Star Wars Renders 2013 +

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  • FSMCDesignsFSMCDesigns Posts: 12,755

    very much better, nice work!

  • tkdroberttkdrobert Posts: 3,549

    Thank you.

  • 3dOutlaw3dOutlaw Posts: 2,471

    Just saw the new movie, enjoyed it!  Saw this thread!  Only have done one Star wars render I can recall...in Carrara a while ago, for a contest.  Always wished they continued with that software.  It was a good one!  From the cockpit of an airspeeder on Hoth. (click for bigger)

  • FSMCDesignsFSMCDesigns Posts: 12,755
    edited January 2018

    Nice one 3doutlaw!

    Since we on the Hoth battle bandwagon, I figure one more won't hurt. Really liked the lighting in this one. DS and only a very small bit of post.

     

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    Post edited by Chohole on
  • tkdroberttkdrobert Posts: 3,549

    Great pic guys, you both humble and inspire me.

  • kyoto kidkyoto kid Posts: 41,058
    edited December 2017

    ...FSMCDesigns, that almost looks like a production shot from the film.

    3D Outlaw, Nice scene (like the generator in the foreground).  Carrara is still alive and kicking though yeah, not getting much love.

    I'm pleased Hexagon is finally getting some attention.  I'll be able to get a lot more into modelling with it being more stable, particularly when it goes 64 bit.  (finally get my 70$ worth (what I paid for it a time long ago in an MM sale far away).

    Post edited by kyoto kid on
  • Sven DullahSven Dullah Posts: 7,621

    Some nice renders here! But as a 3DL user I'm kind of surprised that noone seems to use motion blur for their action shots. I know there are Iray motionblur products in the store. I asked the same question in the Show us your Iray renders thread and got the answer that it's not necessary. Well it's a matter of taste of course, but still baffled over the absence of motion blur in particularly fight scenes, gymnastics and SF renders. Enlighten me! Is it not working properly? Long rendertimes or what?

  • Enlighten me!

    The only Iray motion blur product is not actually motion blur but rather stacked images. So motion blur has to be done in post.

  • Sven DullahSven Dullah Posts: 7,621

    Enlighten me!

    The only Iray motion blur product is not actually motion blur but rather stacked images. So motion blur has to be done in post.

    Ok so that explains it then, thanks! Kind of strange that nobody's come up with a working mb for Iray.

  • ebergerlyebergerly Posts: 3,255

    Yeah, I tend to agree that without motion blur any images with high speed stuff tends to look kind of uninteresting. In fact the other day I was looking at doing motion blur for the Star Wars fighter thing I made, and it's really pretty easy in any post production software. And fast.    

  • Sven DullahSven Dullah Posts: 7,621
    ebergerly said:

    Yeah, I tend to agree that without motion blur any images with high speed stuff tends to look kind of uninteresting. In fact the other day I was looking at doing motion blur for the Star Wars fighter thing I made, and it's really pretty easy in any post production software. And fast.    

    Even if you're doing animation?

  • ebergerly said:

    Yeah, I tend to agree that without motion blur any images with high speed stuff tends to look kind of uninteresting. In fact the other day I was looking at doing motion blur for the Star Wars fighter thing I made, and it's really pretty easy in any post production software. And fast.    

    Even if you're doing animation?

    Animation without motion blur looks weirdly surreal.

  • ebergerlyebergerly Posts: 3,255

    Here's a motion blur I did with a Blender render/composite. Pretty easy to do, or you can take the right render pass and do it in Nuke or whatever. 

    I'm not real happy with the result, it doesn't look quite right (like it's not going forward or something), but I didn't play with the settings or anything. 

    Blur.PNG
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  • Sven DullahSven Dullah Posts: 7,621
    ebergerly said:

    Yeah, I tend to agree that without motion blur any images with high speed stuff tends to look kind of uninteresting. In fact the other day I was looking at doing motion blur for the Star Wars fighter thing I made, and it's really pretty easy in any post production software. And fast.    

    Even if you're doing animation?

    Animation without motion blur looks weirdly surreal.

    Yes I ment it's pretty easy to fix a still but it might get more complicated to post process an animation. Depending on the software of course:)

  • ebergerlyebergerly Posts: 3,255

    If anyone's interested in the node setup for doing a simple motion blur in Blender, here's what I used. Personally I'd like it a bit more stylized, but I guess it's a start. 

    Blender Blur.PNG
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  • Sven DullahSven Dullah Posts: 7,621
    ebergerly said:

    Here's a motion blur I did with a Blender render/composite. Pretty easy to do, or you can take the right render pass and do it in Nuke or whatever. 

    I'm not real happy with the result, it doesn't look quite right (like it's not going forward or something), but I didn't play with the settings or anything. 

    Well it definitely gives you a sense of motion, right?

  • ebergerlyebergerly Posts: 3,255

    Yes I ment it's pretty easy to fix a still but it might get more complicated to post process an animation. Depending on the software of course:)

    Actually, in Blender at least, it's pretty much the same. You just set up your compositing nodes and it automatically calculates each frame in the animation and applies motion blur. It also has a built-in blur, but I think doing it in the compositing phase is much better, cuz you can change stuff on the fly after you're rendered it. 

     

  • Sven DullahSven Dullah Posts: 7,621
    ebergerly said:

    Yes I ment it's pretty easy to fix a still but it might get more complicated to post process an animation. Depending on the software of course:)

    Actually, in Blender at least, it's pretty much the same. You just set up your compositing nodes and it automatically calculates each frame in the animation and applies motion blur. It also has a built-in blur, but I think doing it in the compositing phase is much better, cuz you can change stuff on the fly after you're rendered it.

    Thanks for that piece of info, I will look into Blender any year now:)

  • kyoto kidkyoto kid Posts: 41,058

    ...when they "civilise" the UI.

  • ebergerlyebergerly Posts: 3,255
    kyoto kid said:

    ...when they "civilise" the UI.

    I realize you'll never change your mind... smiley.... but it's called "Blender Sensei". Some guys went thru and re-did most of the UI to make it far more intuitive and easy to use. It's a free add-on. With a lot of tutorial videos available. 

  • ebergerlyebergerly Posts: 3,255
    edited December 2017

    Okay, here's something that's almost exactly what I had in mind for awesome motion blur on a Star Wars flying thingy. My problem was my speed between frames was too slow. Used the exact same node setup in Blender and just tweaked the "Blur" value down a bit and increased the "Samples" to get a smoother blur. Now you're talkin'.... smiley

    By the way, IMO there should be a law that all single-frame renders of fast flying things should have motion blur like this. smiley

    It makes a huge difference, IMO. 

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    Post edited by ebergerly on
  • My version of Captain Phasma .. using the fantastic items released by Rduda !

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  • Sven DullahSven Dullah Posts: 7,621
    ebergerly said:

    Okay, here's something that's almost exactly what I had in mind for awesome motion blur on a Star Wars flying thingy. My problem was my speed between frames was too slow. Used the exact same node setup in Blender and just tweaked the "Blur" value down a bit and increased the "Samples" to get a smoother blur. Now you're talkin'.... smiley

    By the way, IMO there should be a law that all single-frame renders of fast flying things should have motion blur like this. smiley

    It makes a huge difference, IMO. 

    I like thatsmiley

  • kyoto kidkyoto kid Posts: 41,058
    edited December 2017
    ebergerly said:

    Okay, here's something that's almost exactly what I had in mind for awesome motion blur on a Star Wars flying thingy. My problem was my speed between frames was too slow. Used the exact same node setup in Blender and just tweaked the "Blur" value down a bit and increased the "Samples" to get a smoother blur. Now you're talkin'.... smiley

    By the way, IMO there should be a law that all single-frame renders of fast flying things should have motion blur like this. smiley

    It makes a huge difference, IMO. 

    ...looks good but I don't agree that all fast moving objects should be blurred.  I was involved in photography (back when you had this stuff you put in a camera called "film").  A good part of my work was high speed action shots which included airshows.  "Freezing" two USAF Thunderbird F-16s at the moment they pass within mere feet of each other at a combined closing speed of 1,200mph, or the transonic shockwave that forms at the middle of a fighter jet making a show pass at just below Mach 1 can also be quite dramatic.  Also motion blur takes longer to render particularly if using UE.  My longest 3DL render time (using UE) was 16.5 hours to create the motion blur in the scene below: (warning: not a SW pic but still film related...loosely).

     

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    Post edited by kyoto kid on
  • ebergerlyebergerly Posts: 3,255

    Wow, that motorcycle image is all kinds of awesome. And nobody can tell you it doesn't add a lot of oomph to the image. And you're right, I think the background blur is gooder than the object blur. I just couldn't figure  how to do it to the HDR. 

    And I'm not familiar with this "film" you speak of. 

  • kyoto kidkyoto kid Posts: 41,058
    edited December 2017

    ...ahh those were the days.  Kodachrome, Ektacrhome, Tri-X Pan.  Yeah, you wanted your shots to count as once you clicked that shutter that was it, there was no way you could reuse that frame like you can with digital imaging.  Yeah, there were times I went through film like water with a motor drive to "frame" that perfect shot when photographing fast moving objects, however the I felt the "permanence" of an image brued on film and the cost made me a better photographer.

    For the HDRI I simply rotated the dome slightly each frame.  as well as the tyres of the motorcycle and the character's hair.  I had to add blur to the the chain and rear sprocket (as those were static) in Gimp.

    Post edited by kyoto kid on
  • tkdroberttkdrobert Posts: 3,549

    I love airshows!

  • FSMCDesignsFSMCDesigns Posts: 12,755

    My version of Captain Phasma .. using the fantastic items released by Rduda !

    Pretty cool! yes

  • kyoto kidkyoto kid Posts: 41,058
    edited December 2017

    ...thats where I first experienced flying.  Back in the 60s through 70s they had an airshow in at the main airport in Milwaukee WI every summer.  Originally it was held in late August but in '69 they they moved it to July to coincide with Summerfest.

    The flight itself was back in the mid 60s and was a 30 min or so scenic flight around the city on an original 1920s Ford Stout (Tri Motor). Cost me 5$ (was flush that summer from my lawn mowing job).

    When I was in my early college years I got to experince first hand what aerobatic pilots did when I took an aerobatic ride in a vintage open cockpit Great Lakes biplane at a local "fly in" at the Stevens Point airport.  We went through an entire airshow routine including hammerheqads, rolls loops snaps, and even an Inverted Cuban 8 where we were pulling negative instead of positive Gs (the only thing above me was the upper wing and the only thing that kept me in the plane was a very sturdy five point harness that was pulled very tight before we took off). It was a total blast.

    After that, amusement parks lost their thrill, save for big roller coasters.

    The coolest one I went to was Abbotsford Canada during Expo 86. It was the first time Soviet aricraft (the Antonov 124 "C5-ski" and the odd STOL AN 174) appeard at a North American airshow. The SR71 was there and put on a demo, the Concorde performed several earsplitting flybys, and there were  six precision military jet teams from around the world. it was also where I got what I consider my best photo, one of an F-4 nudging Mach 1 with the transonic shock wave quite visible even against a sloudy sky.  Three years later the largest plane in the world, the 6 engine Antonov 225 made an appearance and did flight demonstrations.

    Post edited by kyoto kid on
  • tkdrobert said:
    tkdrobert said:

    Good job.  I have a speader model but it’s not that detailed.

    Thanks. Say what you want about EA, but I really enjoy SW Battlefront and the models are amazing quality.

    How do you use models from games?  I'm guessing you need expensive software other than DAZ?  I would love to use the models from Battlefront 1 that I have and Mass Effect.  Alas I don't have the software or knowledge.

    If you have the games, there is usually a developers tool used for modding that can extract the mesh and textures legally for personal use. .FBX format usually comes out rigged and then it can be posed in a few other apps (I use Max) and then imported into DS as an .OBJ

    Hey, I was just wondering what's your process once you have the model extracted from the game?

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