Star Trek Builders Unite 8: THE REBOOT

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  • genejokegenejoke Posts: 129
    edited July 2021

    bridge 6 is the defiant bridge, theres a texture set on the vanishing point website.

    Yamoto is galaxy class bridge from star trek generations

    8 is the tv show version of the galaxy class bridge

    5 looks like the enterprise e bridge

    16 is the discovery bridge

    17 is the shenzou 

     

     

    Post edited by genejoke on
  • DodgerDodger Posts: 304
    edited July 2021

    Here are the other four. They're untextured completely. Two of them are, thus, identical since it's the textures that distinguish a TMP admiral from a regular officer.

    Also the lapel on the centre one, the officer STII-VI uniform, is currently not attached, because I am going to make it a posable lapel because why not?

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    Post edited by Dodger on
  • randym77randym77 Posts: 276

    genejoke said:

    bridge 6 is the defiant bridge, theres a texture set on the vanishing point website.

    Yamoto is galaxy class bridge from star trek generations

    8 is the tv show version of the galaxy class bridge

    5 looks like the enterprise e bridge

    16 is the discovery bridge

    17 is the shenzou

    Thanks!

    There are some nice freebies at Vanishing Point, though it's not always easy to find them. I was halfway through re-texturing Bridge 4 before I realized there was already a Voyager texture set for it at VP. laugh

  • randym77randym77 Posts: 276

    Dodger said:

    Here are the other four. They're untextured completely. Two of them are, thus, identical since it's the textures that distinguish a TMP admiral from a regular officer.

    Also the lapel on the centre one, the officer STII-VI uniform, is currently not attached, because I am going to make it a posable lapel because why not?

     

     

    Very nice! The Wrath of Khan uniforms might be the most difficult to model, with the flap and the intricate rank insignia. 

    Though Discovery gets my vote for PITA textures.

     

  • genejokegenejoke Posts: 129

    randym77 said:

    genejoke said:

    bridge 6 is the defiant bridge, theres a texture set on the vanishing point website.

    Yamoto is galaxy class bridge from star trek generations

    8 is the tv show version of the galaxy class bridge

    5 looks like the enterprise e bridge

    16 is the discovery bridge

    17 is the shenzou

    Thanks!

    There are some nice freebies at Vanishing Point, though it's not always easy to find them. I was halfway through re-texturing Bridge 4 before I realized there was already a Voyager texture set for it at VP. laugh

    The starship bridges are currently on sale over at rendo...  Am I allowed to say that here? apologies if not.

    Also

    10 appears hlingon

    11 appears romulan

     

  • randym77randym77 Posts: 276

    genejoke said:

    The starship bridges are currently on sale over at rendo...  Am I allowed to say that here? apologies if not.

    Also

    10 appears hlingon

    11 appears romulan

    Heh. That's why I was asking. It's a 24 hour flash sale. Ends tonight, midnight central time.

    Though they have such frequent sales at Rosity, there's always another chance.

    Bridge 12 comes with optional Mirror Universe textures, which is kind of cool.

     

  • DodgerDodger Posts: 304
    edited July 2021

    randym77 said:

    Very nice! The Wrath of Khan uniforms might be the most difficult to model, with the flap and the intricate rank insignia. 

    Though Discovery gets my vote for PITA textures.

    I mean, it wasn't that hard. I modelled all these yesterday. I think the green wrap shirt was the hardest to model, actually, because not only is it asymmetric but because it spirals all around itself on the bottom bit.

    The Disco textures don't seem to be that bad. At least, not compared to the Kelvin timeline textures, like I've mocked up on the one TOS shirt. Even then, it's pretty easy to pattern repeat the insignia -- but they're even less forgiving than chainmaille when it comes to wrapping around a bent limb, as you can see in this detail. Though it's true that the "at ease" pose is unusually extreme in Poser and D|S what with the T-pose being the most common default (and that's true because we're all ALL too lazy to rig 16 hand joints at a 45 degree angle down, ugh! They're bad enough when 13 of them align with the X axis!)

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    Post edited by Dodger on
  • randym77randym77 Posts: 276

    Hmmm, I see your point. Nice combadge, though.

    The Disco uniform textures were a pain for me because of all those stripes around the top of the shoulder and down the sides. And all the little chevron insignia on those panels on the tunic and pants that are supposed to be sort of lined up. I heard production on show was delayed, because making the uniforms was such a pain.

    I didn't realize the wrap on the wrap shirt was modeled. That sounds pretty cool.

     

  • DodgerDodger Posts: 304
    edited July 2021

    Oh absolutely! I never skimp!

     

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    Post edited by Dodger on
  • randym77randym77 Posts: 276

    Dodger said:

    Oh absolutely! I never skimp!

    That looks amazing!

  • DodgerDodger Posts: 304
    edited July 2021

    For the record (and for my records): The colour of a "The Cage" command shirt is #9D804B                 -- I went through scene after scene, blurring, sampling, and calculating the phi average of those values.

    Post edited by Dodger on
  • DodgerDodger Posts: 304
    edited July 2021

    I have #9D7E1B                 as the average colour for the 2009 Kelvin type A command uniform shirt, averaged from 12 stills and/or photos of props. Of course, that's a vareigated colour in reality because of the pattern, but that's the average.

    Post edited by Dodger on
  • TheCastellanTheCastellan Posts: 709

    Please tell me there is a California Class model, and a Freedom Class Model (the USS Franklin from ST Beyond), in obj form.

  • randym77randym77 Posts: 276
    edited July 2021

    TheCastellan said:

    Please tell me there is a California Class model, and a Freedom Class Model (the USS Franklin from ST Beyond), in obj form.

    There's one at Sketchfab. Not sure how good it is; it's labeled as low-poly. It is in OBJ format, however.

    https://sketchfab.com/3d-models/uss-franklin-c0b4e52abf0f4db6afa35a1cf9fb5c34

    If you don't have an account, you'll have to make one to download stuff.

    There's a Cerritos model there as well:

    https://sketchfab.com/3d-models/star-trek-uss-cerritos-lower-decks-449c50833e60473990c73432029d7e86

    It's in FBX format. Poser is hit or miss with FBX; perhaps DAZ is better? I often use Blender to convert formats. I don't actually know how to use Blender, I just open models, then save them in the format I want.

    Post edited by randym77 on
  • DodgerDodger Posts: 304

    While I know it was "supposed to be" green, since it didn't show that way on screen:  Averaging out 12 screen caps of TOS regular issue command gold shirts yields this colour: #A58946                

     

  • DodgerDodger Posts: 304

    For the wrap shirt with the sleeve stripes and the gold piping on the seam and the black undershirt/layer, I am getting #686B36                  

  • DodgerDodger Posts: 304

    Also to note, officially according to the costume designer, the Discovery command gold Constitution Class uniforms are Pantone 6-0948 TPX Harvest Gold, which is #B48834                   , but doing my averaging thing I get #C98617                which is a lot brighter.

    I suppose since I have a baseline, I couldtake the difference of these two, #15021D             , and apply it back to the other colours to get what they "really" were, before translation to film.

    The problem is that then things don't look "right"  to us. Like for instance, the "gold" shirts were a green colour that looked gold when filmed and they didn't want to spend the money to completely redo the wardrobe so they just rolled with it. If I take the above #A58946                 TOS gold as it appears on the screen, and then I apply #15021D              to it in difference mode to get back the "pre-film" colour as one would do with the two golds in the first line of this comment, which would take my screen average back to the Pantone 6-0948 TPX Harvest Gold, it actually gives me #908729                  , which is surprisingly visually close to the wrap shirt (#686B36              ) which appeared to the costume designers eyes, before the stage lights, to match the other shirts-which-would-come-to-be-called-gold.

    I think I just did colour TV archaeology.

  • DodgerDodger Posts: 304

    TheCastellan said:

    Please tell me there is a California Class model, and a Freedom Class Model (the USS Franklin from ST Beyond), in obj form.

    You know, if you find what you want and it's not in OBJ form you can always convert it to OBJ form...

  • RedfernRedfern Posts: 1,602

    Ah, yes, the infamous "Avocado (green/gold) debate" has repeatedly escalated into flame wars that decimated many a forum! cheeky

  • blutobluto Posts: 838
    Hey Bill did you ever get a chance to play with those Doctor who models that I sent you and if so what did you think PM me please
  • RedfernRedfern Posts: 1,602
    edited July 2021

    Something about those infernal files seems cursed.  Not only could I not import them into Poser without crashing, just trying to respond to your question initially resulted in a 503 "bad gateway" error.

    Post edited by Redfern on
  • blutobluto Posts: 838
    Let me know if you want to try again at some point in the future might have been some issues I was having with my computer that have been sorted out now
  • Just some misc USS Enterprise Crewmen. I even threw in the Android from Star Trek Into Darkness Android-0718.

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  • Oh and since I mentioned Star Trek Into Darkness. Here's Admiral Alexander Marcus for G8.1.

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  • LynnInDenverLynnInDenver Posts: 147

    Redfern said:

    Ah, yes, the infamous "Avocado (green/gold) debate" has repeatedly escalated into flame wars that decimated many a forum! cheeky

    Just like building a scale model... do you paint it like it appeared on the screen, or how the studio model actually looked? I see the uniform being the same way... use a fabric that looks like it looked on screen, or a fabric of the color it actually was? If it comes into flame wars, then there's people who need to get a life and let people do it the way they want. :)

  • RedfernRedfern Posts: 1,602

    If I depicted stuff as it appeared on my TV, everything would be green and/or purple as the color balance is totally &^%$ed! wink

    Nah, my set is fine.  I just saw the absurdist loophole in that otherwise reasonable argument.

  • Setting up the materials properly is still a Work in Progress but I set up Klingons as well.

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  • DodgerDodger Posts: 304

    For the STII-VI uniforms, I'm getting #80161f (                )

  • randym77randym77 Posts: 276
    edited July 2021

    Even though command green was really command gold, I prefer gold. The TOS uniforms at ShareCG are green, and I changed them to gold.

    It's not only the color they looked on screen, it's the color that was used in other series: AOS, TNG, etc. If they were green, the VOY uniforms should have looked like this:

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    The question that really drives me crazy is what color was Voyager? The model was painted something called dock blue, and was really blue. But they adjusted the color in post-production, so it looked more battleship gray. But when we see in landed on the surface of a planet, it looks white.

     

    Post edited by randym77 on
  • Catherine3678abCatherine3678ab Posts: 8,337

    https://ca.startrek.com/article/shirts-and-skins-in-tos

    And why the subtle shade of avocado green looks gold has to do with the film that was used.

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