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Thank you revenger681.
Taking what you said above and on your other thread I hear you on the documentation side of Uber products. I had to go away a look up words and terms on Google just to understand the documentation. ;) What helped me was some Skin E-Book tutorials in the Dreamlight Library about real skin and applying PWsurface to replicate those real life effects. A recipe of sorts which then enabled me to make the adjustments that are needed for each and every skin texture set out there whether it it PWSurface 2 of HSS or UBer Surface/2.. Ok some vendors have pretty much the same skin texture map properties in general but they all have different subtle differences within a single vender's catalogue. A lot of what I do is look at real word surfaces and how the look. Some skin is really redish pink, other plale and white, others with a more tanned looked, others dry and some oliy and so on. Specular highlights are dependent on what lights are used. Area lights seem to be more softer, spot lights more sharp.
On top of that you need good bump, displacement and Subsurface Scattering Maps. I always throw out the spec maps or use them in the Velvet channel. I will dig out a DA link with some good pointers about all the settings. I am off the bed now.
Awesome, thanks for the advice!
revenger681 try this for starters It might help with skin settings http://toadz.deviantart.com/art/Skin-and-Hair-Mini-Tut-302518883?q=gallery:toadz/9434600&qo=26
Wow I never would have even thought to look on DeviantArt for tutorials. Going through all your albums there now! I also went a head and added my DeviantArt gallery to my forum signatures, for better or worse. lol. Thanks again for the wealth of information and links!
I know it doesn't give much understanding and if I can get my head sorted and get some time I am hoping to fix that. Well explain as much as I have learnt. Some functions I am still unsure what thery do in terms of the technology. I now the results I get if I use A, B or C just what they exaclty do is another matter. But I think starting a debate about this subject and get input form the community might help go a long way to educate folks. Hopefully in turn I will get the missing pieces.
Time for another one like I did where I started on page 1. This was for August's Dreamlight monthly themed "The Best of Me" and I thought I would celebrate 3 years of DL membership by looking back at the Best of my images and take those aspects and put some together and this is the results.
DS4.5RC2 4 x Area lights (2 planes and 2 spheres) and Uber Enviro for Ambient light only. Dynamic Clothing, Deformers, Geometry Shell (to collide with the Frozen Dynamics with Offset set to 0.01)and Collison Mod used. Plus a hell of a ot of postwork.
YAY!!! I'm so glad I I cajoled you into doing a render for the August Dreamlight contest, and once I saw it, I had no doubts whatsoever that it was the winner. ;-)
Very nice Szark... I love the framing and atmosphere from this render. There's so many ways to interpret this image. Well done!
Thank you Miss B and Spyro.
Miss B cajoled more like bully tactics to me.... make an image or the cat gets it. Well I saved the cat so there. :)
Spyro you just made my day with this comment "There’s so many ways to interpret this image" which is normally my intent. :)
Skips of in to the sunset singing a happy tune.
This looks great, and just what I was hoping to play with, but in trying to convert HSS maps to UberSurface2 I ran into some issues which still have me stumped :/
Thanks Gedd.
Sorry I missed that thread. My understanding of HSS/US/2 is somewhat basic with little diffinative information out there so I do alot of test renders. I have posted some suggestions in that thread.
As for using the second layer I haven't got any furher with it as time has been short recently.
Me??? Bully??? Never happen!!! ~she emphatically states as she stares flinty eyed at her accuser~
Oh no not the look.....sorry persuaded harshly then. How's that.
Better. Not perfect, but . . . better.
:P
I tried to render this scene in DS 4.5.0.137 beta and .114 and 90% of the time Daz Studio crashed so I rolled it back even further to 4.5.0.49 RC2 as in .90 RC3 the area lighting didn’t work right. Nice to see the DUF format working great making the scene in .137 and the opening it up in a version 4 updates old without a hitch.
Rendered this in 7 hours (which is not bad on my computer much faster than 3) on fairly high quality settings both in UE2 and the render settings. Used UE2 (no map) IDL with soft shadows and one distant light with Ray Traced shadows at 2% softness. I render this through AOA set if Atmosphere Cameras. Here I used the colour tint camera coloured very light yellow/white, I think it made the colours pop a little more IMHO.
After rendering I realised all but two small props are items I got through DAZ3D.
Building Invetero and rubble from West Park Legacy by Jack Tomalin
Ostriches by Ken Gilliland
Ferns from Stonemason’s Enchanted Forest
Hanging vines form Andrey Pestryakov’s Tropical Cave
And few of Lisa B’s plants in there too, grasses and vines on the back walls.
I really like this one Szark - I think the photo filter not only bought out the colours but gave the render an aged postcard type look, if you know what I mean.
Thanks bluemoon. Nice I was going for the semi aged look. AOA camera are fun to play with. If I had given more framing I would have used the Vignette too.
The funny thing is even when using the camera with a plain white filter (so no change from the default camera) the render looks crisper than when rendered through a default camera. I tested it with everything the same just changing the camera and when viewed side by side on my monitor I could see the difference. It takes a little longer to render using these cameras but they sure can enhance a render without too much post work needed.
Great image and a great tip. Thanks.
I share what I am sure of which isn't much I know. LOL
I still plan on doing some vein sets for US2 and make a tut but no sooner I think about buying a garphics tablet I get malwared and my DVD drive packs up. So while I was at it I maxed out the Ram so I have 3.25 GB to play with now. I am hoping xmas will be a good time for a graphics tablet.
But with Zev0's vascular set this might be easier to do. Take the PSD maps into GIMP, line them up with the skin textures and save them out as a layer on their own and plug the vien maps and displacement maps into the second Layer in US2. That could work. With Zev0's sets being made with zBrush the displacement maps will be so much beter than ones I could ever hope to make.
Here are my latest two renders I did for the PC Inspirations Contest: week of October 4th 2012
Again using AOA's Volume cameras. Both have some postwork as I did the rays in a seperate layer. The coloured rays are from a Uber Spot with a rendered image (see last image) as a gel.
I so have to ask, WHAT enviro was that Gel image done with? Oh yeah the renders look great (YES!) nice work. But really Is that the Cyclo and and a set? I could, so use that in my Project in the works.
http://www.daz3d.com/shop/magic-falls but it does require a few other products to get all the small plants you see
here are the two full preloads and there is just a plain one for Multiplane Cyclorama
I got that Bugger just not that Set for it. The Extras Lisa's stuff?
Thank you Szark by making your renders available - it's a good source of inspiration :)
I enjoy others getting enjoyment or learning from my images. It is the icing on the cake for me. Thank you bartman
My last image using DS4.5 for a while, going back to DS3A until A: Daz Studio ceases to crash more often than an Indie 500 car or B: I get a new computer.
Reminds me of the Satan character in the movie "Legend"....
That's an oldish moive but yes I see what you mean. I was just doing a self portrait. ;)
Your renders are awesome. Im new to daz3d or 3d for that matter and it's nice to have something to look up to. I would appreciate it if you could give me some advise on my renders. I seriously don't know how to use lighting for daz except for the spotlight. The light dome pro 2 seems nice but i saw in the thread that it is not working. Again awesome work! Off to your deviantart page.