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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
"lol Darn ADD doesn't play well with giant wall-o-texts. heheh :)"
No it does not, nor does ADHD :P
Hahah Yes, ma'am! I've been playing all evening with DForce and your clothes, and all the ones I've tried work beautifully with it! :D Thank you for making such great quality clothing!
I don't think it's just you. The figure in my renders is the Original Star (not the G3F version). The hair works good with her with DForce (at least on my end) however the hair just goes completely through the Genesis 3 version of Star when I've tried to use DForce with her. I'm not sure what that's all about. I'll have to see if I can figure it out.
Hrm! I noticed the folks at DAZ borrowed a lot of Optitex terminology in their settings (which makes it easier for me). I wonder if they also borrowed the collision base, which is to say subD doesn't collide.
I just rebooted *trying* to get Dforce to work. If it does I'll turn Star 2 to base geo and see what happens.
Okay yeah it's broke on my end. It has officially become a dramah llama for me. Has anyone else reported this? If not, then I won't be reading that other thread as it would be a collosal waste of time.
Ok I've been playing with Star 2.0 (G3F version) and literally everything (including clothing made for G3F) falls straight through her when the simulation stars. So... yeah. Looks like Star 2.0 might not be compatable with DForce?
Yeah, I tried using the "Static Surface" modifier on her and clothes still fall straight through her.
Well, it had been using my GPU at the beginning when I first installed the beta, but now it says there's an error and even rebooting won't make it work again. Something in the log about a kernel.
Laurie
Edit: Actually, a reboot DID fix it. My bad :P
That's exactly whats happening here too. Worked once and now kernel error and crash.
This is pretty odd given Star 2.0 is just a morph, or so I thought. Is her extreme head a geograft? If so that might explain it if geografts are not currently supported by dForce.
If Star 2.0 is only dialled in at 50%, do the clothes only half drop through her!
Great tips Esha! Perhaps your excellent outline could be stickied so it's easier for people to find.
Are you both trying a saved or new scene?
Ok, so your comment got me thinking, so I tried something (since DForce works fine with G3F, what happens if I load G3F THEN dial in Star's shape). That worked! So it looks like if you start with the Star 2.0 "Actor" from the figures line up in Smart Content then everything falls through her. HOWEVER if you start with a regular G3F then dial in Star 2.0's SHAPE - then DForce works fine. :)
I'm using new scenes and new outfits, too.
Have you run the Update and Merge Menus script? You'll find that under Scripts/Utilities in your content library.
Esha's post has some great tips regarding figure pose, it could be part of the problem you are having and may need adjustments to avoid clipping.
Hi, A few questions if I may.
Has anyone created any actual locomotion figure animations with this??
(like this video below)
Also is there a wind option??
Can a simulation be baked to morphs and exported as an MDD file using
the MDD exporter in the full animate 2 plugin??
Thanks all.
Woot! So there's that - I'm happy as I use Star 2 for things.
Now to *just get it to work* on my end at all! I loaded XinXin and her hair. The simulation settings will appear in the surfaces tab, but I don't get the parts needed for the weight map editor. That's fine I guess. I hate that thing. So I've been doing a workaround using the geometry editor. Discovered I might be able to simulate more than one object at a time - which is important to me, and it quit after the first try.
I notice a trend here; working once. Then quitting.
Try the outfit in dForce Essentials and see if it is still crashing.
Cool :-)
PC+ Boho Dress works beautifully, set Simulation Strength to zero on the skirt waistband, reduced Bend Stiffness to .30 on all surfaces and used Contraction-Expansion set to 120% on the collar to make it a bit fuller/longer.
I noticed the Star 2.0 eyes break it. So you can use Star 2.0 Shape, just not the Star eyes. Bleh. :(
And yeah, it seems to be a big memory hog (or something). So I noticed after you run a simulation or two it stops working. So you have to close out Daz then reboot it. Sometimes need to reboot computer. :( Hopefully they figure out how to get to sim more without needing a reboot so frequently. I just remind myself "It's beta". lol
Yes, I run the scripts, uninstalled and reinstalled the drivers, and used a very simple pose. The dress always crashes. It doesn't matter which setting I use, GPU, CPU, Good, Best, Better quality. However, I was able to make other dresses work, that look more complex than the Fab dress... and the other two outfits I have for G1 of that collection also work.
I have no idea what's going on, honestly.
Has anyone tried this on any men's clothing? Shirts, scarves, pants, a toga or robe perhaps? I already know my computer won't be able to handle this, but it would be good to know for when I get a new system in the future.
That is weird. LOL. But also good news on my end. I don't use the Star 2 eyes.
I just had Xinxin in a simply dress with her hair ready to simulate. This was after a reboot. Everything went black and then DAZ crashed. So even rebooting doesn't fix it. I'm debating on if I should inform them that Dforce doesn't... Dforce for me. It only surface tabs.
I think it's far too Beta for people to even use at this point. O_O The days where I could buy more RAM are over, so if they can't get it to work then I'm SOL!
I think you need to compile a list of the all clothing and their settings, starting with yours of course
IOh no, folks have probably heard enough from me already!
Has anyone tried capes? Is there a "wind machine" for when more than just Gravity applies?
1: Not yet, to my knowledge.
2: Yes.
3: I'm not sure it's quite there as yet.
Hope these answers help a bit.