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there ya go i think my crop-top tailor-bot is complete ( last addition was the waist-band fitting
image 2, the Breastsize 4 morph, good test shape for the tailorBot
It really looks the part now, great job.
These renders are first class, I must look at Blender again in a week or two.
thanks ! as a bonus i think i figured how to do spandex ... which should be useful for the bikini bottom
note that all my Blender renders of Daz Studio scenes are done with the help of my script mcjTeleblender
http://www.daz3d.com/forums/discussion/2877/
https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2
https://sites.google.com/site/mcasualsdazscripts/mcjteleblender-for-ds1-2-3-4
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it does require time to read the instructions though
here you see i added the tent/bridge (convex hull) effect to the waist band, i think it's a small but worthy improvement,
the section going from the shoulder straps to the waistband should ideally be spandex
for now it just hovers 1.5mm away from Aiko
( Blender/Cycles lime velvet shader )
I love your attention to detail, as well as your scientific approach to modeling.
Love how this is looking too. :D
the "muscular" morph which gave me trouble ( the linea alba is where the high-waist band closes )
i'd say it looks better when the clothes are not glued on the body, except if it was a wet t shirt
I agree with you about clothes fitting. Hmmmmm...maybe a wet t-shirt should be your next project... LOL
before that i'd like to improve my skills at adding fabric wrinkles and tension folds
i think it really brings clothes to another level when there's wrinkles and randomness and small imperfections
here are the 18 shapes !!
note that the hems will be added later
there maybe also be a mesh and UV-map beautifier step
looks like it will be ready by next weekend
Amy and the 18 crop tops
i "manually" corrected each one.
next i want to improve textures ( reduce stretching )
then add the hems which give it thickness instead of having it look like paper
figure 3 : around the (crop-top) world
but more seriously, i'm at the phase where i have the morph-shapes
and i want to redistribute the vertices to maintain non-distorted textures
so far i used low-detail textures so we could not see the small distortions but they exist
once that's done i re-generate the hems which give the fabric a thickness
then i'll make the collar-bend morphs -- but but but i wont spend too much effort on this step
figure 1 : normalization along the vertical axis
figure 2 : a more extreme case which benefits a lot from the treatment
you'll just have to guess what that's about
I'm gonna guess support for her thermal sensors morph...
if i made a ''slip out'' morph the crop top could make it into a Huffington Post slideshow!
in the end i went for simplicity
the Nipple" morph will soft-pull on the crop-top enough to clear Aiko's nipples
to get more pronounced results will require making / using displacement / bump maps
which wont be hard since the UV map is well-behaved
crop top news update
hem width fixing , all around
aiming for the release tomorrow!
Looking forward to tomorrow then (^_^)d.
lets say late Monday, in the GMT -5 timezone :)
Heheh - take your time, get it right (^_^)h. The observations in this thread are worth the extra "weight" ;-).
crop-top news
worked on the UV map a bit
new expected release date would be tomorrow :)
a render with the new UVs!
with most textures i think it will look good
maybe just avoid textures with lots of straight lines
more delays ( i had to write/use a UV transfer utility )
the silver lining being the improved texturizingabilitizing
the new UV mapping was merged with the 17-morphs prop
next i have to convert it into a figure
then i inject the morphs in that
then i see if i can get away by creating a cheap (ideally left unused ) collar-bend morph
then i can post the crop top !
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figure 2 : well actually there's some touch ups to do on the shapes
Hi Casual,
It is a well-made piece of conforming clothing. It seems to me that part of it is generated by scripts. I really interested in it. Could you share your process or experiences?
Amy
if i can turn it into something that can be used by someone else than me, i'll publish the scripts
for example, the scripts i wrote expect pieces of cloths that have a grid layout
and they expect some animated guides to be present in the scene
then the scripts "walk" through the cloth grids and push the cloth against the figure ( using the installed mcjCollider plugin )
then the scripts pull back the cloth by having it follow a convex-hull rules http://en.wikipedia.org/wiki/Convex_hull
what's more i wrote the scripts for DS3 since it's more stable
so it's not ready for universal tasks
i even have to "hold the scripts by the hand" and do cut and pasting using wordpad, so it's not fully automated
one script i've been meaning to publish is simple, it can shrink-wraps clothes onto a figure
Similar to Blender's shrinkwrap modifier? or more advanced?
Similar to Blender's shrinkwrap modifier? or more advanced?
the waist band is a stack of loops, the tension is horizontal, like a series of rubber bands
for the breasts the tension is vertical ( or trapezoidal ) , one end of the rubber bands is attached at the top of the waist band at the front, the other end is attached at the top of the waist band in the back. See image below, : profile view of the breast cloth under tension
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the simple shrink wrap works like this : for each vertex of the dress, move away from the figure along a pole which is standing perpendicular to the dress surface at the position of the vertex, install the mcjCollider there, align it along the pole, pointing in the direction of the figure, "launch" the mcjCollider, it will stop at the surface of the body, pull back 2 mm, move the dress vertex to that position
this only works for tube dresses or straps with no folds and hems
very practical for the first steps of making shoes and clothes
Similar to Blender's shrinkwrap modifier? or more advanced?
if you keep an eye on this thread http://www.daz3d.com/forums/discussion/24707/
i'll post a basic shrink wrapper script this evening
Ah - I see... and thank you! (^/\^).
Oh My Yoda! How lucky can you be!
And you thought the day would be uneventful.
You get to see the first mildly successful attempt at adding hems to the crop top.
by generating the hems after the 17 morph shapes exist i avoid having damaged hems
the final hems wont look flat-squary as the ones shown here