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Comments
Philemo...Im probably gonna retread a few other old hairy creatures when I get the time, if you check my Artstation page occasionally I will probably say if I have used your plugin, feel free to grab em! ( if you think they are worth grabbin' that is...)
Here is another oldie Ive blown the dust off.
Im pretty convinced the root and tip value inputs are reversed in the plugin, anynoe else?
Not a problem though.
This one worked a treat, may retopo and paint and send this to Daz Studio for some Irays.
That is a wondereful model / characature!
Ah, the Cushing!
Damn, that's nice!
Although time has been tough to find, I did manage to dig in and have a quick look at the new plugin, but I left the roots and tip equal because of how I need to play with the visible (Alpha) strands throughout. I'll try the settings though to see if I can verify.
superb!
here's one from me - I used hair on a flat terrain and converted it - then used that as the base for a surface replicator (cant use hair for that apparently)
so I replicated the leaves and flowers
on two lots of converted hair of different lengths
iit's a 2400 pixel image
thanks again for the plugin!
Looks Awesome, HW!
thanks :)
Finally finished this.
Philemos plugin did sterling work.
And I cant believe 3dcoat retopo-ed it and even unwrapped it to UV it.
Fantastic!!!
how cool....
I like this. Good approach !
beaut work stu sutcliffe , hard doing a characterisation in 2d let alone 3d.
Thanks Alberto , always fun to distort tools to our own evil means .
Next maybe a city made of hair strands :)
Great hair plugin! Thank you very much, Philemo!
I have a new product which started life as a conversion from Carrara Hair to polygon hair with this plugin - quite a lot of work after that but it would not have been possible without Phileno's wonderful plugin. It has passed testing and just waiting on getting a release date allocated.
Good luck with your new product, Phil!
Thank you Veronika!
My pleasure!
Good luck, Phil.
On a related note, I have your hair lustre shader for Iray. https://www.daz3d.com/hair-lustre-shaders-for-iray Two thumbs up. But do you have any sugestions or best practices for applying it to a Philemo-converted prop hair? I am porting my Egypt hair to Studio but the ends need to be frayed. Doesn't seem to be getting a transmap. But to be honest, I'm not even sure I am applying it correctly https://www.daz3d.com/forums/discussion/comment/3418516/#Comment_3418516
Here is Veronika's new Tanya character with the hair prop I converted with Philemo's plugin then exported to Studio. I have PhilW's black lustre applied as the shader to the hair, but you can see I still need to work on the transmaps for the fringe.
Wow, beautiful hairstyle! Ted, you have to complete the hair with transmaps.
I have taken the approach that if you set the number of visible hairs to 1% - so that say 100,000 Carrara hairs will convert to 1,000 polygon strands - then you need a transmap with 100 hairs on it in order to get back to mimicing the same density of hair. A setting of 2% will need 50 hairs and so on. It's not a hrad and fast rule but it is a starting point.
In order to generate the transmap, you can also use Carrara's hair. Load a single rectangular polygon and populate it with the number of hairs that you want. You can brush them and set kink, wave and frizz so that they aren't just straight, set them to pure white and the background to pure black, set ambient to 100%, frame the hairs and render a nice looking transmap (you may need to play with scaling etc to get the look you want).
Phil, thank you for sharing your experience. It seems extremely interesting, but I'm not sure that I clearly understand all the details. I have to try this technique myself.
V (can I call you V?) - yes if you try it for yourself it might become clearer - let me know any questions.
Thank you once again!
So my new hair product should get launched on my Daz store this week, so I thought I'd preview it here first. It is a conversion of one of my most popular Carrara hairs for V4 - Paige Hair - but using Philemo's plugin, I have produced a polygon version for G8 for use in Daz Studio. There was quite a bit of work to get it to saleable standard, but it wouldn't have been possible without that starting point. And I learned a lot from doing it so the next one should be easier to do. Here are a couple of my favourite promos for it (DS renders as it is for Genesis 8 Female).
Wow, Phil...no more bad hair days! (wish I had one of these) Look forward to it. Silene