Time for sharing, what I have no idea!

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  • SzarkSzark Posts: 10,634
    edited December 1969

    Iray render using Stonemasons Enchanted Forest and DAZ3D's SubDragon and Texture set 2. I did extract the Spine textures for the Default texture and overlaid them on the Red body texture. I didn't like the red spines. I also Sub-D all of the visible elements of the Forest. Rendered using the Sun/Sky and the only postwork was a 10% increase of colour saturation.

    Subpair1_copy1s.jpg
    2000 x 1125 - 878K
  • SzarkSzark Posts: 10,634
    edited December 1969

    same as before with no increase in colour saturation and with rendered DOF

    Subpair3s.jpg
    2000 x 1125 - 592K
  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Both are awesome renders. DOF version has slight advantage, foreground dragon looks wicked cool. Love the color use in this render. As alway's great job Pete :-)

  • SzarkSzark Posts: 10,634
    edited December 1969

    Thanks AJ. I do like the DOF one better.

    Did you see this one http://www.daz3d.com/forums/discussion/2765/P645/#839437 back one page.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Szark said:
    Thanks AJ. I do like the DOF one better.

    Did you see this one http://www.daz3d.com/forums/discussion/2765/P645/#839437 back one page.

    Nice! :cheese:
  • SzarkSzark Posts: 10,634
    edited December 1969

    Thank you zarcondeegrissom

  • SzarkSzark Posts: 10,634
    edited July 2015

    Iray again this time jusing using the Sun and Sky lighting mode with Saturation, Haze and RGB conversion tweeked to get a deeper blue sky. Tone Mapping at default with added Point light to fill out the dark shadows in the interior parts. This took nearly all of my 8GB Ram (not Vram) to render out and took 6 hours to render.

    image

    The second image is the plain render no postwork

    image

     

    Post edited by Szark on
  • SzarkSzark Posts: 10,634

    Some of you might know I was attempting to create more intermediate and advanced tutorials and I did get partway there but every time I got close to finishing, the changes made in DS and DIM called for a rewrite. It happened so often I lost interest and burnt out. I had a couple of folks lined up to help with proofreading etc and one I haven't heard from in months. So I am abandoning that idea and moving on getting other paid work. I will at some stage redo what I have done and turn them in to PDF's but I am swamped with work at the moment. It was a good idea to start with but the work load involved doing full concise tutorials can be prohibitive and in this case it turned out is was. I can now see why many prefer making video tutorials.

  • SzarkSzark Posts: 10,634

    Just playing in Iray and quickly came up with this using http://www.daz3d.com/divinity-skies-rapture-i

     

    RoR1.jpg
    1061 x 1500 - 789K
  • MjvolMjvol Posts: 93
    Szark said:

    Starting from now (Jan 2013) I am going to include any links to my tutorials or other information that may help that I have posted on these Forums.

    1: Somethings to Consider when starting to learn CG
    2: Tutorial Uber Area Lighting: The Basics
    3: Tutorial Point Lights, The Basics:
    4: Render Setting…How? Tutorial links?
    5: Composition
    6: DOF (Depth of Field)
    7: What are Transparency Maps?
    8: 3d Step By Step:
    9: Learning UberEnvironment 2by adam. A very long and excellent thread to help fully understand UE2.
    10:Scott’s Tutorials, FAQs, and other articles
    11:Using Uber Environment 2’s Sky Dome

    It was suggested to me that I start a "My Renders" thread so here it is.

     

    Before we start I have had no artistic education at all and it was only 4 years ago I started. So at 44 I found it, and still do, hard, nope no encouragement to express myself with any sort of artistic medium when I was young. My childhood was a pretty sterile existence.

    Being disabled and doing this really does take the mind to another place, in the zone I call it. Nice escapism.


    Let’s start off with Daz Studio, DS3A that is, well it is only right.


    Some of these were at the dawn of learning all this, some 4 years ago and I still don't know what I am doing half the time, well sort of. :) As we go we get more recent.


    You can see all the images bigger in my DA Gallery http://itiseyemeeszark.deviantart.com/


    I am open to questions and I will try my best to answer them if I can. Some answers can be quick and easy to answer some need a few pages. ;) We shall see how it goes.


    This first one is from 2 or 3 months in learning. Only seems like yesterday I did that pic. Spent months on it learning all sorts of things including postwork.


    This next one is a remake of my first entry in Ken Gilliland’s Song Bird annual contest 3 years ago. Got an HM for the original. I had loads of fun making the displacement map for the wake. What I like about this image is that there is no Postwork. All the water droplets are meshes with a water shader applied.

     

    Szark said:

    Starting from now (Jan 2013) I am going to include any links to my tutorials or other information that may help that I have posted on these Forums.

    1: Somethings to Consider when starting to learn CG
    2: Tutorial Uber Area Lighting: The Basics
    3: Tutorial Point Lights, The Basics:
    4: Render Setting…How? Tutorial links?
    5: Composition
    6: DOF (Depth of Field)
    7: What are Transparency Maps?
    8: 3d Step By Step:
    9: Learning UberEnvironment 2by adam. A very long and excellent thread to help fully understand UE2.
    10:Scott’s Tutorials, FAQs, and other articles
    11:Using Uber Environment 2’s Sky Dome

    It was suggested to me that I start a "My Renders" thread so here it is.

     

    Before we start I have had no artistic education at all and it was only 4 years ago I started. So at 44 I found it, and still do, hard, nope no encouragement to express myself with any sort of artistic medium when I was young. My childhood was a pretty sterile existence.

    Being disabled and doing this really does take the mind to another place, in the zone I call it. Nice escapism.


    Let’s start off with Daz Studio, DS3A that is, well it is only right.


    Some of these were at the dawn of learning all this, some 4 years ago and I still don't know what I am doing half the time, well sort of. :) As we go we get more recent.


    You can see all the images bigger in my DA Gallery http://itiseyemeeszark.deviantart.com/


    I am open to questions and I will try my best to answer them if I can. Some answers can be quick and easy to answer some need a few pages. ;) We shall see how it goes.


    This first one is from 2 or 3 months in learning. Only seems like yesterday I did that pic. Spent months on it learning all sorts of things including postwork.


    This next one is a remake of my first entry in Ken Gilliland’s Song Bird annual contest 3 years ago. Got an HM for the original. I had loads of fun making the displacement map for the wake. What I like about this image is that there is no Postwork. All the water droplets are meshes with a water shader applied.

     

  • MjvolMjvol Posts: 93

    Szark: I would like to say your work is execellent, very inspiring, and beautiful.. Keep up the great work..

  • SzarkSzark Posts: 10,634

    thank you mjvol

  • SzarkSzark Posts: 10,634

    As I don't have any Gen2 or 3 products this is Genesis rendered in Daz Studio/Iray with using 3 Spot lights and 1 distant light for the back lighting. For my first portrait I don't think it came out that bad. - See more at: http://www.daz3d.com/gallery/#images/85694

     

  • she's looks great. have you ever seen photos of dioramas of warhammer and warhammer 40,000 scenes people have done using the models from the tabletop games often kitbashed heavily intricately detained and painted in various settings well that scene you did with the dragons looks exactly like those they look like you could just reach into the scene you really brought out the 3d aspect to the scene it's like you've 3d printed those dragons and hand painted them bringing out all the detail and created an entire set piece for them to be placed in truly impressive

  • SzarkSzark Posts: 10,634

    Angel thanks. No I have never seen those dioramas, got an links in particular?

  • Szark said:

    Angel thanks. No I have never seen those dioramas, got an links in particular?

    well I used to buy their monthly magazine White Dwarf and that was filled with a lot of great artwork and photos of their models and dioramas they or fans/players had done covering their various games including Warhammer (fantasy), Warhammer 40,000 (set in future), Lord Of The Rings and others it was actually their games that inspired Warcraft, Starcrafr and World of Warcraft they've been around a very long time since 1983. Like our hobby here it can cost, well this is the offical site well Australian one http://www.games-workshop.com/en-AU/Home

    this is a fan site that has some photos of dioramas entered into the golden demon awards which is a competition convention they have for their games http://whfm.blogspot.com.au/2011/06/golden-demon-award-winners-website.html

    if you do a google image search for each of these Golden Demon, Warhammer, Warhammer 40,000 or Warhammer 40K, and White Dwarf magazine you'll see a lot of art and photos get a lot of great ideas for fantasy and scifi renders the various races are many and varied 

  • btw when I was at work last night I was thinking about something you, Jack Tomalin and others are members of the Bald Wizards Club and it made me think no one has or at least of never seen any anywhere any balding men hairstyles sure there are crew cut hairstyles and you can just create a character and not give them hair but there are not any bald/balding hair styles like Danny Devito and others that have patchy areas maybe suggest it as a project to Mec4D since she did that beard thing 

  • TJohnTJohn Posts: 11,106

    btw when I was at work last night I was thinking about something you, Jack Tomalin and others are members of the Bald Wizards Club and it made me think no one has or at least of never seen any anywhere any balding men hairstyles sure there are crew cut hairstyles and you can just create a character and not give them hair but there are not any bald/balding hair styles like Danny Devito and others that have patchy areas maybe suggest it as a project to Mec4D since she did that beard thing 

    http://shop.aprilsvanity.com/free-items/hair-male.html

    Mitch hair freebie from AprilYSH.

  • Tjohn said:

    btw when I was at work last night I was thinking about something you, Jack Tomalin and others are members of the Bald Wizards Club and it made me think no one has or at least of never seen any anywhere any balding men hairstyles sure there are crew cut hairstyles and you can just create a character and not give them hair but there are not any bald/balding hair styles like Danny Devito and others that have patchy areas maybe suggest it as a project to Mec4D since she did that beard thing 

    http://shop.aprilsvanity.com/free-items/hair-male.html

    Mitch hair freebie from AprilYSH.

    that actually looks pretty good pretty old now being from the m3 days am suprised really noone has done anything like that since really since not every guy has a full head of hair in real life and for some character renders to add a bit of realism be good to have some characters with different balding styles

  • Tjohn said:

    btw when I was at work last night I was thinking about something you, Jack Tomalin and others are members of the Bald Wizards Club and it made me think no one has or at least of never seen any anywhere any balding men hairstyles sure there are crew cut hairstyles and you can just create a character and not give them hair but there are not any bald/balding hair styles like Danny Devito and others that have patchy areas maybe suggest it as a project to Mec4D since she did that beard thing 

    http://shop.aprilsvanity.com/free-items/hair-male.html

    Mitch hair freebie from AprilYSH.

    that actually looks pretty good pretty old now being from the m3 days am suprised really noone has done anything like that since really since not every guy has a full head of hair in real life and for some character renders to add a bit of realism be good to have some characters with different balding styles

    There is also the free Tragic Hair for Genesis

  • SzarkSzark Posts: 10,634

    oh that is tragic hair. LOL

  • SzarkSzark Posts: 10,634
    Szark said:

     

    this is a fan site that has some photos of dioramas entered into the golden demon awards which is a competition convention they have for their games http://whfm.blogspot.com.au/2011/06/golden-demon-award-winners-website.html

    oh some of the models are amazing.

     

  • SzarkSzark Posts: 10,634

    I got bored with trying to get skin looking how I want it so I went back to what I enjoy more.

    The Streets Of Asia 2 http://www.daz3d.com/the-streets-of-asia-2 A little light relief using DS/Iray Manually converted and home made normal maps made for every surface barring plant leaves. Postwork consists of increasing colour saturation by 20.

    SoA2 copy.jpg
    1600 x 900 - 951K
  • Szark said:
    Szark said:

     

    this is a fan site that has some photos of dioramas entered into the golden demon awards which is a competition convention they have for their games http://whfm.blogspot.com.au/2011/06/golden-demon-award-winners-website.html

    oh some of the models are amazing.

     

      lots of kit bashing and painting tricks sort of what we do here 

  • Szark said:

    I got bored with trying to get skin looking how I want it so I went back to what I enjoy more.

    The Streets Of Asia 2 http://www.daz3d.com/the-streets-of-asia-2 A little light relief using DS/Iray Manually converted and home made normal maps made for every surface barring plant leaves. Postwork consists of increasing colour saturation by 20.

    looks nice 

  • SzarkSzark Posts: 10,634

    Thanks Angel

  • SzarkSzark Posts: 10,634

    Streets of Asia 1 and 2 Iray conversion with added home made normal maps. No postwork

    dock3 copy.jpg
    2000 x 851 - 1M
    SoA2 copy.jpg
    2000 x 1125 - 518K
  • mori_mannmori_mann Posts: 1,152

    Those look good!

  • SaphirewildSaphirewild Posts: 6,668

    I have been going through your postings Szark and omg wow you do some amazing work!! and I sure get that a person can be their own worst enemy when it come to the final rendering.

  • SzarkSzark Posts: 10,634

    Thanks Mori

     

    Thank you shadowcry. Yeah I am my worst own critic, always wanting to do better. :)

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