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hello Casual
I think the materials of mcjJet 2 need a new order named mat00-mat09
is there a way to use the opacity/material planes directly from the script window ?
first little example here
https://vimeo.com/106367977
second
https://vimeo.com/106380338
it will probably be named something like mcjRepeatOverRange
coming soon ... it can repeatedly do the drop-to-floor ( Ctrl-D ) on the selected node(s) over a range of frames
but will also let you
delete keyframes
add keyframes
apply the last memorized pose/transform/morphs
drop something to the top of a target's bounding box
move something below a target's bounding box
mimic a target object's world or local position/rotation/scale
to change the opacity map , you select the root node of the billboards figure and in the surfaces panel you can quickly change the opacity map for all billboards
but if you mean the opacity map would change over time during the particle simulation .... i don't think i'll do that very soon
the script will be posted here very soon
http://www.daz3d.com/forums/discussion/46584/
damn casual you are quick
many thanks
you know what I mean with the mat order ?
2 comes after 19
3 after 29 ........
UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE
There is a new version of the Billboards figure, mcjBillboards2
and there is a new version of mcjJet 2
the new version of mcjJet2 is required to use the mcjBillboards2 figures
it's also required if you intend to use non-standard billboard figures
the new Billboard figures :
http://www.daz3d.com/forums/discussion/46625/
or
https://sites.google.com/site/mcasualsdazscripts4/mcjbillboards2
the new mcjJet2 :
https://sites.google.com/site/mcasualsdazscripts4/mcjjet2
UPDATE UPDATE
if you select an object in a Daz Studio 4.5... 4.8 scene and use the "Create / Create new instances...." menu
you can creates 100 instances of that object ( or 1000 if you like )
if you rename the parent node of this object to "Billboards" you can use this as the mcjJet2 particles !
but the transparency and color ramp animations wont work, because only the original object has ... an object
https://sites.google.com/site/mcasualsdazscripts4/mcjjet2?pli=1
here i animated 100 instances of a 8x16 torus and create a 120 frames animation
Video demonstration !
a fountain of 1000 chair instances
https://youtu.be/bXFBpqF3ylk
featuring the now-greenish shy-gray-alien who starred in that movie where he's sitting on a brick and looks shy !
i explained the use of Daz Studio >4.5's "Instances" feature here
and i added little videos !! ( since i recently saw that we can insert our google-drive videos and animated gifs in ourt googlesites )
https://sites.google.com/site/mcasualsdazscripts4/mcjjet2
see ..... air bubbles that slowly move up and enlarge then *pop*
https://drive.google.com/file/d/0B74NpQ_FHc6cLUZ2TXdKbXNoVVU/view?usp=sharing
Fig2 - By the way, if you set specularity to strong and apply a texture to the reflection channel and make reflection strength100% ... and your DS4.7+ has the Edit/Preferences/Interface/Per-Pixel-Shading option on ... you get that great chrome effect in preview/OppenGL/Hardware mode which is super-fast to render
well looks like i didnt use mcjJet2 since 2019
UPDATE UPDATE UPDATE UPDATE UPDATE
https://sites.google.com/site/mcasualsdazscripts4/mcjjet2
the script now supports Uber-iRay
it detects and uses the Emission color instead of Ambient color
it detects and uses the Cutout channel instead of the Opacity channel
Ok so what I just donwloaded is the update. That means it won't work with 3DL, how do I get the older version that doesn't work with iray?
The new version still works with old materials but i will re-post the 2015 version as mcjJet2-2015. i only did 1 test with the billboards figure which have old DazDefault materials but i didnt test with 3delight renderer. I suspect that if the surfaces are Uber ( the new default shader for primitives and possibly for imported objs ) ... then it's better to apply tge DsDefault shader. I have that shader but i dont know if it comes with recent installs. If you dont have a dsdefault shader, if you load a prop and one of the materials is DsDefault ( recognisable because it has an opacity channel instead of cutout channel ) then you could save it as a shader preset that you would name ds default.
just remember that the 2015 version will fail on uber materials
so i think the best option for 3Delight renders is to use the new version but apply a classic DsDefault shader to the billboards surfaces
https://sites.google.com/site/mcasualsdazscripts4/mcjjet2/mcjJet2_5_5_2015.zip?attredirects=0&d=1
but i'll test some more to see if i'm telling the truth :)
I use Daz 4.10 due to having an older computer and iray just don't like me...lol There is a folder called DS Defaults that appears to have the old default shaders they at one time had, then took out then put back again, inside they have the dzdefault and others inside. Could those be the one's you are talking about when asking about dsdefault?
oops repost
ok and I saved that info to the saved site info you have.
yes the one with the whiteball is the one i use when i want the old-school default material
3Delight should be happy with that shader
oops again
3Delight render with DzDefault shader and the new version of mcjJet2
UPDATE UPDATE UPDATE UPDATE UPDATE
https://sites.google.com/site/mcasualsdazscripts4/mcjjet2
the script now supports Uber-iRay
it detects and uses the Emission color instead of Ambient color
it detects and uses the Cutout channel instead of the Opacity channel
Oooh, very nice thank you.
Ok I have the new one and the 2015 one and all the info from your site and here. Thanks Casual.
Hi Casual, Trying to use mcjjet 1 & also 2, to create smoke, but my smoke looks like smokey stars, cant figure it out, please help.
Thanks