Ultimate Pose Mixer [Commercial]

24

Comments

  • RainRain Posts: 335
    edited June 2018
    spuffy said:
    spuffy said:
    Let me know if you had my message or I will have to PM you :

    Well, I ended up installing it to another part of my computer where I have a second version of DS files, and it worked.  I've bought several products over the course of a few years that will not work in my original DS folders, i put those files in my Library/Shared folder.  All's well that ends well.

     

    Post edited by Rain on
  • WilmapWilmap Posts: 2,917

    Just what I’ve been wanting. Will have a play this weekend. Thank you.

  • V3DigitimesV3Digitimes Posts: 3,150
    spuffy said:
    spuffy said:
    spuffy said:
    Let me know if you had my message or I will have to PM you :

    Well, I ended up installing it to another part of my computer where I have a second version of DS files, and it worked.  I've bought several products over the course of a few years that will not work in my original DS folders, i put those files in my Library/Shared folder.  All's well that ends well.

     

    Wonderful !  For me adding such a feature (access from top menus too and not only from content) is a first time so I have  to "find out" the best way so that the menu installation part of the product becomes easier for the user's. This is why I am really glad you did it in a few minutes... now... have fun...

    Wilmap said:

    Just what I’ve been wanting. Will have a play this weekend. Thank you.

    Thanks! And of course I will be available all the week end for eventual support !

  • This is really amazing! I'm still getting the hang of stuff and figuring out how it all works. With all due respect to other PAs who've made pose building scripts, this is far more intuitive to use IMHO.

    The fact it works for a ton of figures is a plus. Doesn't seem to work for certain 3rd party figures (i.e. HW's Dawn), but I probably need to experiment with it more.

  • V3DigitimesV3Digitimes Posts: 3,150
    Shoxremi said:

    This is really amazing! I'm still getting the hang of stuff and figuring out how it all works. With all due respect to other PAs who've made pose building scripts, this is far more intuitive to use IMHO.

    The fact it works for a ton of figures is a plus. Doesn't seem to work for certain 3rd party figures (i.e. HW's Dawn), but I probably need to experiment with it more.

    Thanks so much!!! ... Yes it is really intuitive to use, it was made to gain time... and to have fun... Indeed, it works for any "Daz Based" human figure (Victoria 4 & co., Genesis, Genesis 2, Genesis 3, Genesis 8). For other figures, since the rigging is not the same, you have to proceed differently, but you will see that with only 4 scripts for other figures it really works fine. For other figures you can use the "lock or unlock all selected bones and children", and eventually "lock or unlock all selected bones only" scripts. This way, for instance, if you want to lock the arm or the forepow of a figure which is initially not supported by the other scripts, you select the bone at the collar level, and click on  "lock selected bones and children", and then all the arm (or forepaw) is locked. If you want to lock the legs, you select both thighs and apply the same script. You will see in the documentation, it is explained : all the scripts are compatible for Daz Human figures, and 4 scripts are compatible with any rigged figure.    

  • ArtiniArtini Posts: 9,462
    edited June 2018

    Strangely enough, after installing menu with Ultimate Pose Mixer, Daz Studio and Windows 7 64 bit crashed to "Blue screen" during rendering a scene.

    Probably it is just my old computer or Nvidia driver, that has a problem with it.

    After crash, menu item with Ultimate Pose Mixer no longer appear in Daz Studio menu bar and rendering works as usual.

     

    Post edited by Artini on
  • V3DigitimesV3Digitimes Posts: 3,150
    Artini said:

    Strangely enough, after installing menu with Ultimate Pose Mixer, Daz Studio and Windows 7 64 bit crashed to "Blue screen" during rendering a scene.

    Probably it is just my old computer or Nvidia driver, that has a problem with it.

    After crash, menu item with Ultimate Pose Mixer no longer appear in Daz Studio menu bar and rendering works as usual.

     

    Hi, I'm 99% sure that the crasj is not linked to the menu installation, but to a driver issue or something like that, there is absolutely no reason for that (it's a menu like the others). 

    Once you installed the menu shortcuts, indeed, Daz Studio will "remember them as a permanent menu" as soon as it closes. If you crash, you dont' close, so this is not written in the data to be launched. Simply reinstall the menu shortcuts, close and reopen DS, this way it will remember them. 

  • ArtiniArtini Posts: 9,462

    I understand, but at the moment I rely on the rendering in Daz Studio very much and do not install the menu again.

    It is convenient, but I can use Daz Studio without it, as well.

    Thanks for your answer.

     

  • V3DigitimesV3Digitimes Posts: 3,150
    Artini said:

    I understand, but at the moment I rely on the rendering in Daz Studio very much and do not install the menu again.

    It is convenient, but I can use Daz Studio without it, as well.

    Thanks for your answer.

     

    Yes the menu shortcuts are only shortcuts to the scripts you can find in your content library, so do it the way you prefer :)

  • nicsttnicstt Posts: 11,715

    This is worth it for the freezeing parts; it can get time-consuming doing that manually when doing poses. :) (Not to mention irritating, although I did mention it.)

  • Griffin AvidGriffin Avid Posts: 3,764

    This is worth it for the freezing parts

    YES!!!! Well said. It has done wonder for characters carrying things. I have to always refer to my notes to remember which Gun/Sword/Glass/Pole/Tablet/object/doo-hickey had a specific pose and keep switching back to that.

    Terrible when the default, included hand-pose doesn't quite match your character and you need to make minor adjustments to keep fingers from intersecting or looking like loose grips.

    That was really, really a pain.

    Now I can freeze arms and hands (especially hands) and mix and match pose sets. i13ironman was the best as offering splits and now I get to use all those fully-posed sets too.

    Excellent for heels! I have some great pose sets that are Heels Only and now...oh wow, you get the idea....I'm rambling again. lol

  • V3DigitimesV3Digitimes Posts: 3,150
    nicstt said:

    This is worth it for the freezeing parts; it can get time-consuming doing that manually when doing poses. :) (Not to mention irritating, although I did mention it.)

    Lol... Yes, I know what you mean. I lived this situation too... But it was before ;)

     

    This is worth it for the freezing parts

    YES!!!! Well said. It has done wonder for characters carrying things. I have to always refer to my notes to remember which Gun/Sword/Glass/Pole/Tablet/object/doo-hickey had a specific pose and keep switching back to that.

    Terrible when the default, included hand-pose doesn't quite match your character and you need to make minor adjustments to keep fingers from intersecting or looking like loose grips.

    That was really, really a pain.

    Now I can freeze arms and hands (especially hands) and mix and match pose sets. i13ironman was the best as offering splits and now I get to use all those fully-posed sets too.

    Excellent for heels! I have some great pose sets that are Heels Only and now...oh wow, you get the idea....I'm rambling again. lol

    Thanks for the feedback. Indeed it also works great to lock flat or heel shoes and hands handling objects!

    JUST TO MENTION FOR THE ONES WHO HAVE NOT SEEN YET, THE UPDATE IS LIVE NOW. 

    In this update, I splitted in two the tool for the ones who want to install the scripts in the top menu : one for DIM or manual install, and the other one for Daz Connect install. I found no way to make a single file. 

  • BeeMKayBeeMKay Posts: 7,019

    THANK YOU.

    This script is absolutely gold, and helps saving tons of time with getting characters posed. I love how I can now use G8 poses on G3 characters, even with partials only because the rest of the body is locked. And I love the menu shortcut; having them separat from the regular scrip list helps a lot in accessing them.

    Excellent work! heart

  • V3DigitimesV3Digitimes Posts: 3,150
    BeeMKay said:

    THANK YOU.

    This script is absolutely gold, and helps saving tons of time with getting characters posed. I love how I can now use G8 poses on G3 characters, even with partials only because the rest of the body is locked. And I love the menu shortcut; having them separat from the regular scrip list helps a lot in accessing them.

    Excellent work! heart

    Thanks a lot! Glad you enjoy it :)

  • da-olafda-olaf Posts: 1

    Really like the product, it makes my life as noob so much easier laugh

     

    Would it be possible to have something similar (as add-on or separate product) for face expressions? Like I want only the eyes and brows from this expression, not the rest, etc.

  • fastbike1fastbike1 Posts: 4,078

    @da-olaf

    Most expression sets already have that capability. If not explicitly split as eyes-brows, then as dials within the Parameters pane.

  • dawnbladedawnblade Posts: 1,723

    This is an awesome product! Makes it so easy to lock/unlock to mix poses. Thank you @V3Digitimes!! This has to be one of the best tools ever for DS! yes

    I have a question related to using a custom pose made with this product, in conjunction with a dForce outfit. Admittedly it is a vague question, but if your final pose is a combination of adjustments to upper/lower/arm/hand/finger poses, then when you're ready to use a dForce outfit, do you recommend bumping up the frame count in the timeline, and by how much? Any other dForce setting changes that need to be considered with a custom pose?

    Thank you again for such a helpful tool!

  • V3DigitimesV3Digitimes Posts: 3,150
    da-olaf said:

    Really like the product, it makes my life as noob so much easier laugh

     

    Would it be possible to have something similar (as add-on or separate product) for face expressions? Like I want only the eyes and brows from this expression, not the rest, etc.

    lol! Makes my life as a lazy person so easier too :) For expressions, well expressions are already separated by default... I'm not sure I understand..

    fastbike1 said:

    @da-olaf

    Most expression sets already have that capability. If not explicitly split as eyes-brows, then as dials within the Parameters pane.

    Yes that's it.

    dawnblade said:

    This is an awesome product! Makes it so easy to lock/unlock to mix poses. Thank you @V3Digitimes!! This has to be one of the best tools ever for DS! yes

    I have a question related to using a custom pose made with this product, in conjunction with a dForce outfit. Admittedly it is a vague question, but if your final pose is a combination of adjustments to upper/lower/arm/hand/finger poses, then when you're ready to use a dForce outfit, do you recommend bumping up the frame count in the timeline, and by how much? Any other dForce setting changes that need to be considered with a custom pose?

    Thank you again for such a helpful tool!

    Thank you so much for your comment. Well for dforce I would say use it "as if" it was a single pose preset you applied, but before running the simulation, unlock all bones rotations, well unlock all, and this should normally be fine..

  • dawnbladedawnblade Posts: 1,723
    Great thanks!
  • V3DigitimesV3Digitimes Posts: 3,150

    No problem, let me know if you have any issue with dforce, but as soon as you unlock everything before simulation, the pose you have is just like any other pose, so.. act as you would do with any other pose...

  • Hello! I just came accross your product while trying to research a solution to body parts locking while animating. So I am looking for an addon that would enable me to lock any body part while moving. So if I want Genesis to perform push-ups for example, I want his hand locked and flat on the floor instead of moving along with the rest of the body; The Daz native bone locking/pinning options are just pointless. 

    So I have two questions. First, does this addon work like that, or does it just work with still, pre-made poses. Second, can I install it on Mac too, or is it just for Windows? 

     

    Thanks,

    Shadi

  • V3DigitimesV3Digitimes Posts: 3,150
    edited September 2018

    Hello! I just came accross your product while trying to research a solution to body parts locking while animating. So I am looking for an addon that would enable me to lock any body part while moving. So if I want Genesis to perform push-ups for example, I want his hand locked and flat on the floor instead of moving along with the rest of the body; The Daz native bone locking/pinning options are just pointless. 

    So I have two questions. First, does this addon work like that, or does it just work with still, pre-made poses. Second, can I install it on Mac too, or is it just for Windows? 

     

    Thanks,

    Shadi

    Hello,

    for animations the answer is yes or no, it depends how you build your animation. If your animation is already made, and that you want to lock for instance the hands, the hands will be locked at each frame at the current value they intially were at this frame in the animation when you locked them, in brief, it does not work for what you want to do. In this case, I think the Keymate product could help you more (not tested, but in the principle it should work for your need as I understand it).

    If your animation is not made yet, you can set your frame 0, lock the hands, and then create the rest of the animation, and since the hands will "never move" when you add other poses at other keyframes, they will be locked during the whole animation. edit : but it does not warranty they will not move from the floor, only all the bones rotations in the hands will be locked.

    Ultimate Pose Mixer is both Mac and Windows.

    I hope it helps.

    Post edited by V3Digitimes on
  • Hello,

    for animations the answer is yes or no, it depends how you build your animation. If your animation is already made, and that you want to lock for instance the hands, the hands will be locked at each frame at the current value they intially were at this frame in the animation when you locked them, in brief, it does not work for what you want to do. In this case, I think the Keymate product could help you more (not tested, but in the principle it should work for your need as I understand it).

    If your animation is not made yet, you can set your frame 0, lock the hands, and then create the rest of the animation, and since the hands will "never move" when you add other poses at other keyframes, they will be locked during the whole animation. edit : but it does not warranty they will not move from the floor, only all the bones rotations in the hands will be locked.

    Ultimate Pose Mixer is both Mac and Windows.

    I hope it helps.

    Thanks a million for your response. So if I made a push-up animation where hands keep moving along, saved is as pose preset, and then apply that animation on a new Genesis character that has his hands still, and locked (with your addon) on the floor (in a push-up ready pose). In that case, should the locked hands not move and the animation would only apply to the rest of the body? I am trying to understand it distinguishly from the native Daz pinning/locking option which doesn't really serve that purpose. 

     

    Thanks again!

  • Hello,

    for animations the answer is yes or no, it depends how you build your animation. If your animation is already made, and that you want to lock for instance the hands, the hands will be locked at each frame at the current value they intially were at this frame in the animation when you locked them, in brief, it does not work for what you want to do. In this case, I think the Keymate product could help you more (not tested, but in the principle it should work for your need as I understand it).

    If your animation is not made yet, you can set your frame 0, lock the hands, and then create the rest of the animation, and since the hands will "never move" when you add other poses at other keyframes, they will be locked during the whole animation. edit : but it does not warranty they will not move from the floor, only all the bones rotations in the hands will be locked.

    Ultimate Pose Mixer is both Mac and Windows.

    I hope it helps.

    Thanks a million for your response. So if I made a push-up animation where hands keep moving along, saved is as pose preset, and then apply that animation on a new Genesis character that has his hands still, and locked (with your addon) on the floor (in a push-up ready pose). In that case, should the locked hands not move and the animation would only apply to the rest of the body? I am trying to understand it distinguishly from the native Daz pinning/locking option which doesn't really serve that purpose. 

     

    Thanks again!

    I made a test with some old aniblocs that I found in my content (animate martial arts boxing for M4), and indeed if you lock a body area before applying the aniblock, the rotation of all the locked bones remain locked during the whole animation (it gave very funny and ridiculous animations). Yet for your case of figure it seems that the most important for you is to have permanently the hand in contact with the floor at a given place, and this, ultimate pose mixer cannot do this for you. It can only prevent the hands from rotating, but hands may "slide" on the floor, my script does not lock the location of a part of the body, and this is probably an issue for you.

    In your case of figure what I would do would be to extract a few feyframes from the current animation (as pose presets), use two figures in your scene (one reference for the initial hand location and a second one to adjust the key poses that to extracted). For each pose saved I would load it, modify it so that the hand (and tip of the feet) location do not change (this is why you need the reference figure), and resave the adjusted pose. Then I would "rebuild" the animation using these keyframes, and maybe use aniMate pluggin for the final adjustments. I have no other idea, but maybe if you ask in the general forum people might help you too. I would not recommend ultimate pose mixer for the current need you have.

  • johranshadijohranshadi Posts: 134
    edited September 2018

    Thank you so much for being honest and detailed. And many thanks for taking time to do that test. I will definatelly try your suggestion. Too bad there isn't a plugin for what I need. I will keep looking for alternatives. I sincerily wish you the best with promoting your products. 

    Post edited by johranshadi on
  • Thank you so much for being honest and detailed. And many thanks for taking time to do that test. I will definatelly try your suggestion. Too bad there isn't a plugin for what I need. I will keep looking for alternatives. I sincerily wish you the best with promoting your products. 

    Thanks that's very nice from you. I essentially want people to be happy with what they have from me, so I won't promote pose mixer for you if you don't need it, this is normal :)

    I am not aware of any free or paid plugin for such a purpose. Yet, you can try to ask in the "nut's and bolts" section of the forum if anyone has another solution, people here are very helpful with each other, they may have ideas to share.

  • Griffin AvidGriffin Avid Posts: 3,764
    edited September 2018

    Mostly I've been using the FREEZE PARTS script the most as it's such a proper utility.

    BUT! Another HUGE bonus is the adjustment from Gen to Gen 8 that fixes and adjusts the poses.

    Silly question and I'm not sure if this has been addressed earlier or somewhere else but.....

    But....

    BUT! Why can't you do scripts to make those adjustments for ALL the different generations?
    like, why not a script to adjust the individual pose from, let's say a genesis 2 character given a generation 3 pose?

    Like, like THAT would be the best thing ever. No more conversions, just use whatever pose and then apply your script to fix the incompatibility......

    Is that possible and could you make that?

    I would like a universal set of Adjuster Scripts.

    Post edited by Griffin Avid on
  • V3DigitimesV3Digitimes Posts: 3,150
    edited September 2018

    Mostly I've been using the FREEZE PARTS script the most as it's such a proper utility.

    BUT! Another HUGE bonus is the adjustment from Gen to Gen 8 that fixes and adjusts the poses.

    Silly question and I'm not sure if this has been addressed earlier or somewhere else but.....

    But....

    BUT! Why can't you do scripts to make those adjustments for ALL the different generations?
    like, why not a script to adjust the individual pose from, let's say a genesis 2 character given a generation 3 pose?

    Like, like THAT would be the best thing ever. No more conversions, just use whatever pose and then apply your script to fix the incompatibility......

    Is that possible and could you make that?

    I would like a universal set of Adjuster Scripts.

    Hello, what you would like would be a "all generations pose converter". Well of course this could be scripted, but such products already exist here in daz store, for instance if I remember well there are Genesis 2 to Genesis 3 and Genesis 3 to Genesis 8 converters, which (if I remember well) convert all your pose library for the other generation. So I did not think it was very useful. I included the "Genesis 3 to Genesis 8 and inversely" pose adjuster because this is was the most useful of the converters for a lot of people (including me), and because I often used Genesis 3 poses on Genesis 8. For now I don't plan to make a universal set, mainly because of the already existing converters, I fear that a lot of people would not see an interest in it.

    edit : things I forgot to say : it is technically possible to do this, but you would already have to specify the generation for which the pose has been created, because Daz Studio cannot recognize it.

    Post edited by V3Digitimes on
  • AllegraAllegra Posts: 405

    This has to be one of the most useful products, so easy to use and no more wasting time trying to get that perfect pose, thank you!

  • V3DigitimesV3Digitimes Posts: 3,150

    Thanks a lot for this very nice comment! :) "Easy to use" is something I try to reach as much as I can, so your remark is really appreciated!

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