Ultimate Pose Mixer [Commercial]

13

Comments

  • marblemarble Posts: 7,500

    Just bought this in the Black Friday sale and already it looks like becoming one of my most used purchases (along with your Scene Optimizer). One suggestion though, if you don't mind: one of the things with commercial poses that annoys me is that most of the females are posed for high-heels (I like to use flats, sandals or bare feet mostly). I know you have locks for the individual feet but an additional option which locks both feet in one click would be useful.

    Thanks again.

     

  • inquireinquire Posts: 2,202

    Will this do mirror poses? I'm looking for an easy way to mirror a pose. Sometimes, mirror poses are provided; sometimes not.

  • V3DigitimesV3Digitimes Posts: 3,150
    marble said:

    Just bought this in the Black Friday sale and already it looks like becoming one of my most used purchases (along with your Scene Optimizer). One suggestion though, if you don't mind: one of the things with commercial poses that annoys me is that most of the females are posed for high-heels (I like to use flats, sandals or bare feet mostly). I know you have locks for the individual feet but an additional option which locks both feet in one click would be useful.

    Thanks again.

     

    Thanks for the comment. I'll have a look when I finish my current project if I can provide a script which would launch the two scripts to lock the feet...

    inquire said:

    Will this do mirror poses? I'm looking for an easy way to mirror a pose. Sometimes, mirror poses are provided; sometimes not.

    No it does not. The easy way to mirror pose is to use the Daz symmetry function already included in Daz Studio (MAJ+Y shortcut if I remember well, or Edit/figure/symmetry), with "Root" as Nodes, with "Recursive" as Propagation, with the "swap left and right" as "Direction", with, I think, "Mirror Accross Y axis" for Trunk nodes, leave the rest as default, and this does the job for you normally.

  • V3DigitimesV3Digitimes Posts: 3,150

    I created two scripts for the people who would want to lock both feet and unlock both feet.

    ONLY the users who used a manual or DIM install can use them. Those scripts must be copied in the exact same folder as all the other scripts (the ones to lock and unlock the right and left foot). You can create a custom action added to the menu by right clicking on them once in the content library. This custom action will be by default placed in the Scripts menu, but you can move it to the V3Digitimes Menu using the customization acccessible via F3 (or Menu Window/Workspace/Customize). They are provided "as is", they seem to work on my computer.

    dse
    dse
    UMP Lock Both Feet.dse
    688B
    dse
    dse
    UMP Unlock Both Feet.dse
    704B
  • GaryHGaryH Posts: 66

    First let me say these are useful scripts.  But I have a request.  Would you consider adding separate scripts to lock and unlock figure translations?  I know I can do this through the main interface but the selection is in the long options list so it's not as quick a process as it could be.  It would also be great to add the lock/unlock figure translations to the status section so I can instantly see the status of the lock.

    These suggested changes would greatly speed up my posing workflow.  As it is, if you have several characters at various locations away from world center and start to experiment with different poses using your lock/unlock scripts, most poses move the character back to world center.  This means I'm needing to lock and unlock figure translations all the time as I try different pose combinations and make figure translation adjustments to my characters.  Having scripts would allow me to put these most used items on my main tool bar for instant access and having a figure translation lock status added to the main interface would be the cherry on top.

    Thanks for your consideration.

  • inquireinquire Posts: 2,202

    In creating a pose, could I use multiple poses across generations of characters. For example, could I lock all bones in G8. Then, unlock a part of G8 and apply a pose from D3 or M4? Then, lock all and unlock another part, and apply a pose from Genesis 2? Would that work? Or, if I start with G8, would all the poses have to come from G8?

  • V3DigitimesV3Digitimes Posts: 3,150
    edited August 2019
    garyh.pub said:

    First let me say these are useful scripts.  But I have a request.  Would you consider adding separate scripts to lock and unlock figure translations?  I know I can do this through the main interface but the selection is in the long options list so it's not as quick a process as it could be.  It would also be great to add the lock/unlock figure translations to the status section so I can instantly see the status of the lock.

    These suggested changes would greatly speed up my posing workflow.  As it is, if you have several characters at various locations away from world center and start to experiment with different poses using your lock/unlock scripts, most poses move the character back to world center.  This means I'm needing to lock and unlock figure translations all the time as I try different pose combinations and make figure translation adjustments to my characters.  Having scripts would allow me to put these most used items on my main tool bar for instant access and having a figure translation lock status added to the main interface would be the cherry on top.

    Thanks for your consideration.

    Hi,

    thanks for the reqest. For now indeed, this is only in the "main" interface. It is not difficult to add two mini scripts to lock the full figure, but the worry I have is to make sure it will add correctly to the main V3Digitimes menu at the top of the interface without interferring with the previous install. I would have to make some tests at home but alas I will not be able to test how it behaves with a Daz Connect install which will probably refuse to recognise the new scripts until Daz would release the update. This is what is worrying me.

    I know about the issue of figures moving with a few commercial pose sets if you don't use the lock figures translation script, a friend of mine had the same issue, and also used my product to go faster on figure translations locking. But normally you only have to lock the figure translations once, after you set the location of your figure in the scene, not several times. I don't understand exactly why you need to lock and unlock several times the translations. Maybe you have a very specific usage? Eventually send me a PM so that we can discusse about some translation locking scripts I could specifically provide for you (and which would not add to the long list of lock/unlock for people who don't need it, but only for you)!

     

    inquire said:

    In creating a pose, could I use multiple poses across generations of characters. For example, could I lock all bones in G8. Then, unlock a part of G8 and apply a pose from D3 or M4? Then, lock all and unlock another part, and apply a pose from Genesis 2? Would that work? Or, if I start with G8, would all the poses have to come from G8?

    Hi, this mixer is not a "cross generation" mixer. The only conversion you have is between Genesis 3 and Genesis 8 figures, meaning that for instance you can lock/unlock the parts you want on a Genesis 8 figure, apply a Genesis 3 pose on the unlocked parts (so only the unlocked parts are posed), and then "patch" the Genesis 8 pose with the included converter (normally the converter will act only on the unlocked parts too). But if you need to use the poses of older generations, you would need more converters, and I'm not sure that all of them exist.

    Post edited by V3Digitimes on
  • Leonides02Leonides02 Posts: 1,379

    V3Digitimes - This is the most useful product I think I've ever purchased in the store. I use it on 90% of my renders. Thank you for an excellent product!

  • GaryHGaryH Posts: 66

    V3Digitimes - Thanks for the quick reply.  I think I may have exaggerated my use of figure translations - I don't need to lock and unlock them "all the time", it's mainly when posing multiple characters that are close together and/or interacting with each other or other objects, and I'm using poses that  move the character to world center.  In these situations you often have to tweak the position of each character as you're tweaking the pose(s).  I'm a tweaker, I admit.  So for those "bad" poses that take you back to world center it would be great to have figure translation lock/unlock scripts.  I use DIM and don't use Connect so that's not an issue for me.  In fact if you just want to post the scripts like you did for your "both feet" scripts above that would work too.  I would think others might find them useful as well.  I've got the "essential" scripts on my main tool bar, including the new "lock feet" as shown in the attached screen grab.

    Another question, sometimes a pose will change the expression and this may or may not be what I want.  Is there a way to lock/unlock expressions?  Cheers.

    Pose Mixer menu items.png
    624 x 120 - 16K
  • V3DigitimesV3Digitimes Posts: 3,150

    V3Digitimes - This is the most useful product I think I've ever purchased in the store. I use it on 90% of my renders. Thank you for an excellent product!

    You're welcome! I'm really happy to know that it helps you so much!

    garyh.pub said:

    V3Digitimes - Thanks for the quick reply.  I think I may have exaggerated my use of figure translations - I don't need to lock and unlock them "all the time", it's mainly when posing multiple characters that are close together and/or interacting with each other or other objects, and I'm using poses that  move the character to world center.  In these situations you often have to tweak the position of each character as you're tweaking the pose(s).  I'm a tweaker, I admit.  So for those "bad" poses that take you back to world center it would be great to have figure translation lock/unlock scripts.  I use DIM and don't use Connect so that's not an issue for me.  In fact if you just want to post the scripts like you did for your "both feet" scripts above that would work too.  I would think others might find them useful as well.  I've got the "essential" scripts on my main tool bar, including the new "lock feet" as shown in the attached screen grab.

    Another question, sometimes a pose will change the expression and this may or may not be what I want.  Is there a way to lock/unlock expressions?  Cheers.

    I understand know why you need it. I'll have a look at what I can do, but I prefer not making a total update just for this. For now I have some computer and administrative issues to solve which prevent me from being able to work properly on anything, maybe in a few days I will find the time. Concerning expressions, you can try to use "lock pose controls". If your expression is made using pose controls, which is generally the case, it should prevent the expression to be modified. The drawback is that if the pose you apply is using pose controls (for arms/legs/hands for instance), those ones will be ignored. But normally, the commercial pose sets should not include any pose controls (except, of course for expressions). 

  • chris-2599934chris-2599934 Posts: 1,817
    garyh.pub said:

    V3Digitimes - Thanks for the quick reply.  I think I may have exaggerated my use of figure translations - I don't need to lock and unlock them "all the time", it's mainly when posing multiple characters that are close together and/or interacting with each other or other objects, and I'm using poses that  move the character to world center.  In these situations you often have to tweak the position of each character as you're tweaking the pose(s).  I'm a tweaker, I admit.  So for those "bad" poses that take you back to world center it would be great to have figure translation lock/unlock scripts.  I use DIM and don't use Connect so that's not an issue for me.  In fact if you just want to post the scripts like you did for your "both feet" scripts above that would work too.  I would think others might find them useful as well.  I've got the "essential" scripts on my main tool bar, including the new "lock feet" as shown in the attached screen grab.

    One way to work around the "poses drag character to 0,0,0" problem, that doesn't require any scripts or any locking, is to put each character in their own group. Then, to move the character around the scene, you never move the character itself, you always move the group instead. That way, the character is always at 0,0,0 relative to the group, so rogue poses won't change their position. A fringe benefit of this approach is that you can change the visibility of the character and all their clothes and hair in one click: make the group invisible and the character disappears - handy when you want to temporarily remove out-of-shot characters to save memory.

  • inquireinquire Posts: 2,202

    Now on sale in Fast Grab! I just bought it. I've been reading this thread and yearning for the product, so I just thought I'd meniton the sale in case any one else wants to buy this.

  • GaryHGaryH Posts: 66

     

    One way to work around the "poses drag character to 0,0,0" problem, that doesn't require any scripts or any locking, is to put each character in their own group. Then, to move the character around the scene, you never move the character itself, you always move the group instead. That way, the character is always at 0,0,0 relative to the group, so rogue poses won't change their position. A fringe benefit of this approach is that you can change the visibility of the character and all their clothes and hair in one click: make the group invisible and the character disappears - handy when you want to temporarily remove out-of-shot characters to save memory.

    Great tip on the use of groups, thanks.

  • GaryHGaryH Posts: 66
    edited August 2019

    For those who downloaded the lock/unlock both feet scripts, here are a couple of thumbnail files to go along with them - for the uber lazy who don't want make their own.  wink

    UPM Unlock Both Feet.png
    91 x 91 - 14K
    UPM Lock Both Feet.png
    91 x 91 - 14K
    Post edited by GaryH on
  • MilosGulanMilosGulan Posts: 1,958

    I just got it and it is great. Thank You! Very useful tool and makes posing much more easy.

  • Can you please let me know how I can make the Ultimate Pose Mixer into a pane, just like the content library tab, smart content tab, simulation setting tab etc...  It would be helpful to have a tab I can click to get to the Ultimate Pose Mixer quickly.  Getting to this through the the content library tab, V3Digtimes drop down menu or main interface button in the drop down takes a lot of clicks.  Thanks so much!!!!!

  • Can you please let me know how I can make the Ultimate Pose Mixer into a pane, just like the content library tab, smart content tab, simulation setting tab etc...  It would be helpful to have a tab I can click to get to the Ultimate Pose Mixer quickly.  Getting to this through the the content library tab, V3Digtimes drop down menu or main interface button in the drop down takes a lot of clicks.  Thanks so much!!!!!

    Scripts can't be run as panes, but you could right-click on the script in the Content Library and select Create Custom Action to add it to a menu (from where you could move it to a tool bar in the Window>Workspace>Customise dialogue by dragging from Custom Actions on the left to the desired entry in the Tool bars tab on the right).

  • V3DigitimesV3Digitimes Posts: 3,150
    edited September 2019

    Can you please let me know how I can make the Ultimate Pose Mixer into a pane, just like the content library tab, smart content tab, simulation setting tab etc...  It would be helpful to have a tab I can click to get to the Ultimate Pose Mixer quickly.  Getting to this through the the content library tab, V3Digtimes drop down menu or main interface button in the drop down takes a lot of clicks.  Thanks so much!!!!!

    Scripts can't be run as panes, but you could right-click on the script in the Content Library and select Create Custom Action to add it to a menu (from where you could move it to a tool bar in the Window>Workspace>Customise dialogue by dragging from Custom Actions on the left to the desired entry in the Tool bars tab on the right).

    Exactly, only pluggins, and not scripts (as this productis ) can be installed as panes. Sorry about that. You can eventually as Richard mentioned here, using the customise interface and raise all the scripts from the dropdown menu "V3Digitimes/Ultimate Pose Mixer/Lock" or "Unlock" menus to a new "Top Level" menu (at the same level as "scripts" or "file" for instance), it would then be a bit faster. One of my user already did that, it worked like a charm, provided your DS session stops normally (not by a crash or you have to redo it).

    Post edited by V3Digitimes on
  • garyh.pub said:

    For those who downloaded the lock/unlock both feet scripts, here are a couple of thumbnail files to go along with them - for the uber lazy who don't want make their own.  wink

    Did not see this post! THANK YOU!!

  • RKane_1RKane_1 Posts: 3,037

    Thuis thread is very helpful and with free scripts to boot!

    .... or unboot!

    Either way, theirs a script for that now. :)

  • RKane_1 said:

    Thuis thread is very helpful and with free scripts to boot!

    .... or unboot!

    Either way, theirs a script for that now. :)

    Thanks!

  • GaryHGaryH Posts: 66
    edited November 2019

    I have another suggestion to make this an even easier tool to use.  Put the lock/unlock tools in a tool bar and make them toggle buttons with a visual change in the icon between lock and unlock (like red and green as it is now).  This would cut the number of buttons needed in half and give an immediate, ever present, visual indication as to the lock state of the bones - no more having to open the large Pose mixer window to see the lock/unlock status.

    This type of toogle behavior was recently implemented in the Scene Tools Set 1 product by 3D Universe at the request of several users.  At first the PA didn't think making toogle buttons with changing icons was possible with DAZ script but Richard suggested using the toggle method and its associated pixmap property.  An update soon followed, see it in action here:  https://youtu.be/f7WR3EXhsrk

    Post edited by GaryH on
  • V3DigitimesV3Digitimes Posts: 3,150
    garyh.pub said:

    I have another suggestion to make this an even easier tool to use.  Put the lock/unlock tools in a tool bar and make them toggle buttons with a visual change in the icon between lock and unlock (like red and green as it is now).  This would cut the number of buttons needed in half and give an immediate, ever present, visual indication as to the lock state of the bones - no more having to open the large Pose mixer window to see the lock/unlock status.

    This type of toogle behavior was recently implemented in the Scene Tools Set 1 product by 3D Universe at the request of several users.  At first the PA didn't think making toogle buttons with changing icons was possible with DAZ script but Richard suggested using the toggle method and its associated pixmap property.  An update soon followed, see it in action here:  https://youtu.be/f7WR3EXhsrk

    Nice idea. There is a lot of lock (or unlock) so it would take a lot of room in the toolbar, I would have to see if something like a "subtoolbar" could work. Furthermore some body parts can be not locked or unlocked, for instance the "upper body" can be locked for all the bones except one hand for instance, or instead a couple of bones, which could make the status neither locked nor unlocked. I have to think about it.

  • GaryHGaryH Posts: 66

    Actually, just doing the most used as tool bar toggle buttons would be super useful.   In reality I use upper body, lower body, and feet the most.  So having those as toggles that show the lock status would be great.  I also imagine if all your scripts were made as toggles then users could create their own tool bars. 

  • V3DigitimesV3Digitimes Posts: 3,150
    garyh.pub said:

    Actually, just doing the most used as tool bar toggle buttons would be super useful.   In reality I use upper body, lower body, and feet the most.  So having those as toggles that show the lock status would be great.  I also imagine if all your scripts were made as toggles then users could create their own tool bars. 

    I'll have a look at this. I never scripted toggle buttons in toolbars, I don't know how to do this yet.

  • V3DigitimesV3Digitimes Posts: 3,150
    edited November 2019

    OK, I did not remembered it (more precisely I was not sure if I kept it or not) but, normally, the toolbar "Pose Mixer" already exists (if you installed the product in the "V3Digitimes" menu, the toolbar is created in the same time, but not activated). In order to activate it, you can use F3 to launch the "Customize Daz Studio Window", and in the Activities Pane, click on "Advanced", then on "Toolbars", then right click on "Pose Mixer" to Activate the toolbar. The issue is that the various elements all have the same icon (red or green) but are not labelled properly (since it was a test I was not sure to keep). This would require a patch to delete the previous toolbar and create a new clean one. I will have a look later on at what can be done but the base of the script already exists.

    Post edited by V3Digitimes on
  • V3DigitimesV3Digitimes Posts: 3,150

    Good news, bad news!

    The good news it that I managed to create a clean menu now (actually with two separate menu elements to hide or show the full menu, since the full menu is huge). A few things remain to be tested, such as why I am not able to re-dock the full menu properply after I undock it.

    The bad new is that when I tested it, I realised that, if you for instance lock the lower body and try to move the hand using the mouse then Daz Studio 4.12 (the lateset version I have but I cannot test other version) crashes. This is probably due to their new computation of movement (the new IK), I think Daz can probably patch it on their side. So for now I don't go further with the update, the main problem being to see with Daz how to handle this. I checked that the issue does not come from the pose mixer by locking manually the 3 rotations of the thigh and of the shin, and by moving the feet, it crashes immediately too. So this can happen to anybody, even not using Pose Mixer.

    Of course in the meantime, waiting for Daz update, you can still go on using the product if you use it as "lock and load a pose" so that you load partial poses from full poses. But it this case you must NOT forget to unlock all before you adjust your poses with the mouse. And save frequently.

  • dawnbladedawnblade Posts: 1,723

    Good news, bad news!

    The good news it that I managed to create a clean menu now (actually with two separate menu elements to hide or show the full menu, since the full menu is huge). A few things remain to be tested, such as why I am not able to re-dock the full menu properply after I undock it.

    The bad new is that when I tested it, I realised that, if you for instance lock the lower body and try to move the hand using the mouse then Daz Studio 4.12 (the lateset version I have but I cannot test other version) crashes. This is probably due to their new computation of movement (the new IK), I think Daz can probably patch it on their side. So for now I don't go further with the update, the main problem being to see with Daz how to handle this. I checked that the issue does not come from the pose mixer by locking manually the 3 rotations of the thigh and of the shin, and by moving the feet, it crashes immediately too. So this can happen to anybody, even not using Pose Mixer.

    Of course in the meantime, waiting for Daz update, you can still go on using the product if you use it as "lock and load a pose" so that you load partial poses from full poses. But it this case you must NOT forget to unlock all before you adjust your poses with the mouse. And save frequently.

    I hope I'm misreading your last paragraph: Are you saying that we can no longer move body parts while other parts are locked? That is the beauty of this tool! (Runs to computer to test...)

  • dawnbladedawnblade Posts: 1,723
    dawnblade said:

    Good news, bad news!

    The good news it that I managed to create a clean menu now (actually with two separate menu elements to hide or show the full menu, since the full menu is huge). A few things remain to be tested, such as why I am not able to re-dock the full menu properply after I undock it.

    The bad new is that when I tested it, I realised that, if you for instance lock the lower body and try to move the hand using the mouse then Daz Studio 4.12 (the lateset version I have but I cannot test other version) crashes. This is probably due to their new computation of movement (the new IK), I think Daz can probably patch it on their side. So for now I don't go further with the update, the main problem being to see with Daz how to handle this. I checked that the issue does not come from the pose mixer by locking manually the 3 rotations of the thigh and of the shin, and by moving the feet, it crashes immediately too. So this can happen to anybody, even not using Pose Mixer.

    Of course in the meantime, waiting for Daz update, you can still go on using the product if you use it as "lock and load a pose" so that you load partial poses from full poses. But it this case you must NOT forget to unlock all before you adjust your poses with the mouse. And save frequently.

    I hope I'm misreading your last paragraph: Are you saying that we can no longer move body parts while other parts are locked? That is the beauty of this tool! (Runs to computer to test...)

    Tested with DS 4.12.0.86 Pro Edition 64-bit (Win 10 Pro) by locking G8M upper body with this tool, then used mouse to move legs and feet. No issues. Tried to move upper body, didn't move as expected. Applied a partial lower body pose, moved legs and feet. No issues.

    Not sure what I missed, but glad it's working in those scenarios.

  • V3DigitimesV3Digitimes Posts: 3,150
    dawnblade said:
    dawnblade said:

    Good news, bad news!

    The good news it that I managed to create a clean menu now (actually with two separate menu elements to hide or show the full menu, since the full menu is huge). A few things remain to be tested, such as why I am not able to re-dock the full menu properply after I undock it.

    The bad new is that when I tested it, I realised that, if you for instance lock the lower body and try to move the hand using the mouse then Daz Studio 4.12 (the lateset version I have but I cannot test other version) crashes. This is probably due to their new computation of movement (the new IK), I think Daz can probably patch it on their side. So for now I don't go further with the update, the main problem being to see with Daz how to handle this. I checked that the issue does not come from the pose mixer by locking manually the 3 rotations of the thigh and of the shin, and by moving the feet, it crashes immediately too. So this can happen to anybody, even not using Pose Mixer.

    Of course in the meantime, waiting for Daz update, you can still go on using the product if you use it as "lock and load a pose" so that you load partial poses from full poses. But it this case you must NOT forget to unlock all before you adjust your poses with the mouse. And save frequently.

    I hope I'm misreading your last paragraph: Are you saying that we can no longer move body parts while other parts are locked? That is the beauty of this tool! (Runs to computer to test...)

    Tested with DS 4.12.0.86 Pro Edition 64-bit (Win 10 Pro) by locking G8M upper body with this tool, then used mouse to move legs and feet. No issues. Tried to move upper body, didn't move as expected. Applied a partial lower body pose, moved legs and feet. No issues.

    Not sure what I missed, but glad it's working in those scenarios.

    Yes you're right, if you lock upper body and use mouse to move legs there is indeed no issue, I agree. Applying partial poses is also perfectly fine. The issue happens to me when I try to move a hand or a leg with the unviersal tool while all its parents bones are locked. But for you it seems to work since you could try to move upper body with the mouse without crash. That's weird it may come from my installation or version then. If, for instance, I "lock left arm", and then I select the left hand and try to move it, then my Daz Studio crashes immediately. But I checked, I'm on another version of Daz Studio, not the same as yours, it may come from that too. That's why I'm waiting for some news from Daz, since, I checked this too, it does not come from my script but from the fact of locking bones, manually or not (I tested with a fresh scene where I locked bones "one by one", manually in the parameters pane, and once enough bones were locked this way, DS crashed when I moved the hands or feet). But it works "as it should" in most scenarios.

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