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Comments
I understand.
The 3D Aura tool in C is twitchy. Since it is a post render effect, it's also limited in what it can do when transparent objects are involved. This is particularly a problem when you have planetary rings. The planet aura gets messed up as the object with the rings is in front of the aura.
Since Carrara doesn't render volumetric objects in a way to make an actual volumetric 3D aura work, planetary atmospheres as they fall off into space is not particularly easy to render in C.
I hope you are getting your renders to work though.
-Kix