Star Wars Renders 2013 +

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Comments

  • kyoto kid said:
    kyoto kid said:

    ...again the point I am trying to make.  The level of AI needed to cope with and make adjustments to human randomness and spontaneity just isn't there yet.

    I see your point, I just honestly don't think the vehicles should be held to higher standards of safe driving than a human being.

    ...however that is one of the talking points of the concept's supporters, safer than letting descendants of simians control them.

    It will be, when the majority of vehicles are automated. Until then, it's just "not less safe than letting a human drive."

    kyoto kid said:
    kyoto kid said:

    So I don't see much of an improvement unless only autonomous vehicles are allowed on the road and that is highly unlikely to happen unless an entirely different socioeconomic model replaced the one we have so such vehicles would be accessible to all income levels. The delayed Tesla 3 is still at the upper end in price (35,000$) for most people. Now imagine a much more sophisticated vehicle which is going to cost even more to develop and produce.

    Your still going to see a majority of human guided cars on the road just due to economics.

    This'll happen eventually (hopefully quickly). The car used to be an upper class novelty (didn't work very well at all with the horse-drawn carriages, either).

    ...It won't be quick at all unless as I mentioned, there is a major change to the socioeconomic structure. The schlep working a warehouse job for 22$K a year will still be driving his old beater Ford  Fiesta to work.

    I don't know, most ten year old cars only go for a couple thousand bucks. I see no reason to believe self-driving cars will be different once they launch.

  • kyoto kidkyoto kid Posts: 41,054
    edited December 2017

    ...well there will be a lot of folks who won't be able to afford them and it will take more than a decade for costs of even "used" vehicles to come down to an affordable level for those on the low rung of the income ladder.  I see a lot of 10 year old cars going for 5 digit figures today, particularly those that had a higher initial sticker price (like autonomous ones will).  Those cars going for a couple thousand today are on the low end of the reliability scale and fixing them is expensive due to all the proprietary components and computerisation.

    Long gone are the days you could play "driveway mechanic" and fix most things yourself.

    Post edited by kyoto kid on
  • kyoto kid said:

    ...well there will be a lot of folks who won't be able to afford them and it will take more than a decade for costs of even "used" vehicles to come down to an affordable level for those on the low rung of the income ladder.  I see a lot of 10 year old cars going for 5 digit figures today, particularly those that had a higher initial sticker price (like autonomous ones will).

    What on earth are the prices like by you? I can get 2017 models for 10k. :\

    kyoto kid said:

    Those cars going for a couple thousand today are on the low end of the reliability scale and fixing them is expensive due to all the proprietary components and computerisation.

    Toyotas are still dirt cheap and reliable.

  • kyoto kidkyoto kid Posts: 41,054

    ...Portland.  A 2017 vehicle for 10K?  Maybe for a used Smart "pod" od similar clone that would get run over by one of those big jacked up diesel pickups or SUVs.

    However, lively as this discussion has become, I feel we've just slipped more than a tad off course here and may be in danger of straying into space we shouldn't enter.

  • I misspoke, it's 2016 that are all around 10k, the 2017 are more like 13-14k list price. I know now I should never move to Portland if I have to pay that much for something from 2007. devil

    I'd post Star Wars renders but everything I want to do is reallllllly spoilery.

  • kyoto kidkyoto kid Posts: 41,054

    ...the high prices are for cars that list in the 35$K - 45$K range which will most likely be the lowest price for a basic 4 place autonomous family sedan. A two person driverless "pod" with little to no cargo room will be less but still not down to where subcompacts are priced today just because of the development costs involved.

    Oh, and I'd avoid Portland more because of the ridiculous housing costs, narrow often congested streets, and hard to find parking.

  • ebergerlyebergerly Posts: 3,255
    edited December 2017

    I'll be interested to see the issues which occur when (and if) driverless vehicles become pervasive. There's already a lack of trust of them (with good reason). So just imagine when you start getting accidents due to stuff like equipment failure, or it just made a mistake because the road was covered with ice and slush and it got confused, or someone somehow hacked the system (it will happen), and so on. Then people will pull back, and there will be a movement against them. And the pendulum will swing. Just like internet technology. That pendulum is already starting to swing back. People are starting to realize the negative aspects. The incredible dangers from hacking, the dangers of being locked to our social media 24 hours a day, the dangers of instant gratification, and so on.  

    There is no perfect technology, as much as we want to wish it's all awesome. We love to think everything is awesome, but it isn't. Everything has good aspects and bad aspects. And we love to dismiss it as the older folks saying "get off my lawn" (we did that with our parents when I was a kid, and that's pretty much mandatory for every generation smiley). But the older folks already know that everything has good points and bad points, and we shouldn't ignore the bad points just because it's more fun to think it's awesome.

    Personally, I'm probably one of those people who, when I'm in a self-driving car, will be constantly stressed and worried that it will have a 3 second glitch going 70 mph and slam me into a guard rail and over a bridge. I can't imagine being able to sit back and relax.  

    Post edited by ebergerly on
  • ebergerlyebergerly Posts: 3,255
    edited December 2017

    By the way, am I the only one who misses the days when "awesome" actually meant something? smiley

    It was a word reserved for when you first saw the Grand Canyon. And it actually filled you with awe. Now it's a feel-good, throwaway word that is totally meaningless. It's like we're trying to force some sort of utopia into existence merely by saying everything is awesomesmiley

    Post edited by ebergerly on
  • ebergerlyebergerly Posts: 3,255

    Okay, well back to the subject at hand...

    Finally have a nice way to jump between Blender and Substance Painter, so I did some more tweaking of my Star Wars fighter thing I forget the name of. Here's a render of my first shot at some Substance painting, and then rendering in Blender. I'm thinking next step is to add some detail with the micro-displacement in Blender. And I realize for the hardcore Star Wars folks this isn't an exact replica of the fighter thing, cuz I really don't care about copying the movie. So sue me. smiley

     

    StarWars1.png
    960 x 540 - 3M
  • kyoto kidkyoto kid Posts: 41,054

    ...maybe a prototype?

  • Yeah there are different styles of TIE fighters even in the films. Same with X-wings and Star Destroyers. (Granted the latter are really just bigger, biggerer, and biggerest.)
  • FSMCDesignsFSMCDesigns Posts: 12,755
    edited December 2017
    ebergerly said:

    I'll be interested to see the issues which occur when (and if) driverless vehicles become pervasive. There's already a lack of trust of them (with good reason). So just imagine when you start getting accidents due to stuff like equipment failure, or it just made a mistake because the road was covered with ice and slush and it got confused, or someone somehow hacked the system (it will happen), and so on. Then people will pull back, and there will be a movement against them. And the pendulum will swing. Just like internet technology. That pendulum is already starting to swing back. People are starting to realize the negative aspects. The incredible dangers from hacking, the dangers of being locked to our social media 24 hours a day, the dangers of instant gratification, and so on.  

    There is no perfect technology, as much as we want to wish it's all awesome. We love to think everything is awesome, but it isn't. Everything has good aspects and bad aspects. And we love to dismiss it as the older folks saying "get off my lawn" (we did that with our parents when I was a kid, and that's pretty much mandatory for every generation smiley). But the older folks already know that everything has good points and bad points, and we shouldn't ignore the bad points just because it's more fun to think it's awesome.

    Personally, I'm probably one of those people who, when I'm in a self-driving car, will be constantly stressed and worried that it will have a 3 second glitch going 70 mph and slam me into a guard rail and over a bridge. I can't imagine being able to sit back and relax.  

    Same here.

    I'd post Star Wars renders but everything I want to do is reallllllly spoilery.

    I say go for it, LOL

    Anyhoo, here is one to get back on topic. DS, no postwork.

     

    attackrun.jpg
    1529 x 870 - 2M
    Post edited by Chohole on
  • kyoto kidkyoto kid Posts: 41,054

    ...nice.

  • tkdroberttkdrobert Posts: 3,543
    ebergerly said:

    I'll be interested to see the issues which occur when (and if) driverless vehicles become pervasive. There's already a lack of trust of them (with good reason). So just imagine when you start getting accidents due to stuff like equipment failure, or it just made a mistake because the road was covered with ice and slush and it got confused, or someone somehow hacked the system (it will happen), and so on. Then people will pull back, and there will be a movement against them. And the pendulum will swing. Just like internet technology. That pendulum is already starting to swing back. People are starting to realize the negative aspects. The incredible dangers from hacking, the dangers of being locked to our social media 24 hours a day, the dangers of instant gratification, and so on.  

    There is no perfect technology, as much as we want to wish it's all awesome. We love to think everything is awesome, but it isn't. Everything has good aspects and bad aspects. And we love to dismiss it as the older folks saying "get off my lawn" (we did that with our parents when I was a kid, and that's pretty much mandatory for every generation smiley). But the older folks already know that everything has good points and bad points, and we shouldn't ignore the bad points just because it's more fun to think it's awesome.

    Personally, I'm probably one of those people who, when I'm in a self-driving car, will be constantly stressed and worried that it will have a 3 second glitch going 70 mph and slam me into a guard rail and over a bridge. I can't imagine being able to sit back and relax.  

    Same here.

    I'd post Star Wars renders but everything I want to do is reallllllly spoilery.

    I say go for it, LOL

    Anyhoo, here is one to get back on topic. DS, no postwork.

     

    Good job.  I have a speader model but it’s not that detailed.

  • FSMCDesignsFSMCDesigns Posts: 12,755
    tkdrobert said:

    Good job.  I have a speader model but it’s not that detailed.

    Thanks. Say what you want about EA, but I really enjoy SW Battlefront and the models are amazing quality.

  • tkdroberttkdrobert Posts: 3,543
    tkdrobert said:

    Good job.  I have a speader model but it’s not that detailed.

    Thanks. Say what you want about EA, but I really enjoy SW Battlefront and the models are amazing quality.

    How do you use models from games?  I'm guessing you need expensive software other than DAZ?  I would love to use the models from Battlefront 1 that I have and Mass Effect.  Alas I don't have the software or knowledge.

  • FSMCDesignsFSMCDesigns Posts: 12,755
    tkdrobert said:
    tkdrobert said:

    Good job.  I have a speader model but it’s not that detailed.

    Thanks. Say what you want about EA, but I really enjoy SW Battlefront and the models are amazing quality.

    How do you use models from games?  I'm guessing you need expensive software other than DAZ?  I would love to use the models from Battlefront 1 that I have and Mass Effect.  Alas I don't have the software or knowledge.

    If you have the games, there is usually a developers tool used for modding that can extract the mesh and textures legally for personal use. .FBX format usually comes out rigged and then it can be posed in a few other apps (I use Max) and then imported into DS as an .OBJ

  • kyoto kidkyoto kid Posts: 41,054

    ...yeah not being into games does limit that ability. Once on the Cars and Bikes thread I saw a lovely 1960s GM "fishbowl" city bus.  Turned out it was extracted from GTA.  Also seen nice "real" aircraft which were extracted from X-Plane. To get RL models like these commercially will set you back 50$  - 100$ (or more) at sites like TS and CG Trader.

  • tkdroberttkdrobert Posts: 3,543
    tkdrobert said:
    tkdrobert said:

    Good job.  I have a speader model but it’s not that detailed.

    Thanks. Say what you want about EA, but I really enjoy SW Battlefront and the models are amazing quality.

    How do you use models from games?  I'm guessing you need expensive software other than DAZ?  I would love to use the models from Battlefront 1 that I have and Mass Effect.  Alas I don't have the software or knowledge.

    If you have the games, there is usually a developers tool used for modding that can extract the mesh and textures legally for personal use. .FBX format usually comes out rigged and then it can be posed in a few other apps (I use Max) and then imported into DS as an .OBJ

    I did find a speeder model that I was able to import into Bryce, then export to OBJ.  Problem with that is the OBJ now has like 100 material surfaces named Material1, Material1, etc.  Pain in the butt to convert the textures to IRAY beacuse you don't know what is what.  For example, it's hard to find the cockpit glass to convert to IRAY glass.  The model I got from VanishingPoint is ok, but not completely accurate.  I'm going to try a render using the OBJ speeder.

  • kyoto kidkyoto kid Posts: 41,054

    ..had that happen with a 3DS bus model I converted to .obj in Hexagon..

  • FSMCDesignsFSMCDesigns Posts: 12,755
    tkdrobert said:
    tkdrobert said:
    tkdrobert said:

    Good job.  I have a speader model but it’s not that detailed.

    Thanks. Say what you want about EA, but I really enjoy SW Battlefront and the models are amazing quality.

    How do you use models from games?  I'm guessing you need expensive software other than DAZ?  I would love to use the models from Battlefront 1 that I have and Mass Effect.  Alas I don't have the software or knowledge.

    If you have the games, there is usually a developers tool used for modding that can extract the mesh and textures legally for personal use. .FBX format usually comes out rigged and then it can be posed in a few other apps (I use Max) and then imported into DS as an .OBJ

    I did find a speeder model that I was able to import into Bryce, then export to OBJ.  Problem with that is the OBJ now has like 100 material surfaces named Material1, Material1, etc.  Pain in the butt to convert the textures to IRAY beacuse you don't know what is what.  For example, it's hard to find the cockpit glass to convert to IRAY glass.  The model I got from VanishingPoint is ok, but not completely accurate.  I'm going to try a render using the OBJ speeder.

    yeah, I run into models with those types and amount of material zones often. It can be a pain assigning shaders to them all, but once done I save it for future use. I find the task of doing it not any harder than modeling an object and assigning UVmapping. If you have the ability invest in other apps for specific tool needs. I use carrara often for importing and posing .FBX files. I use Ultimate Unwrap 3D for most file conversions, creating new material zones, UVMapping, simple mesh mods, etc.

    best way to assign shaders to material zones. Load the object into DS, go to the Surfacing/rendering tab. turn on IRAY preview and when you slect a material zone, it will highlight the area on the model covered by that material. Then select the textures or shaders you want and move on to the next. makes it pretty easy.

    kyoto kid said:

    ...yeah not being into games does limit that ability. Once on the Cars and Bikes thread I saw a lovely 1960s GM "fishbowl" city bus.  Turned out it was extracted from GTA.  Also seen nice "real" aircraft which were extracted from X-Plane. To get RL models like these commercially will set you back 50$  - 100$ (or more) at sites like TS and CG Trader.

    True. I have been a gamer and modding games since the late 80's. Due the amount of games I own I have a fairly large collection of mesh items I can use for personal use.

  • tkdroberttkdrobert Posts: 3,543
    tkdrobert said:
    tkdrobert said:
    tkdrobert said:

    Good job.  I have a speader model but it’s not that detailed.

    Thanks. Say what you want about EA, but I really enjoy SW Battlefront and the models are amazing quality.

    How do you use models from games?  I'm guessing you need expensive software other than DAZ?  I would love to use the models from Battlefront 1 that I have and Mass Effect.  Alas I don't have the software or knowledge.

    If you have the games, there is usually a developers tool used for modding that can extract the mesh and textures legally for personal use. .FBX format usually comes out rigged and then it can be posed in a few other apps (I use Max) and then imported into DS as an .OBJ

    I did find a speeder model that I was able to import into Bryce, then export to OBJ.  Problem with that is the OBJ now has like 100 material surfaces named Material1, Material1, etc.  Pain in the butt to convert the textures to IRAY beacuse you don't know what is what.  For example, it's hard to find the cockpit glass to convert to IRAY glass.  The model I got from VanishingPoint is ok, but not completely accurate.  I'm going to try a render using the OBJ speeder.

    yeah, I run into models with those types and amount of material zones often. It can be a pain assigning shaders to them all, but once done I save it for future use. I find the task of doing it not any harder than modeling an object and assigning UVmapping. If you have the ability invest in other apps for specific tool needs. I use carrara often for importing and posing .FBX files. I use Ultimate Unwrap 3D for most file conversions, creating new material zones, UVMapping, simple mesh mods, etc.

    best way to assign shaders to material zones. Load the object into DS, go to the Surfacing/rendering tab. turn on IRAY preview and when you slect a material zone, it will highlight the area on the model covered by that material. Then select the textures or shaders you want and move on to the next. makes it pretty easy.

    kyoto kid said:

    ...yeah not being into games does limit that ability. Once on the Cars and Bikes thread I saw a lovely 1960s GM "fishbowl" city bus.  Turned out it was extracted from GTA.  Also seen nice "real" aircraft which were extracted from X-Plane. To get RL models like these commercially will set you back 50$  - 100$ (or more) at sites like TS and CG Trader.

    True. I have been a gamer and modding games since the late 80's. Due the amount of games I own I have a fairly large collection of mesh items I can use for personal use.

    Thnks for the tip,

  • tkdroberttkdrobert Posts: 3,543

    OK here is my attempted.  One is detailed one has been filtered for a more  painted look.  Best I can do with what I have.

    Battle of Hoth 2.png
    2750 x 2200 - 5M
    Battle of Hoth 2.png
    2750 x 2200 - 5M
  • kyoto kidkyoto kid Posts: 41,054
    edited December 2017

    ...yeah just not into games very much as too many are the "shoot/slice/beat em up" or "dungeon crawl" variety for me, gets boring quick.  Sim games like X-Plane and Gran Tourismo are about the only kind I like  but to really get the best performance and experience you also need the proper control interfaces and those can be expensive just by themselves (and for GT you need a Playstation).

    Post edited by kyoto kid on
  • FSMCDesignsFSMCDesigns Posts: 12,755
    tkdrobert said:

    OK here is my attempted.  One is detailed one has been filtered for a more  painted look.  Best I can do with what I have.

    Cool, if those are the VP ones, they don't look too bad at all. Might try playing with the camera angles and distances for a more dramatic look.

  • tkdroberttkdrobert Posts: 3,543

    They are not from VP.

  • tkdroberttkdrobert Posts: 3,543

    I finally figured out how to tilt/rotate the camera the way I wanted LOL.  I'll experiment a little.

  • tkdroberttkdrobert Posts: 3,543
    edited December 2017

    Better?  Yes? No?

    Battle of Hoth III by tkdrobert

    Post edited by Chohole on
  • Much better.

  • kyoto kidkyoto kid Posts: 41,054

    ...indeed.

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