Terrain Editor and Heightmap Generators for Bryce

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  • PixelPiePixelPie Posts: 323
    edited November 2018
    Jamahoney said:

    Love the 'ForgottenLand4' work, Rasberri....wish you could develop it more (you know it looks unfinished).

    Jay

    Yes, It is unfinished, and thank you. i have had computer problems off and on now for a while (thanks to Windows 10). Also, this is a screenshot within CAW, so the texturing will appear blurred until you scroll close to it. This may not be the latest copy of this world I have worked on...I have worked on that project for quite some time, but I may have a fresher copy on my laptop--some of the objects are missing from this version.  I have yet to put roads and homes. I was going to attempt this project in Bryce or another similar program.

    Post edited by PixelPie on
  • PixelPiePixelPie Posts: 323
    edited November 2018

    Eugenius Maximus  Thanks, I was actually thinking of trying that as well with the textures - and have layered them in the past as the ground plain using transparency - I was trying to achieve a sandy bottom with rocks.  Awesome terrain, wish I could get mine to look like that. I know this is a silly question, but where do you find the Symmetrical Lattice in Bryce--? - I was looking for a tutorial and could not find one.  Edit... hahah I found it in the create menu. haha, I have a lot to learn blush

    Slepalex  going to try your terrain suggestions this weekend on my laptop with the unpaint brush - maybe it won't give me such a rough time in the TE as my desktop.

    Post edited by PixelPie on
  • PixelPiePixelPie Posts: 323
    edited November 2018
    Slepalex said:
    akmerlow said:

    So, reading this thread gets me to thinking that you encourage not to try "bryce purism" but instead generating/drawing terrain maps in external software or means and then import to Bryce "as it is" OR "with further modifications in terrain editor", right? So in the end, Bryce is more like "studio for making composition" in a way.

    Just the opposite! If you count messages, then most of it will be dedicated only to TE and only then to external editors.
    And at first this topic began with the words "World Machine", but I asked the author of the topic to change it to the current one, which begins with the words "Terrain Editor".

    *******

    Ps. Once again - on the contrary! I downloaded only one example of import from GeoControl2, but I did it as follows.
    1. I create a mountain range (I draw with brushes by default and / or use my own, previously created) in TE with erosion and other manipulations.
    2. I assign the material, I rate it from the view of the camera after the render.
    3. I export the terrain to GeoControl2, apply noise by default, make terraces and other changes, change the resolution if necessary.
    4. Import to Bryce and watch the result. Usually after importing a height map of 16 bits of gray, you need to reduce the terrain height by 2 times (or more).
    It’s just that some users haven’t quite mastered the work in TE and do not understand its internal mechanism. This is noticeable in the publications.

    This is true.. I for one have certainly not mastered Bryce nor it's TE and love the fact that Bryce allows you to import your own height maps and pgm files. So far I have learned a lot from this thread and thanks to those posting with their skills and knowledge.  My goal is to work on getting an older computer set up so I can run Bryce better; right now, it is giving me headaches.. I think because it is a 32 bit application.  Once I close out, I also get a referenced memory error that never happened in the past as well as crashing whenever my project gets a little hefty - sometimes just with one terrain.  I have resorted to importing low poly objects and saving often due to the crashes.

    Post edited by PixelPie on
  • HoroHoro Posts: 10,611

    Rasberri - if your computer running Bryce has memory issues and the computer has at least 4 GB of memory, you can make Bryce large address aware and get instead of 2 GB around 3.5 GB, which is an improvement. The tool is tiny and free. I have a video (link) on my website that explains it all. 3D CG Documents > Videos > Horo > 19. Bryce Memory Shortage – and what you can do about it.

     

  • SlepalexSlepalex Posts: 911
    Horo said:

    Rasberri - if your computer running Bryce has memory issues and the computer has at least 4 GB of memory, you can make Bryce large address aware and get instead of 2 GB around 3.5 GB, which is an improvement. The tool is tiny and free. I have a video (link) on my website that explains it all. 3D CG Documents > Videos > Horo > 19. Bryce Memory Shortage – and what you can do about it.

     

    I had such a computer. 4 GB is not enough to make sense to use LAA. You need a minimum of 6 GB. 

  • HoroHoro Posts: 10,611

    Slepalex - yes, it depends on how much the operating system uses. If it takes 2 GB, then you need at least 6 GB. Win 7 uses 1.5 GB minimum, Win 2000 less than 1 GB.

  • PixelPiePixelPie Posts: 323

    Thanks Horo & Slepalex .. I will try that with the memory address thing.  I have never been able to figure it out, but it only shows up when I have been running Bryce or some of my older 32bt programs.  My computer has a 6 core CPU with 16 gigs of RAM.  Bryce is running off of a solid state drive as well. I am a little short on memory with my GPU and plan to upgrade.. it is a GTX 960 with only 2 gb. My laptop is running the same specs except with a 4 core CPU. I think what was said earlier about Windows 10 makes sense. Windows 10 is a memory hog and everytime it updates it breaks something or makes a mess of something.

  • SlepalexSlepalex Posts: 911
    Rasberri said:

    Thanks Horo & Slepalex .. I will try that with the memory address thing.  I have never been able to figure it out, but it only shows up when I have been running Bryce or some of my older 32bt programs.  My computer has a 6 core CPU with 16 gigs of RAM.  Bryce is running off of a solid state drive as well. I am a little short on memory with my GPU and plan to upgrade.. it is a GTX 960 with only 2 gb. My laptop is running the same specs except with a 4 core CPU. I think what was said earlier about Windows 10 makes sense. Windows 10 is a memory hog and everytime it updates it breaks something or makes a mess of something.

    The GPU does not participate in the rendering in relation to Bryce.

  • Rasberri - I'm' glad that you found the Symmetrical Lattice is located on Bryce's Create Menu Bar (see picture). In Edit Mode, it has the same layout as the Terrain Editor but reproduces the same effect on both sides, unlike the terrain which tends to be flat on one side. I also have a lot to learn.

    In regards to the terraced terrain, I did do some finishing on it. It was done on GeoControl Demo (World Creator). Here's the Terrain Shape formula I used: 
    Four Terraces, Smoothed Slopes, Out - Hard Fluvial, High Sedimentation - Invers. All default settings. 

    Symetrical Lattice.jpg
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    Canyon Terrace Texture Experiment 2.png
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  • StuartBStuartB Posts: 596

    @Eugenius.

    Do you have Gamma Correction enabled.

    I switch it off as it seems to give images a grey /misty appearence.

     

     

     

    Untitled.jpg
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  • StuartB - Yes, I actually do have Gamma Correction on. I had no idea that's what it did. Thanks.

  • Slepalex said:
    akmerlow said:

    So, reading this thread gets me to thinking that you encourage not to try "bryce purism" but instead generating/drawing terrain maps in external software or means and then import to Bryce "as it is" OR "with further modifications in terrain editor", right? So in the end, Bryce is more like "studio for making composition" in a way.

    Just the opposite! If you count messages, then most of it will be dedicated only to TE and only then to external editors.
    And at first this topic began with the words "World Machine", but I asked the author of the topic to change it to the current one, which begins with the words "Terrain Editor".

    *******

    Ps. Once again - on the contrary! I downloaded only one example of import from GeoControl2, but I did it as follows.
    1. I create a mountain range (I draw with brushes by default and / or use my own, previously created) in TE with erosion and other manipulations.
    2. I assign the material, I rate it from the view of the camera after the render.
    3. I export the terrain to GeoControl2, apply noise by default, make terraces and other changes, change the resolution if necessary.
    4. Import to Bryce and watch the result. Usually after importing a height map of 16 bits of gray, you need to reduce the terrain height by 2 times (or more).
    It’s just that some users haven’t quite mastered the work in TE and do not understand its internal mechanism. This is noticeable in the publications.

    Slepalex - What do you mean by rating it from the view of the camera after the render? I'm going to attempt on creating a terrain in Bryce first and importing it in GeoControl Demo and go back to Bryce. Wish me luck.

  • SlepalexSlepalex Posts: 911
    Slepalex said:
    akmerlow said:

    So, reading this thread gets me to thinking that you encourage not to try "bryce purism" but instead generating/drawing terrain maps in external software or means and then import to Bryce "as it is" OR "with further modifications in terrain editor", right? So in the end, Bryce is more like "studio for making composition" in a way.

    Just the opposite! If you count messages, then most of it will be dedicated only to TE and only then to external editors.
    And at first this topic began with the words "World Machine", but I asked the author of the topic to change it to the current one, which begins with the words "Terrain Editor".

    *******

    Ps. Once again - on the contrary! I downloaded only one example of import from GeoControl2, but I did it as follows.
    1. I create a mountain range (I draw with brushes by default and / or use my own, previously created) in TE with erosion and other manipulations.
    2. I assign the material, I rate it from the view of the camera after the render.
    3. I export the terrain to GeoControl2, apply noise by default, make terraces and other changes, change the resolution if necessary.
    4. Import to Bryce and watch the result. Usually after importing a height map of 16 bits of gray, you need to reduce the terrain height by 2 times (or more).
    It’s just that some users haven’t quite mastered the work in TE and do not understand its internal mechanism. This is noticeable in the publications.

    Slepalex - What do you mean by rating it from the view of the camera after the render? I'm going to attempt on creating a terrain in Bryce first and importing it in GeoControl Demo and go back to Bryce. Wish me luck.

    Eugenius, in general, this phrase is superfluous. It's all Google Translate.
    I mean, what I'm doing is just rendering. From the view of the camera, but not from the directors view.

  • Eugenius MaximusEugenius Maximus Posts: 158
    edited November 2018

    Slepalex - Thanks for the explanation. 

    After creating a terrain in Bryce and imported it in GeoControl Demo, I then generated mountain ridges which followed the height path of the original terrain. After importing back in Bryce, I added a texture and then Height Noise in the TE. 

    BryceGeoCombo.png
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    Post edited by Eugenius Maximus on
  • SlepalexSlepalex Posts: 911

    Slepalex - Thanks for the explanation. 

    After creating a terrain in Bryce and imported it in GeoControl Demo, I then generated mountain ridges which followed the height path of the original terrain. After importing back in Bryce, I added a texture and then Height Noise in the TE. 

    Here you go! You have already understood the basic principle of work. Now you need to learn how to create predefined landscapes in Bryce with brushes manually, of course, using all the TE tools. And then do all sorts of operations in GeoControl. TE tools are not enough to create realistic landscapes.

  • Slepalex - Thanks so much for your suggestions. Originally, I wasn't sure what you were trying to convey as my previous 2 attempts (not shown anywhere) were unsuccessful. And you're correct that Bryce TE tools by themselves aren't enough to create realistic landscapes. We'll see how my predefined brush landscapes go :-) 

  • HansmarHansmar Posts: 2,920

    Nice works, Eugenius.

     

  • Hansmar - Thanks.

    This terrain experiment isn't necessarily all done with brushes. The original terrain was Bryce generated, however, I did paint the Rolling Hills afterward before importing it in GeoControl and back into Bryce. I'm going to do some sketching and also create a GeoControl cheat-sheet as some of the terrain names don't always match their descriptions. 

    Terrain Ridge Exp 3.jpg
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  • HoroHoro Posts: 10,611

    Eugenius - nice work on the terrain. Are you aware that you can draw with Isolines in GeoControl?

  • Horo - Thanks, still learning and experimenting. In regards to the isolines, I know that World Creator does but I didn't know that GeoControl did. I'm using the demo version and I wasn't able to find the isolines :-(

  • HoroHoro Posts: 10,611
    edited November 2018

    Eugenius - GeoControl and WorldCreator both have Isolines. It needs a bit of experimenting to get the hang of them but it's a very powerful option. You can either create a blank canvas or modify an existing terrain that was generated in GC or WC. It doesn't work on imported terrains like the Filters do.

    Isolines

    WCiso.jpg
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    Post edited by Horo on
  • PixelPiePixelPie Posts: 323

    Hansmar - Thanks.

    This terrain experiment isn't necessarily all done with brushes. The original terrain was Bryce generated, however, I did paint the Rolling Hills afterward before importing it in GeoControl and back into Bryce. I'm going to do some sketching and also create a GeoControl cheat-sheet as some of the terrain names don't always match their descriptions. 

    Eugenius That would be very helpful.. that is, the cheat-sheet for Geo Control.  Most of my learning has just been playing around with the program.  There may be some Youtubes somewhere as well, but I haven't found much in the way of a user guide for this software or for WC1

    Horo thanks for sharing, I haven't been able to master the ISO lines.. attempted to create rivers and valleys with them, but I agree very powerful. 

  • Eugenius MaximusEugenius Maximus Posts: 158
    edited November 2018

    Horo - When I saw World Creator's isolines tutorial on Steam, the first thing I did was to look for them on the demo version, but no such luck. A very powerful tool indeed and one that would be great to have about now. I'm hoping Ms. Santa Claus remembers :-)

    Rasberri - GeoControl demo version has these little boxes throughout the software (see picture/red boxed) which links to the Help Menu. Each one explaining the various terrains or filters in detail; I copied and pasted them on WordPad. I haven't edited the document but I can send it to you via private email if you'd like. Or you can download the demo version if you prefer. I've been also playing around with the software but started to take notes of what works and what doesn't.

    Eastern Mountains of Lh'owon (WIP) - Created the terrains in Bryce, added filters in GC and re-imported them back in Bryce. I hope to be able to do more complex terrains in the future; still learning :-/

    GeoControl Help Info.jpg
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    Eastern Mountains of Lh'owon_WIP.png
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    Post edited by Eugenius Maximus on
  • JamahoneyJamahoney Posts: 1,791
    edited November 2018

    Wow...Eugenius...superb results.

    Jay

    Post edited by Jamahoney on
  • SlepalexSlepalex Posts: 911

    Eastern Mountains of Lh'owon (WIP) - Created the terrains in Bryce, added filters in GC and re-imported them back in Bryce. I hope to be able to do more complex terrains in the future; still learning :-/

    Eugenius Maximus, You are doing well!
    The only advice. After importing to Bryce, reduce the height of the landscape by Y twice. It will be realistic. Bryce makes a height map based on 8 bits of gray. After re-export from GeoControl as a PGM elevation map becomes 16 bits of gray, so the height of the mountains becomes twice as large. It is necessary to return the original height for credibility. It's easier to do this: click on the initial version of the Alt + C landscape (copy matrix), after importing from GeoControl click on the new version Alt + V (insert matrix). An upgraded version of the landscape will take the same size and position in space.

  • SlepalexSlepalex Posts: 911
    Slepalex said:

    Eastern Mountains of Lh'owon (WIP) - Created the terrains in Bryce, added filters in GC and re-imported them back in Bryce. I hope to be able to do more complex terrains in the future; still learning :-/

    Eugenius Maximus, You are doing well!
    The only advice. After importing to Bryce, reduce the height of the landscape by Y twice. It will be realistic. Bryce makes a height map based on 8 bits of gray. After re-export from GeoControl as a PGM elevation map becomes 16 bits of gray, so the height of the mountains becomes twice as large. It is necessary to return the original height for credibility. It's easier to do this: click on the initial version of the  landscape  Alt + C (copy matrix), after importing from GeoControl click on the new version Alt + V (insert matrix). An upgraded version of the landscape will take the same size and position in space.

     

  • Jam - Thanks.

    Slepalex - Thanks for your advice;  I copied and pasted it in my notes so that I won't forget next time :-) I'll do so on my next terrain experiments and let you know how it goes. 

  • HoroHoro Posts: 10,611

    Eugenius - default area to height ratio in Bryce is 4:1 (81.92:20.48). This is often too much but sometimes not enough. The character of the terrain changes dramatically if this ratio is altered.

  • Dave SavageDave Savage Posts: 2,433

    A few weeks ago, I mentioned a method of instancing trees or other objects onto a terrain and having the instancing lab not putting the object where there is water.

    This method involved using the red lower bracket in the Terrain Editor to effectively switch off the terrain where the water would eventually cover. If you do that, the Instancing Lab will not put any objects where there is no terrain to land them on to.

    At the time, it was mentioned this same method could also be used for restricting the height that trees go to in a landscape. Today I tried it that way and it does work but there is something extra to note.

    Usually when creating a terrain in the TE, you would set the terrain to 'Solid'... If you are going to use the yellow high bracket to restrict the Instancing lab from adding objects to the high regions, you will need to turn 'Solid' off while you do the Instancing Lab part (you can make it solid once again after you've done in the IL).

     

  • SlepalexSlepalex Posts: 911

    A few weeks ago, I mentioned a method of instancing trees or other objects onto a terrain and having the instancing lab not putting the object where there is water.

    This method involved using the red lower bracket in the Terrain Editor to effectively switch off the terrain where the water would eventually cover. If you do that, the Instancing Lab will not put any objects where there is no terrain to land them on to.

    At the time, it was mentioned this same method could also be used for restricting the height that trees go to in a landscape. Today I tried it that way and it does work but there is something extra to note.

    Usually when creating a terrain in the TE, you would set the terrain to 'Solid'... If you are going to use the yellow high bracket to restrict the Instancing lab from adding objects to the high regions, you will need to turn 'Solid' off while you do the Instancing Lab part (you can make it solid once again after you've done in the IL).

     

    Oh, Dave! And I think why I didn’t manage to exclude the top of the mountain from planting trees!?
    It turns out that the whole thing in "solid". I cut the terrain with both brackets.
    Thank! Now I will know. We live a century - we learn a century.

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