Star Trek Builders Unite 8: THE REBOOT

1333436383963

Comments

  • Dodger said:

    Here are the other four. They're untextured completely. Two of them are, thus, identical since it's the textures that distinguish a TMP admiral from a regular officer.

    Also the lapel on the centre one, the officer STII-VI uniform, is currently not attached, because I am going to make it a posable lapel because why not?

    Awesome! 

  • DodgerDodger Posts: 304
    edited July 2021

    OK, "Human for the 3D&D Klingon" is up now. Ten full outfits and a human CR2. And some crap hair. Oh, and that pose that's always used in the "this is what all the star trek uniforms look like and I'm obsessive compulsive so I have to draw every one that ever was imagined" pictures you see.

    https://sharecg.com/v/97958/view/11/Poser/Human-for-the-3DD-Klingon

     

    HumanD1.png
    600 x 600 - 397K
    HumanD2.png
    600 x 600 - 362K
    HumanD3.png
    600 x 600 - 488K
    Post edited by Dodger on
  • randym77randym77 Posts: 276

    Wow, thank you! They look amazing!

  • blutobluto Posts: 838
    edited July 2021
    Female klingon for Genesis 3 , We will also be working on a variation of this for Genesis 8
    received_2835677949987940.jpeg
    700 x 910 - 23K
    received_227709095738924.jpeg
    700 x 910 - 22K
    received_1111215582707609.jpeg
    700 x 910 - 51K
    received_850170782254178.jpeg
    700 x 910 - 29K
    Post edited by bluto on
  • DodgerDodger Posts: 304

    I have a secret nerdy hope that if Star Trek: Strange New Worlds has Kor appear, he be played by James Callis just to see how many people get the joke.

  • genejokegenejoke Posts: 129

    Dodger said:

    I have a secret nerdy hope that if Star Trek: Strange New Worlds has Kor appear, he be played by James Callis just to see how many people get the joke.

    That's an amazing idea.

  • DodgerDodger Posts: 304
    edited July 2021

    I've uploaded a $5 set of 50 poses for my klingon to ShareCG. Not free but cheap. 10¢ a pose should get some lobes tingling. It's pending approval up!

    Post edited by Dodger on
  • randym77randym77 Posts: 276

    Is there a Voyager-era desktop computer prop available anywhere?

    It's kind of hilariously clunky by today's standards. laugh

     

     

    Trek-Voyager-Basics2-02.jpg
    740 x 561 - 77K
  • RedfernRedfern Posts: 1,602
    edited July 2021

    @Dodger

    Your "Ajax Spaceman" is a kitschy lil' item.  Really hearkens to the Buck Rogers strips.  Forgive me for "Frankensteining" the head of Michael 3 onto the assembly.  I have a particular "face pose" I call "Hammer Horror Hero" that has a chiseled look I rather like.  I think I'll call this guy "Ace Neutron".

    Ajax-Spaceman-J-1.jpg
    400 x 800 - 26K
    Post edited by Redfern on
  • DodgerDodger Posts: 304

    Ace?

    I'll smoke him a kipper! He'll be back for breakfast!

  • RedfernRedfern Posts: 1,602

    Dodger said:

    Ace?

    I'll smoke him a kipper! He'll be back for breakfast!

    Other that relating to Brit dietray preferences, that one went right over my head.

  • 3dLux3dLux Posts: 1,231

    And providing more context:  https://reddwarf.fandom.com/wiki/Ace_Rimmer

  • RedfernRedfern Posts: 1,602
    edited August 2021

    To borrow a term Rimmer used that has stuck with me throughout the tears, "I look like a complete and utter tit!"  I should have remembered that scene as I love that series.

    For "shiggles" I Googled "Ace Neutron" to see it that was an existing IP, like a comic book character.  The bulk of the returns I got were for "Ace Ventura" or "Jimmy Neutron" with a scattering of "'Ace' Rimmer" from "Red Dwarf".

    And here's yoyr PlayMobile-Suit-B with a quasi "Space: 1999" color scheme.

    PlayMobile-Suit-B-J-1.jpg
    400 x 800 - 33K
    Post edited by Redfern on
  • DodgerDodger Posts: 304

    Damn that was fast.

  • RedfernRedfern Posts: 1,602

    Tweaking the color scheme isn't hard, but "rolling back" the SuperFly based "materials" to something more FireFly firendly (I'm still chugging along with Poser Pro 2014) took a bit longer.

  • DodgerDodger Posts: 304

    Hm. What happens wrong in Firefly? They're all PoserSurface materials. 

  • RedfernRedfern Posts: 1,602
    edited August 2021

    Please, don't stress yourself trying to change your workflow (you worry about enough things as it is and I fear you'll induce a stroke).  I suspect the majority of people still using Poser have upgraded to 11 or 12.  I DON'T expect anyone to make stuff backwards compatible..  Frankly, I'm just grateful anybody is bothering to make stuff for Poser at all.

    But I'm used to tweaking materials anyway, regardless of the product or vendor.  I may want a skin tone to be paler, darker or simply "richer".  I may like a clothing item to look more like denim rather than cordoroy.  That's just part of my personal workflow, so this is not that different.

    But, out of respect, I'll answer your qiestion.  This is the effect I get with materials treated as "metals" saved in versions of Poser newer than PP 2014.

    And this is how Poser Pro 2014 tries to display the node collection in the Material Room.

    Again, don't try to change your workflow.  It's not worth your elevated blood pressure.

    SuperFly-Effect-J-1.jpg
    400 x 800 - 18K
    SuperFly-Metal-J-1.jpg
    460 x 900 - 178K
    Post edited by Redfern on
  • DodgerDodger Posts: 304

    That's just... weird. Why are the nodes all flat lines or whatever like that? Even when I *was* on PP2014 it didn't look like that...

  • RedfernRedfern Posts: 1,602

    Why?  I have no idea, but it just seems to be materials that are meant to have a metallic look.  Skin tones, leathers, fabrics, etc. have node combinations looking as one would normally expect.

    Onto a different topic, any more "spaceman toys" interpretations?  Maybe Major Matt Mason?  That was my favorite series of action figures and accessories released during the peak of the 1960s "space race".

  • DodgerDodger Posts: 304

    I'm actually working on and off on the Playmobil space station. The whole thing. 

     

    Plus some of those aliens. And an Army Men pose set. 

  • DodgerDodger Posts: 304

    Oh and I've started some Fisher Price Adventure People astronauts 

  • DodgerDodger Posts: 304

    BTW I'm used to retexturing stuff, too, and more. Like, whilst making these army man poses, I downloaded and retextured an OBJ M1 army helmet from Sketchfab, an STL printable bazooka from thingiverse, and retextured and refit the M3 Desert Soldier* and retextured it to vietnam-era.

     

    * To whomever made that M3 set BTW: all army fatigues and/or BDUs have chest pockets, and if you're having extra patch materials, they go on the collar tabs, above the pockets, and on the LEFT shoulder more importantly than the right. Also you could have just named it "Desert Storm"—military operations can't be trademarked. 

  • A few more set ups. Some Romulans and the Chancellors. Martok was quite interesting to do since he's one-eyed. But I think I made it work. 

    Martok and Gowron G8.png
    1920 x 1536 - 848K
    Genesis_8_Romulans.png
    1920 x 1536 - 1M
  • to Randym:

     

    I got a few obj models there, and they, including the Franklin, has this annoying 'glitching' on the front of the saucers.

     

    Anyone know how to remedy this?

     

    mesh meshups.jpg
    1920 x 1080 - 284K
  • Is the glitching still there when you render it in Iray, or is it only in the viewport?

  • Dont got iray

     

    And it's mainly the front rim as shown.

  • It's an artifact of the boolean work to cut the windows into the saucer rim. Try a render and see if it's just a preview artifact.

  • that was a render.frown

  • Robert FreiseRobert Freise Posts: 4,444

    Looks like a problem with reversed normals

Sign In or Register to comment.