.
Sorry I haven't participated much this time. It is an awesome theme, but this month I got obsessed with learning PSE and the NPR engine.
Models are the usual suspects - V3, M3, and a Carrara moon and car. Yseabeau hair. The city is a severely smoothed Dytopian city block, and the fire plug is a free .obj from rendo. The "black blob" is a metaball object.
Fantastic! That optimized NPR render is incredible. The change in the nose in particular from the unoptimized to the optimized is a major success. Really happy to see you use the NPR render engine in this way. We get to see the straight render in the WIP thread, so also happy to see how you chose to address it in postwork as well.
thanks again @Diomede .. looking good, maybe get the fella a bit closer in.. I can't tell what he is holding up
Looks like I missed seeing @Vyusur 's image
stunning poster UB ... great job
Good point, Stezza. Should take another look at scale, and I think also dimensions. Maybe a widershot as well.
Meanwhile, here are some toon spaceships in an attempt at an animation WIP. Recall my Buck Rogers muse. Was experimenting with using metaballs for the exhaust in a toon setting. Hope there are more animation entries. Fingers crossed.
Same scene animation, regular render, not toon
Nothing like a good ol' space chase
Today's Muse
Johnathon - The End
tried adding 2 more moons lol. rotating 1 rotates the other.
i put a pink cloud by yuna's feet, not showing up, too small mebbe
Inspired by Diego Velázquez
Edited, added some extra geometry.
was thinking of the AoA's advanced ambient light, flag surfaces not to include.
not monics, but pretty
http://www.swpc.noaa.gov/communities/space-weather-enthusiasts
Thanks Diomede! I spent three solid weeks on a single NPR render, and utterly failed to get what I wanted. But I used that knowledge to start again, and the results were much better. Slowly taming the NPR beastie.
Thank you Stezza. With you and HW posting, I spend most of my time here learning what can be done. Very inspiring.
One small quibble. It's not a poster, but a paperback book cover.
Now, here is a poster.
Neat scene. Maybe I can get on the stick and contribute something in the next Challenge, if animations are still a category.
Today's Muse
Fly Little Sparrow
Amazing stuff going on!!!
I have to catch up on these posts - tomorrow, hopefully.
Well, this NEVER happens to me. Well I guess I can no longer say that. :( Carrara crashed on me as I was saving a render, just before saving the project for the first time. Argh!
Not gonna blame Carrara. This laptop (Win 10, which I'm still not a fan of compared to my beloved 7) acts funky fairly often. Windows doing what it wants over and above what I want to do. Oh well.
Anyway, yeah... I finally found some time to play, settle on a muse and an idea to go with it, and had a worthy beginning to a (not to win or anything) fun entry - and it won't take long to put it back together to where I had it before the crash. I often wonder if there's a way to get something back from those TEMP files, but i doubt it. Probably just Undo cache, etc.,
I was going to work on this tomorrow, and still want to, but forces are trying to take that away from me... we'll see. I'm also hoping to catch the PaintShop Pro webinar tomorrow - but those same forces are trying to drag me away from that as well. Dang.
Anyway, I saw some really cool glimpses on my way to the bottom of page 8 of this thread in order to post this, I see there are two more pages too. I'll get back to reading and enjoying the view of those posts tomorrow, no matter what those darned forces do to me! LOL Very cool stuff, my friends, Very Freaking Cool!!! ;)
(Still haven't seen the Entry thread!)
You won Ken's contest? Very cool! Ken and I have been pals for quite some time. I'm a huge fan of the quality and completeness of his incredible products. I forgot that I was thinking of trying to enter that one too. But all this stuff got dumped on my lap and now... well... oh well! LOL
thanks Bunyip et Diomede.
UnifiedBrain - I must say that is one terrific piece.
Here's DogWoman - after the Portuguese-born painter Paula Rego's series.
Neat interview with her here. http://www.thewhitereview.org/interviews/interview-with-paula-rego/
warning adult concepts in her interview
attached is a screenshot of the whole Carrara scene
Hear Ye, Hear Ye
Entry Thread extended until midnight, August 12th, Daz Utah time.
My travel plans have changed, so the 11th could be problematic. For you Americans, will spending a great deal of time on I-95.
I have a couple of ways I correct for this:
Actually manipulate the mesh in Model mode - select Model and go into edit and move around the mesh to my liking
or
Since forelock is transmapped, I might just redo the textures to suit my needs. When I do this, I don't just change the transmap, but also the color and bump and spec maps as well - whichever are being used - so that they all match correctly.
Both ways work great.
The first method was my initial reason for buying Carrara in the first place. My characters were always made to some shape that was just difficult to make clothing and/or hair work properly - especially for animations - in Poser. I wasn't savvy in creating content then - getting all of the appropriate files together and putting them where they need to be. Besides, all I wanted was to be able to manipulate mesh that was already there.
When I finally did get Carrara, I was so amazed at how fun and easy it is to 'fix' issues like this. I still do it all the time!
EDIT:
Looking great, by the way!
Yup. Make them invisible! LOL
Wow! Diomede! Freaking cool!
Utterly out of this world!
I started to... never finished it though.
Geeze, Stezza! Busy much?
Very cool stuff!
LOL!!!
I've never tried this, but I wonder if it would work to do a spherical render of the lder original sky with the rainbow, and use that as a background using the realistic sky as the atmosphere? Hmmm... must test sometime.