3D Comic Book Tips And Pictures

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Comments

  • Leana said:

    mmitchell_houston said:

    This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?

    Filatoon is a shader (well, a combination of a shader and a geoshell for the outline) that you use with the Filament render engine. The shader is available in the latest version of DS default resources, and you need DS 4.23 to use it.

    Very interesting. Is there a tutorial on how to use this?
  • Space JingorohSpace Jingoroh Posts: 157
    edited October 26

    mmitchell_houston said:

    Leana said:

    mmitchell_houston said:

    This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?

    Filatoon is a shader (well, a combination of a shader and a geoshell for the outline) that you use with the Filament render engine. The shader is available in the latest version of DS default resources, and you need DS 4.23 to use it.

    Very interesting. Is there a tutorial on how to use this?

     

     Anime Toons and Filatoon Shader Q&A 

     FilaToon / Cell shaded rendering with Filament

     

    Post edited by Space Jingoroh on
  • Space Jingoroh said:

    mmitchell_houston said:

    Leana said:

    mmitchell_houston said:

    This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?

    Filatoon is a shader (well, a combination of a shader and a geoshell for the outline) that you use with the Filament render engine. The shader is available in the latest version of DS default resources, and you need DS 4.23 to use it.

    Very interesting. Is there a tutorial on how to use this?

     

     Anime Toons and Filatoon Shader Q&A 

     FilaToon / Cell shaded rendering with Filament

     

    Thank you so much for the links. I'm not thrilled about needing to use a geoshell, but I am going to tinker with this and see what I can do. Thanks again!
  • 3Diva3Diva Posts: 11,432
    edited October 29

    mmitchell_houston said:

    3Diva said:

    I'm so excited about Filatoon! I'm planning on using it for my comic work. Here's the result of an experiment I'm doing with the Filatoon settings and the Filament Draw Options. This is a Filament render with zero post-work:

     

    Is anyone else exploring Filatoon? One of my favorite parts is that it renders just about instantly - in about 1 second, even on my older machine! And what you see in the viewport is what you get! So cool!

    This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?

    It utilizes the Filament render engine in Daz Studio. It's pretty awesome. Here are a couple of threads in the Commons about it: https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a#latest ;      https://www.daz3d.com/forums/discussion/704931/filatoon-cell-shaded-rendering-with-filament#latest

    And it does do black and white, just drop in a Tonemapper Options Node (Top menu: Create >> New Tonemapper Options Node). Select the Tonemapper Node in the scene tab then go to Parameters >> Tone Mapping >> Saturation (set it to zero).

    Post edited by 3Diva on
  • 3Diva said:

    mmitchell_houston said:

    3Diva said:

    I'm so excited about Filatoon! I'm planning on using it for my comic work. Here's the result of an experiment I'm doing with the Filatoon settings and the Filament Draw Options. This is a Filament render with zero post-work:

     

    Is anyone else exploring Filatoon? One of my favorite parts is that it renders just about instantly - in about 1 second, even on my older machine! And what you see in the viewport is what you get! So cool!

    This looks very nice, and very promising. What, exactly, is Filatoon? Is it a render setting built into Daz Studio or is it a separate product? I saw a bunch of Toon products recently listed, but non of them list a prerequisite for another product. Also, does it allow for pure b&w output?

    It utilizes the Filament render engine in Daz Studio. It's pretty awesome. Here are a couple of threads in the Commons about it: https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a#latest ;      https://www.daz3d.com/forums/discussion/704931/filatoon-cell-shaded-rendering-with-filament#latest

    And it does do black and white, just drop in a Tonemapper Options Node (Top menu: Create >> New Tonemapper Options Node). Select the Tonemapper Node in the scene tab then go to Parameters >> Tone Mapping >> Saturation (set it to zero).

    Thank you very much! I'm going to give it a shot and see what I can do with it.
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