Illustrations for Didactic Books - Daz Studio and Hexagon.

Roberto MeloRoberto Melo Posts: 496
edited April 2013 in Art Studio

Hi Guys.

Normally I do my illustrations, painted in the traditional way, with gouache on paper. Or I make a good design, a good scanner, and painting in Photoshop.

In this work order, Editora Saraiva - Brazil - For didactic books, I decided to make the in job 3D illustrations.

Share this adventure with you all. I hope you all enjoy. :)

I'm open and free to every question, critique, and help you to realize all your illustrations.

Post edited by Roberto Melo on
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Comments

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Order work - Roman Domus - A housing of the Roman nobility.

    Reference sent by Editora Saraiva.

    domus.jpg
    1936 x 1624 - 3M
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    After modeling in Hexagon. A test lights in Daz Studio 4.

    Domus_Romano_0.jpg
    1891 x 1351 - 2M
  • IvyIvy Posts: 7,165
    edited December 1969

    After modeling in Hexagon. A test lights in Daz Studio 4.

    wow that is super good job .. especially for doing it in Hexagon.

  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    After UVMapper and Textures. Another test lights in Daz Studio 4.

    Domus_Romano_1.jpg
    2000 x 1530 - 2M
    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Ivy said:
    After modeling in Hexagon. A test lights in Daz Studio 4.

    wow that is super good job .. especially for doing it in Hexagon.

    Thank you my friend! Hexagon But it's all so simple! :)

  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    Here began my problem! I had to have at least nine people, plants and a statue on the scene.

    I ran out of time. I only had 3 days to relizar it. And do not Daz Studio not make the Render. With nine people, plants and statue.

    Asked Daz3D help.

    They responded very quickly, saying that my PC was very weak memory.

    I redid everything in Daz Studio 3, and rendering was done in 6000 pixels.

    Domus_Romano_6.jpg
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    Domus_Romano_5.jpg
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    Post edited by Roberto Melo on
  • Proxima ShiningProxima Shining Posts: 969
    edited April 2013

    The domus looks really great! How long did it take to make the model to be ready to use?

    Post edited by Proxima Shining on
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    The domus looks really great!


    Thanks, Proxima Shining!!

    I did it all in 3 days only. It was my deadline given by the publisher. I worked day and night, it was the least I could do. But it was approved without any correction. :)

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    More Domus!! :)

    Domus_Romano_7.jpg
    888 x 762 - 768K
  • Proxima ShiningProxima Shining Posts: 969
    edited December 1969


    I did it all in 3 days only.

    :bug: :exclaim:
    Three days only? And looking so cool? Are you sure you are not a wizard or a minor deity?

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969


    I did it all in 3 days only.

    :bug: :exclaim:
    Three days only? And looking so cool? Are you sure you are not a wizard or a minor deity?

    Haahahahahaaaaaaaaaaaaaaaaa... not, Absolutely not! Only an illustrator responsible with your time. hahahahahahahaaha ....

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969


    I did it all in 3 days only.

    :bug: :exclaim:
    Three days only? And looking so cool? Are you sure you are not a wizard or a minor deity?

    If you observe the work, there are huge mistakes at all. But as I said, it was the least I could do. :S

  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    Insula - Housing Common Plebe Roman.

    Reference sent by the Publisher.

    insula_romana_sezione.jpg
    556 x 328 - 84K
    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    Follows the work in Hexagon and Daz Studio 4. :)

    Insula_001.jpg
    1020 x 768 - 393K
    Insula_Romana_Roberto_Melo.jpg
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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Greek Vases - is very simple model, making UVMapper and texture painting itself Hexagon. Working day of 14 hours.

    Reference sent by the Editor.

    Vasos.jpg
    1337 x 1800 - 917K
  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    The Greek vases, made ​​and Hexagon - UVMapper and Textures.

    Kylix_Roberto_Melo.jpg
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    Krater_Roberto_Melo.jpg
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    Hydria_Roberto_Melo.jpg
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    Anfora_Roberto_Melo.jpg
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    Alabastron_Roberto_Melo.jpg
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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    More Greek Vases!!

    Pelike_Roberto_Melo.jpg
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    Loutrophoros_Roberto_Melo.jpg
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    Lekithos_Roberto_Melo.jpg
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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    Medieval System - The Feud - took work. First I discovered that my computer does not support Render, high resolution, and Daz Studio 4, requires a lot of memory, plenty of memory, Microsoft Windows you close, Daz Studio 4, and freezes.

    Since I have to produce a rendering of 300 DPI or Pixels for it. There are more than 6000 pixels quality TIF. The only way and make several Renders that seram Multiple layers, and mount it in Photoshop later. The result is very good, but you have to have patience. Or a lot of money to buy a super computer.

    This illustration was not approved. 4 days of lost work. But publisher asked another version.

    Reference sent by the publisher:

    feudo.jpg
    1200 x 900 - 343K
    Feudalismo-Feudo.png
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    feudalismo.jpg
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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    My work in Hexagon and Daz Studio 4.

    Layer_05.jpg
    2000 x 1609 - 860K
    Layer_04.jpg
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    Layer_03.jpg
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    Layer_02.jpg
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    Layer_01.jpg
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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    More work in Hexagon and Daz Studio 4.

    Layer_08.jpg
    2000 x 1609 - 879K
    Layer_07.jpg
    2000 x 1609 - 876K
    Layer_06.jpg
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    Post edited by Roberto Melo on
  • JaderailJaderail Posts: 0
    edited December 1969

    Beto my friend even if you deny that you are a wizard at what you can do, we lesser mortals that can not do as you do stand in awe of your work. All of this is beautiful to my eyes.

  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    My mounting in Photoshop. As you say Postwork. :)

    Layer_10.jpg
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    Layer_09.jpg
    2000 x 1609 - 838K
    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    Jaderail said:
    Beto my friend even if you deny that you are a wizard at what you can do, we lesser mortals that can not do as you do stand in awe of your work. All of this is beautiful to my eyes.

    My dear friend! I just want to prove that Daz Studio, and Hexagon, allies, are powerful tools. And for those who want these tools, not only for fun, but if you want you can make a profession. Earn money to survive. I did nothing fantastic, all in a hurry, the publisher did not give me time, but I did with the time it would take to do in gouache on paper. There were 16 days long and hard work, I earned 8,500 Reais (Brazilian currency), which is a lot of money in Brazil. En something is about U.S. $ 4,250 dólares. I do not know what money is good?? For a worker American. in 16 days, and this, with fun.

    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Jaderail said:
    Beto my friend even if you deny that you are a wizard at what you can do, we lesser mortals that can not do as you do stand in awe of your work. All of this is beautiful to my eyes.

    'm getting old. I have a responsibility to create new generations of illustrators. I see a lot of talent here with Daz Studio. These talents have to realize that they can make a living and a porfissão, beautiful, fantastic, if they wish, with Daz Studio. :)

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Okay, the first illustration of the Feudal system, was refused. I received another referral and get to work.

    Feudo_(Piletti).jpg
    1000 x 598 - 604K
  • JaderailJaderail Posts: 0
    edited December 1969

    My dear friend! I just want to prove that Daz Studio, and Hexagon, allies, are powerful tools. And for those who want these tools, not only for fun, but if you want you can make a profession. Earn money to survive. I did nothing fantastic, all in a hurry, the publisher did not give me time, but I did with the time it would take to do in gouache on paper. There were 16 days long and hard work, I earned 8,500 Reais (Brazilian currency), which is a lot of money in Brazil. En something is about U.S. $ 4,250 dólares. I do not know what money is good?? For a worker American. in 16 days, and this, with fun.
    I do believe you have proven your point very well. $4250 US for 16 days of work would make anyone I know very happy. I will watch this thread and your other threads very close. To me 3D is a hobby to help fill my time. I'm 100% disabled from my health problems but my life is good due to planning ahead during my long carrier in Retail. I'm comfortable was far as money goes, luckily, but I love my 3D hobby. Your work is very inspiring and I will enjoy anything you share here. I'm looking forward to seeing your work and I'm very happy you wish to help others who may wish to do 3D for more than a hobby.
  • Roberto MeloRoberto Melo Posts: 496
    edited April 2013

    Now I know that the only way to do Render high resolution is in pieces, layers. So was faster.

    L_05.jpg
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    L_01.jpg
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    Post edited by Roberto Melo on
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    I edited, uniting layers in photoshop, and had this illustration. (Postwork)

    L_07.jpg
    1240 x 989 - 1M
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Grrrrrrrrrrrrrrrrrrrrrrrrr ... The author of history text, changed the water mill, to the windmill. Things profession, patience. Always save your Photoshop document. (PSD)

    L_08.jpg
    2000 x 1595 - 667K
  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Okay, approved the illustration. 4 days of fun and making lots of money. :)

    L_09.jpg
    2000 x 1595 - 863K
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