Turning Daz 3D models into 3D Printable and hand painted figures.

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  • Hello ICE Dragon.

    We do our best to balance a fine service and affordable pricing. 

    So you will also find great promotions and deals.

    We currently have a promotion on Single Color and Primed models which is a $99 Special price which includes shipping.
    We also offer a 10% on Standard models and free models. 

     

    Stay tuned, as we always have great deals and even possibly a Black Friday deal!

     

     

     

     

    That's going to be gorgeous when its done!  I may never be able to afford it either but out of curiosity, how much would just the base model be, cleaned and put together but not primed or painted? 

     

  • $99 is for a 7 inch primed model.  The tattoo figure is a 12 inch model.  The 12 inch is going to be more expensive because it has to be sliced into multiple parts.  Game print can tell you what a 12 inch model will cost.

  • Also, since the model needs to be cleaned, glued, puttyed and sanded, you probably want it primed or single color painted

  • GamePrintGamePrint Posts: 539
    edited November 2017

    Thanks GGartist for stepping in.

    Our 12-inch models Primed or Single color are for $250.

    I've added a picture and link to our pricing page.

     

    image

     

    ggartist said:

    Also, since the model needs to be cleaned, glued, puttyed and sanded, you probably want it primed or single color painted

     

    Post edited by GamePrint on
  • LlynaraLlynara Posts: 4,770

    Wow, just wow! Very cool to see the whole process. It's good to see how much work goes into this- it helps us understand the pricing a whole lot better. I'm an author who got into 3D art to create my characters for promos and book covers. I will definitely be getting them printed at some point in the future. I need Black Kat on my desktop encouraging me to write more of her books! 

  • GamePrintGamePrint Posts: 539
    edited November 2017

    Day 2: Priming & Airbrushing 

    Today we are priming and base coating the model.

    We usually use Steenbeck evolution airbrushes!

     

    image
    Priming!
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    We use the safest paints, and always wear protective gear airbrushing!

    imageimageimageimage

    Post edited by GamePrint on
  • Stay tuned for the base coating pics, and if you have any questions drop us a line!

  • EamonEamon Posts: 159

    Can you tell if this figure would be possible? She's quite complex and used as lot of older parts - 

     

     

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  • Hello Eamon,

    Is this a Daz 3D model? We are always up for the challenge! I'm pretty sure we can print this one!

    Submit it to our team, let's have our production team evaluate it!

     

  • Day 2 Airbrushing the Basecoat!

    image

    imageimage

  • GamePrintGamePrint Posts: 539
    edited November 2017

    Hello Everyone, we are going to take a few's day break from this WIP of Tattoo lady created by GGartist. Our painters have to focus their efforts on our delivering our orders; we should be back in a few days. Sorry about that!

    Post edited by GamePrint on
  • GamePrintGamePrint Posts: 539
    edited November 2017

    A picture collage that sums up the whole process!

    Since we paused our last WIP for a few days, we thought we keep the conversation going.

    This time, we've prepared one image that includes all the steps of bringing a Daz 3D model to life.

    This model was created by HoMart

     

     

    image

    Post edited by GamePrint on
  • algovincianalgovincian Posts: 2,613
    GamePrint said:

     

    Hair is one of the hardest parts of the 3D print. It contains lots of overlapping which could lead to intersecting meshes and that usually confuses the slicer and printer. We've developed a priority technology that manages these intersections and rebuilds your model meesh in a way the slicer and 3D printer will understand.

    "Slicer a software that converts your model into A G-code which is the format your 3D printer will understand"

    Maybe this technology could be modified/adapted for use on dForce cloth simulations (where overlapping/intersecting geometry of both clothes and hair makes them explode).

    Just a random thought . . . anyway, thanks for sharing such an extensive glimpse into your process - it's much appreciated!

    - Greg

  • Hey Greg

    THanks for reaching out. Glad you find it interesting. We love managing intersections, and our technology has developed a reputation with remeshing model's with clothing and hair.

    Let me know if anything is unclear. Thanks again.

    GamePrint said:

    Hair is one of the hardest parts of the 3D print. It contains lots of overlapping which could lead to intersecting meshes and that usually confuses the slicer and printer. We've developed a priority technology that manages these intersections and rebuilds your model meesh in a way the slicer and 3D printer will understand.

    "Slicer a software that converts your model into A G-code which is the format your 3D printer will understand"

    Maybe this technology could be modified/adapted for use on dForce cloth simulations (where overlapping/intersecting geometry of both clothes and hair makes them explode).

    Just a random thought . . . anyway, thanks for sharing such an extensive glimpse into your process - it's much appreciated!

    - Greg

     

  • Another WIP series this time a focus on base paint!

    We use putty to cover areas that we plan to give a different base coat too!

    In the picture below you can see how we painted the left side black while covering the right side with putty and vice versa for the other side!

     

    image

    Here's the putty brand we use.

    https://www.google.com/search?q=amazon+putty&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjEm_HVyeHXAhVJORQKHROYAm8Q_AUICigB&biw=1280&bih=682#imgrc=LinJUGHe_s15aM:​

  • ItsCeoItsCeo Posts: 471
    Thank you for the photos. You are doing something pretty incredible I think. Beautifully done!
  • ItsCeo said:
    Thank you for the photos. You are doing something pretty incredible I think. Beautifully done!

    Its our greatest pleasure! Thanks for the kind words, it fuels us to want to make the service better! 

     

  • GamePrintGamePrint Posts: 539
    edited November 2017

    A quick WIP focusing on Tattoos and how to make them!

    FYI, Tattoo's can be the hardest part for a painter!

    They require precision and a stable hand. We usually use the thinnest brush that we can find from our Raphael- series 8404, or Winsor & Newton series 7.

    Ask us anything!

    image

     

    Post edited by GamePrint on
  • I'm definitely enjoying the behind the scenes shots. It's an eye opener to be able to see some of the challenges of the printing process. A whole new level of appreciation for the art :)

  • Starlaw said:

    I'm definitely enjoying the behind the scenes shots. It's an eye opener to be able to see some of the challenges of the printing process. A whole new level of appreciation for the art :)

    We are glad that you like it! there is a lot of pictures to share :D it just keeps getting better with time

  • GamePrintGamePrint Posts: 539
    edited December 2017

    Day 1 after the print, it's very important to clean up the model.

    Hello everyone

    We are starting a new WIP, thank you Bluelake for the great model, and allowing us to showcase it for this series. 

    The process is labour-intensive and requires delicate handwork and removal of unneeded support structures and print deposits.

    The goal is to give the print a smooth and clear surface.

    A few key tips:

    1. A great playlist.

    2. Dremel tool.

    3. Sandpaper.

    4. You could use acetone but we really don't use it.  

    If you have a tip for smoothing 3D print, comment below!

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    Post edited by GamePrint on
  • The picture below shows the model before polishing and after.

     

    imageimage

     

  • When detailing a model its always good to use a reference renders.

    These renders should be taken from each angle of the model, and close ups on detailed parts like paterns and tattoos.

    An ipad or any other tablet can be used while painting. 

    image

  • Here's the model after the airbrushing and basic detailing. You will notice that we will still need to fill in the eyes and fine tune the color. 

     

    image

  • Assembling the base with the figure.

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  • Here's the final look let us know what you think.

    The final day, it took 3 days to make this figure. 

     

    image

  • GamePrintGamePrint Posts: 539
    edited December 2017

    Day 1 fresh from the printer!

    Figures with wings are usually cut off during the pre-printing phase and assembled after printing. 

     

    Our team of 3D Artists find the most efficient way to package the different parts of the model on the printer bed. To make the most use of the time, and material by reducing unneeded support structures.

     

    Ask us anything about 3D Printing, and we will get our experts from the Studio to respond.

    imageimage

     

    Post edited by GamePrint on
  • nonesuch00nonesuch00 Posts: 18,131
    GamePrint said:

    Day 1 fresh from the printer!

    Figures with wings are usually cut off during the pre-printing phase and assembled after printing. 

     

    Our team of 3D Artists find the most efficient way to package the different parts of the model on the printer bed. To make the most use of the time, and material by reducing unneeded support structures.

     

    Ask us anything about 3D Printing, and we will get our experts from the Studio to respond.

    imageimage

     

    Wow, it's like Gabriel or something. Can't wait to see this one finished and what those wings will look like.

  • GamePrintGamePrint Posts: 539
    edited December 2017

    Yes it does! This order is a primed model. So the final product will be hand painted by the artist. We hope he helps us continue the story after shipping!

    GamePrint said:

    Day 1 fresh from the printer!

    Figures with wings are usually cut off during the pre-printing phase and assembled after printing. 

     

    Our team of 3D Artists find the most efficient way to package the different parts of the model on the printer bed. To make the most use of the time, and material by reducing unneeded support structures.

     

    Ask us anything about 3D Printing, and we will get our experts from the Studio to respond.

    imageimage

     

    Wow, it's like Gabriel or something. Can't wait to see this one finished and what those wings will look like.

     

    Post edited by GamePrint on
  • GamePrintGamePrint Posts: 539
    edited December 2017

    Day 2, Clean UP!

    Clean up work can be a daunting task

    Each model requires 30-40 hours of clean up work. We use all sorts of clean up tools from drills to small picks that help remove unneeded material from the model.  


    imageimage

    Post edited by GamePrint on
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