mcjJet script: basic particle effects for DS 1-4 - with Burst mode!

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Comments

  • RuphussRuphuss Posts: 2,631
    edited December 1969

    hello Casual
    I think the materials of mcjJet 2 need a new order named mat00-mat09

    is there a way to use the opacity/material planes directly from the script window ?

    first little example here

    https://vimeo.com/106367977

  • RuphussRuphuss Posts: 2,631
    edited December 1969
  • mCasualmCasual Posts: 4,607
    edited September 2014

    ruphuss said:
    hello casual
    would it be hard to make a script for "ctr-d" for an animated range ?
    I always do this frame by frame and that's not fun

    it will probably be named something like mcjRepeatOverRange

    coming soon ... it can repeatedly do the drop-to-floor ( Ctrl-D ) on the selected node(s) over a range of frames

    but will also let you

    delete keyframes

    add keyframes

    apply the last memorized pose/transform/morphs

    drop something to the top of a target's bounding box

    move something below a target's bounding box

    mimic a target object's world or local position/rotation/scale

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    ruphuss said:
    hello Casual
    I think the materials of mcjJet 2 need a new order named mat00-mat09

    is there a way to use the opacity/material planes directly from the script window ?

    first little example here

    https://vimeo.com/106367977

    to change the opacity map , you select the root node of the billboards figure and in the surfaces panel you can quickly change the opacity map for all billboards

    but if you mean the opacity map would change over time during the particle simulation .... i don't think i'll do that very soon

  • mCasualmCasual Posts: 4,607
    edited December 1969

    ruphuss said:
    hello casual
    would it be hard to make a script for "ctr-d" for an animated range ?
    I always do this frame by frame and that's not fun

    the script will be posted here very soon

    http://www.daz3d.com/forums/discussion/46584/

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  • RuphussRuphuss Posts: 2,631
    edited December 1969

    damn casual you are quick
    many thanks

    you know what I mean with the mat order ?
    2 comes after 19
    3 after 29 ........

  • mCasualmCasual Posts: 4,607
    edited September 2014

    UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE

    There is a new version of the Billboards figure, mcjBillboards2

    and there is a new version of mcjJet 2

    the new version of mcjJet2 is required to use the mcjBillboards2 figures

    it's also required if you intend to use non-standard billboard figures

    the new Billboard figures :
    http://www.daz3d.com/forums/discussion/46625/
    or
    https://sites.google.com/site/mcasualsdazscripts4/mcjbillboards2

    the new mcjJet2 :
    https://sites.google.com/site/mcasualsdazscripts4/mcjjet2

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited May 2015

    UPDATE UPDATE

    if you select an object in a Daz Studio 4.5... 4.8 scene and use the "Create / Create new instances...." menu
    you can creates 100 instances of that object ( or 1000 if you like )

    if you rename the parent node of this object to "Billboards" you can use this as the mcjJet2 particles !
    but the transparency and color ramp animations wont work, because only the original object has ... an object

    https://sites.google.com/site/mcasualsdazscripts4/mcjjet2?pli=1

    here i animated 100 instances of a 8x16 torus and create a 120 frames animation

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    Video demonstration !

    a fountain of 1000 chair instances

    https://youtu.be/bXFBpqF3ylk

    featuring the now-greenish shy-gray-alien who starred in that movie where he's sitting on a brick and looks shy !

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  • mCasualmCasual Posts: 4,607
    edited May 2015

    i explained the use of Daz Studio >4.5's "Instances" feature here

    and i added little videos !! ( since i recently saw that we can insert our google-drive videos and animated gifs in ourt googlesites )

    https://sites.google.com/site/mcasualsdazscripts4/mcjjet2

    see ..... air bubbles that slowly move up and enlarge then *pop*

    https://drive.google.com/file/d/0B74NpQ_FHc6cLUZ2TXdKbXNoVVU/view?usp=sharing

    Fig2 - By the way, if you set specularity to strong and apply a texture to the reflection channel and make reflection strength100% ... and your DS4.7+ has the Edit/Preferences/Interface/Per-Pixel-Shading option on ... you get that great chrome effect in preview/OppenGL/Hardware mode which is super-fast to render

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited November 2019

    well looks like i didnt use mcjJet2 since 2019

    UPDATE UPDATE UPDATE UPDATE UPDATE 

    https://sites.google.com/site/mcasualsdazscripts4/mcjjet2

    the script now supports Uber-iRay 

    it detects and uses the Emission color instead of Ambient color

    it detects and uses the Cutout channel instead of the Opacity channel

     

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607

  • Ok so what I just donwloaded is the update. That means it won't work with 3DL, how do I get the older version that doesn't work with iray?

  • mCasualmCasual Posts: 4,607
    edited November 2019

    Ok so what I just donwloaded is the update. That means it won't work with 3DL, how do I get the older version that doesn't work with iray?

     

    The new version still works with old materials but i will re-post the 2015 version as mcjJet2-2015. i only did 1 test with the billboards figure which have old DazDefault materials but i didnt test with 3delight renderer. I suspect that if the surfaces are Uber ( the new default shader for primitives and possibly for imported objs ) ... then it's better to apply tge DsDefault shader. I have that shader but i dont know if it comes with recent installs. If you dont have a dsdefault shader, if you load a prop and one of the materials is DsDefault ( recognisable because it has an opacity channel instead of cutout channel ) then you could save it as a shader preset that you would name ds default.

    just remember that the 2015 version will fail on uber materials
    so i think the best option for 3Delight renders is to use the new version but apply a classic DsDefault shader  to the billboards surfaces
    https://sites.google.com/site/mcasualsdazscripts4/mcjjet2/mcjJet2_5_5_2015.zip?attredirects=0&d=1

    but i'll test some more to see if i'm telling the truth :)

    Post edited by mCasual on
  • Faeryl WomynFaeryl Womyn Posts: 3,623
    edited November 2019

    I use Daz 4.10 due to having an older computer and iray just don't like me...lol  There is a folder called DS Defaults that appears to have the old default shaders they at one time had, then took out then put back again, inside they have the dzdefault and others inside. Could those be the one's you are talking about when asking about dsdefault?

    Post edited by Faeryl Womyn on
  • mCasualmCasual Posts: 4,607
    edited November 2019

    oops repost

    Post edited by mCasual on
  • ok and I saved that info to the saved site info you have.

  • mCasualmCasual Posts: 4,607

    I use Daz 4.10 due to having an older computer and iray just don't like me...lol  There is a folder called DS Defaults that appears to have the old default shaders they at one time had, then took out then put back again, inside they have the dzdefault and others inside. Could those be the one's you are talking about when asking about dsdefault?

    yes the one with the whiteball is the one i use when i want the old-school default material

    3Delight should be happy with that shader

     

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  • mCasualmCasual Posts: 4,607
    edited November 2019

    oops again

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited November 2019

    3Delight render with DzDefault shader and the new version of mcjJet2

    UPDATE UPDATE UPDATE UPDATE UPDATE 

    https://sites.google.com/site/mcasualsdazscripts4/mcjjet2

    the script now supports Uber-iRay 

    it detects and uses the Emission color instead of Ambient color

    it detects and uses the Cutout channel instead of the Opacity channel

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    Post edited by mCasual on
  • Oooh, very nice thank you.

  • Ok I have the new one and the 2015 one and all the info from your site and here. Thanks Casual.

  • miklett123miklett123 Posts: 10

    Hi Casual, Trying to use mcjjet 1 & also 2, to create smoke, but my smoke looks like smokey stars, cant figure it out, please help.

    Thanks

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