Time for sharing, what I have no idea!

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Comments

  • dHandledHandle Posts: 617

    Hey, thanks Pete!

    I am going to sit down and work on this...hopefully later this evening. 

    I noticed some of the images you put up aren't clickable or expandable.  They're too small as is, and I can't make them out.

    Looking forward to getting started!

     

  • AJ2112AJ2112 Posts: 1,416

    All the images are grouped together as attachments, at bottom of tutorial, all exandable, some images need zoom click yes

  • SzarkSzark Posts: 10,634

    Indeed AJ. Just open each attachment. I really hate this forum software.

  • AJ2112AJ2112 Posts: 1,416
    Szark said:

    Indeed AJ. Just open each attachment. I really hate this forum software.

    Lol ! Me to angry

  • SzarkSzark Posts: 10,634

    If I loaded all the pics say on to Photobucket then cool we would get the full size but I hate having to do that and really I shouldn't need to. This is the main reason why I haven't updated my tutorials.

  • AJ2112AJ2112 Posts: 1,416

    It's all good, thanks for the tutorial friend.

  • SzarkSzark Posts: 10,634

    My pleasure dude

  • SzarkSzark Posts: 10,634

    oh and if a diffuse map has the glow colour on then you can place the diffuse map in the Luminance Colour channel with the colour bar white and Temp (K) 0

  • KnittingmommyKnittingmommy Posts: 8,191
    Szark said:

    Thanks...under water?? :)

    Oh and one change I made to the render settings, I turned ON Caustics for more light bounce but that will increase render times but looks way better.

    Lol, I make no apologies for goofups in grammar or spelling after midnight my time!  I have to laugh, though, because that one was kind of out there!

  • Tramp GraphicsTramp Graphics Posts: 2,411
    Szark said:

    Yep that is cool and spot on dHandle (funny handle) Btw Ctrl + I to Invert in Photoshop. :) Ok good. I will give the rest tomorrow evening.

    Ctrl +I is for Qindows only. On a Mac, you use Command +I 

  • SzarkSzark Posts: 10,634
    Szark said:

    Thanks...under water?? :)

    Oh and one change I made to the render settings, I turned ON Caustics for more light bounce but that will increase render times but looks way better.

    Lol, I make no apologies for goofups in grammar or spelling after midnight my time!  I have to laugh, though, because that one was kind of out there!

    LOL all cool here but it does sort of look like it though.

  • SzarkSzark Posts: 10,634
    Szark said:

    Yep that is cool and spot on dHandle (funny handle) Btw Ctrl + I to Invert in Photoshop. :) Ok good. I will give the rest tomorrow evening.

    Ctrl +I is for Qindows only. On a Mac, you use Command +I 

    Yeah I do know that but my mind is built on Windows and I keep forgetting about Mac users, sorry about that.

  • dHandledHandle Posts: 617
    awesomefb said:

    All the images are grouped together as attachments, at bottom of tutorial, all exandable, some images need zoom click yes

    DUH!  I can't believe I didn't pick up on that!

    wow...

    Anyway..thanks!

     

  • SzarkSzark Posts: 10,634

    no worries dude. If you hit a snag just shout.

  • dHandledHandle Posts: 617

    I made some progress on this tonight.  I got the struts finished...everything but the normal maps.  Need to take a closer look at that when my comp finished updating After Effects.

    I have NVIDIA's normal map creator for Photoshop.  Which images are the displacement maps for the struts?  I looked briefly but wasn't sure.

    Thanks!
     

    Sigma_test.jpg
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  • SzarkSzark Posts: 10,634

    Displacement maps end in "D" for displacement. :)

    I personally don't like the results that normal map plug-in makes. I much prefer the Gimp plug-in as the results are way better. Maybe I don't know how to use that plug-in but I have tested both to destruction. 

  • dHandledHandle Posts: 617

    Well, I'm sure I don't know how to use it! 

    That Nvidia plug-in works in Photoshop CS 5.5 (which I have) but never really used.  I have Photoshop CC 2015 too, and it has a 3D platform with a built in bump and normal map creator, which I've also never used.  Sean Frangella has a tutorial that seem pretty straight forward.

    https://www.youtube.com/watch?v=_3CG-lzy0RA

    It's getting late tonight.  I will look at it in depth when I get a chance.

    Anyway, thanks for the help so far.  (oh..and I found the displacement map before I read your post.) 

    I still need to work on the glass, may need a better HDR image, and have to do the walkways and that big glowing blue center holo projector thingy. 

    Good thing next week is spring break! 

    I need one!!

  • SzarkSzark Posts: 10,634

    WOW I wish I could afford CC2015 but alas I can't and I am stuck with CS2. Got it free when Adobe decided to give it away a few years back. Before that I was using Elements for about 7 years. 

    The glass is easy, throw the diffuse map in to the gloss colour channel and the Bump map in to the Refraction Weight channel. IOR of 1.55. That is all I did. Everything else default.

  • dHandledHandle Posts: 617

    I get an educational discount since I'm a teacher.  Costs me $20 a month which even I can afford, and my wife hasn't complained about even once!

    : )

    And since I get After Effects and Premiere Pro, along with Photoshop, Lightroom, and Illustrator, it's hard to find fault with the price.  It really came in handy when I was the faculty sponsor for the school yearbook.  That seems to be part of my problem.  I am spread really thin trying to learn to use all these programs and produce anything of any quality.  Videos, special effects, photo manipulations, as well as DAZ. 

    Shees!  I need to be twins!

     

     

  • KnittingmommyKnittingmommy Posts: 8,191
    Szark said:
    Szark said:

    Thanks...under water?? :)

    Oh and one change I made to the render settings, I turned ON Caustics for more light bounce but that will increase render times but looks way better.

    Lol, I make no apologies for goofups in grammar or spelling after midnight my time!  I have to laugh, though, because that one was kind of out there!

    LOL all cool here but it does sort of look like it though.

    Yes, and, apparently, after midnight I can't distinquish between clouds and water!  Even when one mentions the sky HDRI they used and I knew it was a sky, too.  I have no excuses!

  • SzarkSzark Posts: 10,634

    LOL Got to admit is gave us a laugh and that is worth a lot in my book...oh and I laughed with you not at you. :P

  • SzarkSzark Posts: 10,634

    Ok redid the render as I messed up with the Struts put the wrong maps in the Metailicity slot...doh! Added a little bloom using the Bloom function in DS.

    Sigma new 1 copy.jpg
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  • dHandledHandle Posts: 617
    Szark said:

    The glass is easy, throw the diffuse map in to the gloss colour channel and the Bump map in to the Refraction Weight channel. IOR of 1.55. That is all I did. Everything else default.

    Hmmm...this is giving me some trouble.  I think I have the bump map for the refraction weight channel right.  But isn't the IOR already set at 1.5 by default? 

    Also, I'm not sure which is the diffuse map for the glossy color channel.

    Is it this one?  (attachment)

    Capture.JPG
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  • SzarkSzark Posts: 10,634

    Are you new to rendering completely, just need to know which will dictate what info I share and at what level. :).

    Ok Diffuse map for the windows, well the clue is in the name of the NODE (scene pane select the Glass and look at the Node name. Jack pretty much matches the node name with the textures). I can check as I am rendering a rather large image at the mo.

    What is the IOR of window glass? But in this cae leave it, it won't make much difference I am just anal that is all. :)

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  • dHandledHandle Posts: 617

    Unfortunately, I am very new to this aspect of rendering.  I'm still going through the newbie contests and tutorials trying to get a handle on lighting, composition, posing, etc.

    I have just recently started looking "under the hood" to see what makes things tick. You did say "diffuse map".  I thought "displacement map" and went looking for the D.  I did try the map you pointed out, but saw no difference.  Then this morning, I remembered that you mentioned some other stuff in an earlier post about the Iray thin glass shader, etc.  I completely forgot about that.

    So I went back, and managed to get this result.  I will work on it later this evening

    Thanks for your patience, Pete.

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  • SzarkSzark Posts: 10,634

    Patience, na nothing to do with that just down to understanding the level one is at. I used to be able to step things out like I would have liked years ago but something happened a few years back, I started to go in Geek mode too easily. :) But overall in life I am fairly patient I just don't suffer fools and I detest rudeness, manners cost nothing and make a better place to life in IMHO. If someone is willing to learn and push themselves then I will help them as much as time allows. I get great satisfaction helping others, not for my own ego but more on how some folks react when they learn and start to have fun creating inside of battling the software. This is way this thread is titled as it is.

     

    Diffuse map = base colour, whether it be a plain colour or a texture map this can be named with an ending of *****_diff.jpg, ****_col.jpg or just the name. *****,jpg

    In 3DL terms

    Specular maps "S" but not to be confused with this set using the "S" map to control the light (ambient in 3dl) I would have added "A" for Ambient. ;)

    Bump maps normal will say bump or b or BM there are more but you get the idea.

    Displacement could be D or disp etc. 

    Iray well they had to go and change things with adding new words like Albedo for the base colour This explains PBR materials better than I ever could http://www.marmoset.co/toolbag/learn/pbr-practice

  • KnittingmommyKnittingmommy Posts: 8,191
    Szark said:

    LOL Got to admit is gave us a laugh and that is worth a lot in my book...oh and I laughed with you not at you. :P

    LOL, I'm sure it did!  And, yes, I figured you laughed with and not at.  You always seem very polite that ways Szark!  I think I might have dig out the GIS set and see whay kind of facelift I can give to the set.  I might have to go in a totally different direction, though, just to keep things interesting.

  • SzarkSzark Posts: 10,634

    I do try to be polite ost of the times...I don't tend to hide behind the internet like some do. 

     

    Anyhoo yes you can pimp things up without using the texture (diffuse) map or use a tiled map. That is what I love about this each person will do different things with the same props.

  • dHandledHandle Posts: 617

    I haven't given up on this project yet,  It's just slow going.  I'm still working on it.  Spent some time last night. Ran into a snag, but I'll figure it out.

    Oh, and I checked out that Marmoset link you recommended.  Good stuff and very helpful.

    Thanks!

  • dHandledHandle Posts: 617

    I got all the windows done, including the big glass window at the top done.  I did the walkways, too.

    All I need to finish is the big holo projector in the middle.  And maybe find a better HDR image.

    Sigma_03.jpg
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