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Anime Toons and Filatoon Shader Q&A
FilaToon / Cell shaded rendering with Filament
It utilizes the Filament render engine in Daz Studio. It's pretty awesome. Here are a couple of threads in the Commons about it: https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a#latest https://www.daz3d.com/forums/discussion/704931/filatoon-cell-shaded-rendering-with-filament#latest
And it does do black and white, just drop in a Tonemapper Options Node (Top menu: Create >> New Tonemapper Options Node). Select the Tonemapper Node in the scene tab then go to Parameters >> Tone Mapping >> Saturation (set it to zero).
I've been messing around with comics too lately, on the side. There's not much of a story to the first chapter, just needed something simple to figure out everything... style, workflow, speed, online comic platforms...
A few pages I have so far... style is still changing a bit from page to page and #3 is missing, want to redo it...
Oh wow...those look fantastic!!
I agree. I think you're onto something.
The visual style is perfect for this subject matter.
As an addendum...how much of that set of pages is postwork, and how much is original render? And is there ANY chance you might be willing to do a tutorial?
Thanks all!.
@Xandyr78 - It depends, on the first page only the character is Daz, the rest is Photo ref, Google street view usually, made to look like night with a replaced sky. Added the moon and painted some moonlight reflection on the building and ground...
From there, any view of the sky and street is done the same way, the rest is Daz, and then of course lot's of grunge overlays and post in PS. After page 3 it occurred to me that I could use a cube with SSS to fade away / simplify the background in shapes and color, making it easier to focus on the characters. Still fighting a bit with the Iray lighting and shadows.
I also found that removing the glossiness from all materials, including skin, making everything dull/matt worked a lot better for my style. The flatter and simpler the shading, the better it seems to look. I suppose the Filatoon shader does kinda the same in that aspect.
Yellow glowy hand FX and such are just blood splatter decals added in PS.
That's fascinating stuff @StrangeFate! Also sounds like a metric ton of work. I'm not opposed to work, LOL (I'm both a freelance and a corporately-employed graphic designer, and some of the things I'm asked to create are..."adventures" in request interpretation and software technique crash-coursing), but I'm always on the lookout for shortcuts, tweaks, and the like. Playing with the glossiness levels isn't something I've done, and now I have to try it. Thank you!
@StrangeFate Those are stunning pages! Well done! Are those Iray based? Have you worked with Filatoon?
So I have recently started working a different way. Taking a figure drawing in college this semester, I have started just using Daz as a refernce tool... tracing and redrawing stuff. Which is very liberating, because what I render out does not need to look perfect. In fact... I render for only a couple minutes. Since I am redrawing everything, the quality does not matter.
Here is my final project for this semester. This was completely redrawn from a couple of Daz renders, along with some Photoshop postwork (digital numbers and such).
That's fantastic, @BrashFink! I wish I trusted myself that much...alas, while I am a decent artist, comic-style artwork has never been my forte, at least not hand-drawn.
Thanks a bunch!
It's been a journey. I am starting to feel I am getting back to where I was in the early 90s. I was attempting to use Daz to tell stories that in my head and not have to relearn drawing thinking I was so old it would take forever... However, somthing interesting started happening. Using Daz... and reworking like 50% or the lines from my filters output... started... I dunno. resparking something. Basically kickstarting my mind or something.
My teacher (an actual working comic artist) was an incredible influence too. He was so intested with how I used Daz, he actually had me do a leture on Daz in class and how it could be used to help artists.
hahah That's awesome! I'm glad you're sharing the joys of Daz Studio with others! And the image you created came out so cool! Excellent work!
Thanks Diva!
No, I haven't tried out the Filatoon shaders. I do kinda like what I can do lighting wise with Iray, and I guess I'm used to it and comfortable with it... it's just problematic sometimes because I can't turn shadows on or off per object or light source. I know 3Delight can do that, but I'm too invested in Iray I guess to want to change, so I just complain instead :)
StrangeFate,
Those are well done! Thanks for sharing.
Cheers!
I'm getting some interesting shadows while doing some experimenting. Shadow Type PCSS coupled with a NEGATIVE "Shadow Polygon Offset Slope" value gives almost like a hatching-like effect. You have to render out pretty large and rescale it down though, otherwise it's a bit too messy. This was rendered at 2000x2600 and then scaled down to 800x1040. Thankfully Filament rendering takes like 2 seconds. lol
I could see this look in like a dark comic or a mystery comic, I think.
That cross-hatching effect looks interesting. And yes it does have an ominous tone.
BrashFink,
As a nod to Daz FilaToon, I think you can incorporate it into your workflow, perhaps overlaying a FilaToon render as an image layer, to help with the shading of a scene. I've been a big RPG hobbyist most of my life and the image you shared reminded me of the B&W illustrations that RPG books come with. Very pulpy, very moody. I see them often in noir, horror or gritty spy RPGs.
Cheers!