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I used PhilW's Realistic Seas, which I bought who-knows-when. I've used replicated oceansc before too.
You may know this already, but the ocean primitive in a replicator set to seamless will also work like the terrain. The cool part is that it works even when animated.
I agree. Unless you're trying to do a scholarly work or illustrating for National Geographic, artistic license is a plus!
Ancient Carrara theorists suggest that ancient software mentioned in these sacred texts are in fact extraterrestrial beings with highly advanced technologies who were misinterpreted as “Gods” by ancient modellers.
I've always been intrigued by the hanging gardens of Babylon since I was a little boy, dunno why.. but what if the hanging gardens where not about how awesome the gardens were but in fact a place where sacrificial offerings where given by hanging peoples in the gardens....
anyways @Diomede that is going to be awesome when done ... and also a Titanic image.. @lightofheaven wow... there is a webpage somewhere which actually goes through the whole scenario in real time from hitting the ice berg to sinking.. goes for hours!!... who would sit there and watch all that.... umm... yep... me!
great stuff... as usual .. 'Live Long and Boolean'
Thanks for the oceans tips.
Here is a metaball donkey. (this is the pure primitive view - no blob smoothing)
Here is a metaball donkey carrying packs (two cubes and a cylinder).
Here is a pack metaball donkey being led by a low res ancient guy (vertex model) on a roof.
Here are 100 pack metaball donkeys being led by low res ancient guys (vertex models) in a hanging garden.
Here are some more Lo Res folks to make the city feel lived in. Intended to be replicated in the distance. For those of you who have watched PhilW's advanced tutorials, this approach to city populations should look familar, but with an ancient twist.
Base Lo Res
Some variations.
epic @diomede ...
all I got to show is Georgio ... with metaball balloons, prolific use of Carrara hair and a discovery of Ancient Aliens!
Mostly camera work today. A lirtle shading. No lights yet lol
And yeah, I have my makeshift framing grid on. lol
Loving your rule of thirds guide!
I prefer to call it the guidelines of thirds.
i sees candy canes
You can probably see where I'm headed with this. I'm using the V4 Super Suit (or is it Body Suit?), and I am in the preliminary stages of painting it. I tried Carrara's 3D paint tool and it wasn't accurate enough for this stage. I may try it later. Right now, I'm using Affinity Photo and the exported UV map as my template.. So far it is just the bold colors and dark lines to define the shapes on the eagle. Next it will be the bold lines on the body of the suit. After that, I will try and paint in details and shading. This is the first time I have really gone all out and painted a clothing texture. Usually I prefer to use procesurals.
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I'm shooting for a night sceneon the ocean, so i have a replicated Carrara ocean and a moon light with realistic sky on. but i can't seem to get my ocean to look real. any tips?
Agreed.
Careful, it pecs! (pun intended)
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UB - Very nice, like the lightning/energy burst in your render behind your posed figure.
Selina - great idea for a wooded scene
Diomede - enjoying the progress of Captain Sunburn, Hanging Gardens of Babylon are great
Stezza - Super Sausage Dog is definately epic !!!! Georgia needs a good barber.
EP - love the Viking scene. I agree with Selina that beak does look sharp.
3drendero - nice progress with Anything Glows
LightofHeaven - looking forward to seeing those icebergs finished
Me - update on Catch those Critters.
Overall scene is now setup. I took the template for the van into PaintShopPro and added a custom paint job. Added the completed texture to the van. Posed the figures. Still to do dynamic hair on the critters.
Homage to Men In Black. "Due to budget cutbacks the MIB program has been abandoned, replaced with the cheapest contractors available."
Dynamic hair on critters done, also went crazy and added some metaballs as scouts for a UFO.
Final render
Can you post a screen shot? What about it doesn't look right to you?
@LightofHeaven: Try this and let me know if it helps. It adds whitecaps based on the altitude of the waves.
https://www.dropbox.com/s/718t7ua3w4sypnk/Water_scene_and_shader.zip?dl=0
sorry quick visit got rl issues that need attending visit tomorrow
here's a jack in the box after seeing the j i b thread.
not really epic = hands and key with philemeno's plug in = hair as spikes in box - face painted in carrara paint - it's pretty powerful I see now I know what to look for - cant tell by the face though :)
Thanks, EP, I'll have a look.
This is where I left off before dragging my nonexistent butt to bed at...ahem...5AM (that's how fun art is!). Now that I'm lookinh at pics of tfhs Titanic at night, it seems the water should be blackish and really shiny/reflective (ugh, how am i ever gonna lighdt that ship).
Working in a different scene, btw
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Not sure of the shading domains, but if there are separate ones for the lights, add a glow to them maybe.
Remember, if you have a reflective surface, it needs something to reflect. You may have better luck with Highlight and Shininess. The other thing to remember, is the images you see of the wreck if the Titanic are artist's conceptions.
Just a quickie using Realistic Seas.
Added a spotlight to light the boat, also added a bulb within the bridge structure to act as internal lighting.
Hairy Critter Carrara setup - still deciding if I will add to the scene.
Looks like a torture chamber !!!!!
Raw render
Postwork setup
After Postwork is done.
Super SteamPunker set-up. Uses the Space Hair but you need a close-up to do it justice, need to find a use for metaballs......
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