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Well what a great start to the new year. My computer decided to finally die, well the motherboard. Have no money to fix it or the replace it completely so I won't be around much for the next 4 months or so. So glad I had everything backed up on two portable hard drives.
This pushes my latest project back even further now. But at least when I get back to it I will be able to use DS4.5 and start to really enjoy playing with Shader Mixer surfaces, lights and cameras more. Things that I could never use properly with the old computer. So head down and save like mad for the next 3 and a half months. I just hope Win 7 is still avalable then...don't like the looks of WIn 8.
But no 3D at all, no access to any software, two days in and I am getting withdrawls already. Oh well a least my wife will be pleased...no not with sending time with her...it's just I will get a number of jobs done. :)
I'm so sorry to hear this I know how it feels, I was lucky my brother lent me the money to fix mine (well actually all that was not replaced was the case).
Thanks scorpio64dragon
Well my first render in months.
DS3A rendered in layers due to the old machine I have borrowed. This was originally done for the Stonemason Contest but after thinking long and hard and feedback from others I came to the conclusion is wasn't good enough to enter. One comment I got was "not your usual standard".
I do have two more image in the works and one is rendering now. I will render the other tonight as it will take many hours.
I'm loving this. Also loving that your rendering even if you Borrowed to do it. That said I'll say this too. LOVE the Moonbase Eagles in the render. I should install them myeslf.
Thanks dude. How is thee today Jaderail?
Thanks for letting me know but I am afraid I will have to disappoint you. :)
Good to hear all is well still. I hope it continues Jaderail.
wrong thread O.o
Nice image fayrie LOL
Well a stroke of luck floated my way in the weekend. Sent the old P3 machine I was borrowing off a friend of a friend and now I am borrowing a Dual Core 2 GB of Ram and Ethernet and DS4.5.1.56 works. So hopefully I can limp my way to a new computer. Yay.
So to test things I made a quickie in Vue 10 Esprit. I only spent one day making this, posted it on DA yesterday and then last night I rerendered after applying some Transparency effects on the leaves, tweaked the GI Gain, Sky light Gain and set the light quality to .60. I did try 2.00 but this poor thing struggled. Still a little grainy in the sky and clouds but I can live with that..
Whoah! This is awesome!
Thank you. Can't wait until it is finsihed, printed and hanging on the wall.
This is one of my favorites also :)
Thanks Gedd, mine too.
Speaking of printing....What is the best printing for 3D art? Do you just go to Kinko's and do color laser?
Thanks.
Sorry but that will be my first print so I still have to investigate my options in the UK.
My latest batch of renders.
Plight of the Kakapo made in DS3A and a little postwork in Photoshop. This was made for Ken Gilliland's annual bird rendering contest http://www.empken.com/SongbirdReMix/Contest/2013.htm
The next two were made for the Stonemason contest here on the forums. Both made with DS3A and Photoshop for a little polishing. ;)
If you have any questions just shout and I will try my best to answer them.
Lux render using Luxus. not postwrk and not really what I wanted but it will do until I can learn more about LuxRender but to be honest I like the Octane DS4.5 plug-in better, or I should say I like the look of it better than Lux Render.
Now for the sharing bit. :)
Cube with Lux Volume added, set the Daz Studio surface to 10% Opacity, can be lower or higher, LuxRender surface to Opacity 0.10, Camera just outside the cube . Also I found the cube should just touch the outside of the window glass to avoid some nasty glow effects that I was getting on the outside of the glass. As soon as I changed the position of the cube the issue went way.
Volume Settings
LuxRender Volume Type - Homogenous
Luxrender Volume – Absorption Colour -164,164,164
Luxrender Volume – Absorption Scale - 0.030
Luxrender Volume – Scattering Colour - 227,227,227
Luxrender Volume – Scattering Scale – 0.090
Luxrender Volume – Scattering AsymmetryR – 0.030
Luxrender Volume – Scattering AsymmetryG – 0.030
Luxrender Volume – Scattering AsymmetryB – 0.030
Sun/Sky and two plane mesh lights for fill.
Applied a little bloom and glare in the Luxrender UI
They're all beautiful Pete- I don't know which is my favorite. The third one has such deep, rich colors, that make the sparkling lights so much more dramatic- very nice touch! :) But of course I like the cat too- looks so pleased with himself!
Cathie
Thank you Cathie
I just added a new link to the first page called 3d Step By Step: which so far has 3 youtube vids done by Novica for newcomers to Daz Studio. Persoanlly I think they are well done and go slow enough for anyone to keep in step.
For that gorgeous Kakapo render, do you remember where the lights were for that outstretched wing? Did you do anything with the transparency of it? Looks so real! I can't tell if you have light in front and in back of it? And you have the perfect log. Was that Enchanted Forest with extra enchanted? (Lol) I don't remember the logs having that much moss. Did you multiply it?
EDIT- looking at it again, the wing light was from the right side I think? But still curious as to how many used.
Cathie
I saw your amazing work on Ken's annual contest page (congratulations, by the way!). Your renders are inspiring and I'll be watching this thread with great interest.
Thank You Jindi.
Novica...that is a good question I will have to go and dig out the scene file and take a look and get back to you.
1:Distant Key light coming from our right at a fairly high angle
5: Distant lights as fill. (4) Front and back left and right and (1) below the camera facing upward .
And there is no Uber Environment and the Key was set to Ray Traced Shadows, Bias 0.10 and Softness 2%. All the other lights use Deep Shadow Mapped shadows set to 25% softness.
Hope that helps
I had this idea but wanted to do it realistically but I didn't have enough RAM to see my vision through so this gave me an oppotunity to try something I have never tried before. yes I do postwork but never to this extent. This is so different from the rendered images that came out of Vue.
Is that the Legend of Zelda gateway? That was my son's first thought- added by "cool!"
I say cool too, but not because I know Zelda!
Love the dainty fraility of the bird, but it has spirit- and the openess of the scene- fly free!
Cool spirals of light, I'm jealous.
Who is Zelda I don't think I have even had the pleasure of meeting her. LOL Seriously I don't play computer games unless they start with Myst. ;)
Thanks Novica. The Spirals are just Ron's Digital Brushes at work.
Here are my latest work using Genesis and many moprhs sets and adjustements using DS4.6. Uber Surface on all of the figure's surfaces. I was surprised that I could get a render out on this machine in DS4.6 but I just managed it. After the renders finished it wouldn't let me save without crashing but that wasn't a problem as I normally save, exit and reload to render a final anyway.
The spines/spikes we done with Garibaldi Hair plug-in at the max base thickness of 0.200, the tip at 0.002. I found that part to be loads of fun once you get used to how the controls work. Only took me a couple of days to figure it out.
Took advantage of the new Gamma Correction in DS4.6 and set gamma to 2.20, had to drop all the lights down more when I did that. Even though many of the Uber Surfaces diffuse strength channel was set to 70%. I think it brings the colour out more well IMHO but I haven't done a side by side comparison yet. Hummm