IRAY Photorealism?

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Comments

  • PaintboxPaintbox Posts: 1,633

    Any thoughts on the sometimes excessive lordosis of the G8F in some poses? Lots of pose packs have this problem where the pelvis is tilted way too much.

  • Siciliano1969Siciliano1969 Posts: 433
    edited April 2020

    Big thumbs up on Winfield hair - Monica hair in particular for me.  I am working on trying to get more realism, but everything plays a part for sure.

     

    Winfield hair 1.JPG
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    Post edited by Chohole on
  • Siciliano1969Siciliano1969 Posts: 433
    edited April 2020

    Here is OOT Sara hair.  I love this hair.  Also I made a huge mistake.....never use an expression since these characters do not have the level of realism yet for good realistic expressions.  

     

    OOT Sara hair.JPG
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    Post edited by Chohole on
  • jeff_someonejeff_someone Posts: 254
    edited April 2020

    Here is OOT Sara hair.  I love this hair.  Also I made a huge mistake.....never use an expression since these characters do not have the level of realism yet for good realistic expressions.  

     

    I like it.  But yes, the only really nice realistic expressions are those from the Autoface Enhancer expressions...  they rock.   

    Post edited by Chohole on
  • MasterstrokeMasterstroke Posts: 1,985
    Paintbox said:

    Any thoughts on the sometimes excessive lordosis of the G8F in some poses? Lots of pose packs have this problem where the pelvis is tilted way too much.

    Yes, I know. There is absolutly no pose set, that I don't change. Mostley the hip rotations are a mess anyway. The lordosis pose can be fixed by using the pelvis rotations, which is often ignored. Lot's of vendors still think in posing V4. One otherl way to fix it, is create a magnet, that can translate the whole waist/belly section along the z-axis.

  • Lothar WeberLothar Weber Posts: 1,611

    Well, i've followed this thread a long time now. This is my first test in this. What would you say?

  • NylonGirlNylonGirl Posts: 1,817

    Well, i've followed this thread a long time now. This is my first test in this. What would you say?

    I would say you're showing way too much shoulder in this picture. And I think the picture is really good. To me, the girl looks more convincing than the football. I'll go back to silently following this thread now.

  • Lothar WeberLothar Weber Posts: 1,611
    NylonGirl said:

    Well, i've followed this thread a long time now. This is my first test in this. What would you say?

    I would say you're showing way too much shoulder in this picture. And I think the picture is really good. To me, the girl looks more convincing than the football. I'll go back to silently following this thread now.

    Was that sarcastic? About the other thread? wink was my intention to show her shoulder once laugh

  • Here is OOT Sara hair.  I love this hair.  Also I made a huge mistake.....never use an expression since these characters do not have the level of realism yet for good realistic expressions.  
     

     

    I like it.  But yes, the only really nice realistic expressions are those from the Autoface Enhancer expressions...  they rock.   

    Thanks Jeff!  I can tell you one thing I am really struggling with teeth materials...all the more reason to keep her from smiling too much.  I will have to try the autoface enhancer.  I really hope the next version of these characters concentrates more on good facial expressions and eyes.  I think you have come as close as you can get the Gen 8 characters.   

  • NylonGirl said:

    Well, i've followed this thread a long time now. This is my first test in this. What would you say?

    I would say you're showing way too much shoulder in this picture. And I think the picture is really good. To me, the girl looks more convincing than the football. I'll go back to silently following this thread now.

    Was that sarcastic? About the other thread? wink was my intention to show her shoulder once laugh

    It's good!!  Agree the football kinda gives it away but otherwise nice work!

  • jeff_someonejeff_someone Posts: 254
    edited April 2020

    some new ones... trying some different techniques with subsurface and a little "photographer hand in the photo" stuff for kicks... let me know what you all think...

     

    Post edited by jeff_someone on
  • marblemarble Posts: 7,500

    some new ones... trying some different techniques with subsurface and a little "photographer hand in the photo" stuff for kicks... let me know what you all think...

     

     

    I was wondering with one of your earlier images (with denim shorts) and again with these ... you might think about adding a little more realism by creating soft-body indents - you know, where tight pants squeeze the flesh a little. I belive there are some Zev0 utilities in the store or maybe a Casual script? Or even just sculpt them in Blender or ZBrush or whatever you have. Just a thought.

  • marble said:

    some new ones... trying some different techniques with subsurface and a little "photographer hand in the photo" stuff for kicks... let me know what you all think...

     

     

    I was wondering with one of your earlier images (with denim shorts) and again with these ... you might think about adding a little more realism by creating soft-body indents - you know, where tight pants squeeze the flesh a little. I belive there are some Zev0 utilities in the store or maybe a Casual script? Or even just sculpt them in Blender or ZBrush or whatever you have. Just a thought.

    Yep that does it take to another level... I've tried some of them... but in the end would need to do it in ZBrush since the store bought ones are typically morphed to a specific piece of clothing (like the Ring Bikini).  

  • junkjunk Posts: 1,328
    edited April 2020

    Jeff your work is amazing on a level that I cannot even comprehend.  Someday I need to take some time to try some of the tips you provide if I could just get my head out of the clouds.  When I show people what you have done they don't believe it's fake.  That's when you know you did it!  These last three are just amazing..  adding that photographer hand is just the icing on the cake.

    Post edited by junk on
  • some new ones... trying some different techniques with subsurface and a little "photographer hand in the photo" stuff for kicks... let me know what you all think...

     

     

    Geez that is freakin fantastic!   Love the hand its so....well typical of this kind of amateur photographing.  Its what you might expect to see.  What did you do regarding SSS??  wink

  • junk said:

    Jeff your work is amazing on a level that I cannot even comprehend.  Someday I need to take some time to try some of the tips you provide if I could just get my head out of the clouds.  When I show people what you have done they don't believe it's fake.  That's when you know you did it!  These last three are just amazing..  adding that photographer hand is just the icing on the cake.

    Thanks!!!

  • some new ones... trying some different techniques with subsurface and a little "photographer hand in the photo" stuff for kicks... let me know what you all think...

     

     

    Geez that is freakin fantastic!   Love the hand its so....well typical of this kind of amateur photographing.  Its what you might expect to see.  What did you do regarding SSS??  wink

    Thanks!  As for subsurface... I bumped up the Translucency and associated values beyond what I'd normally do...  doesn't work for all lighting conditions, but for this scene seemed to give her a slightly more waxy/skin-like feel...  

  • SoldatoSoldato Posts: 7
    edited April 2020

    @jeff_someone

    Just curious, because your renders are top. Are you doing these "for fun" only? Are you publishing it somewhere? Where do you get the inspiration?

    They have something artistic and nostalgic, and don't know if it's just me, but I find them """erotic""". laugh Hope I don't get ban for this.

    You can really do whatever with those abilities!

     

    P.S.: The model is perfect, the part that can be recognized if you look closely, it's something in the house, in the case of the the last photo maybe the teddybear. But it's a newbie opinion smiley

    Post edited by Soldato on
  • Soldato said:

    @jeff_someone

    Just curious, because your renders are top. Are you doing these "for fun" only? Are you publishing it somewhere? Where do you get the inspiration?

    They have something artistic and nostalgic, and don't know if it's just me, but I find them """erotic""". laugh Hope I don't get ban for this.

    You can really do whatever with those abilities!

     

    P.S.: The model is perfect, the part that can be recognized if you look closely, it's something in the house, in the case of the the last photo maybe the teddybear. But it's a newbie opinion smiley

    Thanks for the comments -- yeh i just do it for fun... and yeh they can lean a little in the erotic direction... i try not to go too far that way but I get your point.  My inspiration is probably because I'm ~50 and these remind me more of the good ol' days when 'natural' was the norm for sexiness as opposed to today's standards.  

    -Jeff

     

  • Soldato said:

    @jeff_someone

    Just curious, because your renders are top. Are you doing these "for fun" only? Are you publishing it somewhere? Where do you get the inspiration?

    They have something artistic and nostalgic, and don't know if it's just me, but I find them """erotic""". laugh Hope I don't get ban for this.

    You can really do whatever with those abilities!

     

    P.S.: The model is perfect, the part that can be recognized if you look closely, it's something in the house, in the case of the the last photo maybe the teddybear. But it's a newbie opinion smiley

    Thanks for the comments -- yeh i just do it for fun... and yeh they can lean a little in the erotic direction... i try not to go too far that way but I get your point.  My inspiration is probably because I'm ~50 and these remind me more of the good ol' days when 'natural' was the norm for sexiness as opposed to today's standards.  

    -Jeff

     

    Jeff, one of the many reasons I love your work.  It really kind of brings me back in time to the late 1980's (I'm 51).  That quick shot polaroid picture of that cute girl I kind of liked and she liked me.  It was a natural sexiness not the over the top stuff of today I guess.  Looking at the mechanics of what makes a render work is great, but stepping back and taking in its meaning is equally important.   Please more pics!  smiley

  • Soldato said:

    @jeff_someone

    Just curious, because your renders are top. Are you doing these "for fun" only? Are you publishing it somewhere? Where do you get the inspiration?

    They have something artistic and nostalgic, and don't know if it's just me, but I find them """erotic""". laugh Hope I don't get ban for this.

    You can really do whatever with those abilities!

     

    P.S.: The model is perfect, the part that can be recognized if you look closely, it's something in the house, in the case of the the last photo maybe the teddybear. But it's a newbie opinion smiley

    Thanks for the comments -- yeh i just do it for fun... and yeh they can lean a little in the erotic direction... i try not to go too far that way but I get your point.  My inspiration is probably because I'm ~50 and these remind me more of the good ol' days when 'natural' was the norm for sexiness as opposed to today's standards.  

    -Jeff

     

    Jeff, one of the many reasons I love your work.  It really kind of brings me back in time to the late 1980's (I'm 51).  That quick shot polaroid picture of that cute girl I kind of liked and she liked me.  It was a natural sexiness not the over the top stuff of today I guess.  Looking at the mechanics of what makes a render work is great, but stepping back and taking in its meaning is equally important.   Please more pics!  smiley

    :) good to see another old guy (like me) is on here!

  •  

    :) good to see another old guy (like me) is on here!

    You look so young in your picture. 

  • Soldato said:

    @jeff_someone

    Just curious, because your renders are top. Are you doing these "for fun" only? Are you publishing it somewhere? Where do you get the inspiration?

    They have something artistic and nostalgic, and don't know if it's just me, but I find them """erotic""". laugh Hope I don't get ban for this.

    You can really do whatever with those abilities!

     

    P.S.: The model is perfect, the part that can be recognized if you look closely, it's something in the house, in the case of the the last photo maybe the teddybear. But it's a newbie opinion smiley

    Thanks for the comments -- yeh i just do it for fun... and yeh they can lean a little in the erotic direction... i try not to go too far that way but I get your point.  My inspiration is probably because I'm ~50 and these remind me more of the good ol' days when 'natural' was the norm for sexiness as opposed to today's standards.  

    -Jeff

     

    Jeff, one of the many reasons I love your work.  It really kind of brings me back in time to the late 1980's (I'm 51).  That quick shot polaroid picture of that cute girl I kind of liked and she liked me.  It was a natural sexiness not the over the top stuff of today I guess.  Looking at the mechanics of what makes a render work is great, but stepping back and taking in its meaning is equally important.   Please more pics!  smiley

    :) good to see another old guy (like me) is on here!

    LOL

  •  

    :) good to see another old guy (like me) is on here!

    You look so young in your picture. 

    ;) nice

     

    :) good to see another old guy (like me) is on here!

    You look so young in your picture. 

     

  • lvls3dxlvls3dx Posts: 48
    edited April 2020

    some new ones... trying some different techniques with subsurface and a little "photographer hand in the photo" stuff for kicks... let me know what you all think...

     

    indeed I am joining in feff's work fanclub. even if it's a very personal way and style of depicting things, personally makes me have a bit of gosebumps everytime I see his pictures.

     

    Definetly if someday you decide to create a tutorial pack/preset pack/watheer I will be the first one purchasing it lol

     

    for now thanks for sharing your inspiring works

     

    Well, i've followed this thread a long time now. This is my first test in this. What would you say?

    also astonished by this. almost looks like jeff's work

    I really like that sking texture. perhaps the ball is a bit off but you can always try to render by layers with more apropiate settings for it, perhaps.

     

    In any case here is some of my results following also some tips from this thread and taking my own deviations here and there.

     

     

    funny how following same ideas results come so different.

    Post edited by lvls3dx on
  • MasterstrokeMasterstroke Posts: 1,985

    Lot's of cool "realisticy" pictures here, but: Most of them done with the amazing european appartment product.
    The thing is, that it seems so much more difficult, to get a photo-real look, when rendering exterior environments. Using HDRI environments help - a little, but the "wow-effect" doesn't even come close, what can be achieved inside the european appartment scenery.

  • lilweeplilweep Posts: 2,489

    There are many Photogrammetry assets for free on Sketchfab you can use as "Realistic" backgrounds instead of an HDRI and in conjunction with an HDRI.

    https://sketchfab.com/artfletch/models

    https://sketchfab.com/miguelbandera

     

  • timon630timon630 Posts: 37

    Hi, can anyone tell me why iray is so bad for the character's skin?

    I flipped through artstation and couldn't find any photorealistic works, although there are photorealistic works for octane, redshift, arnold, and even the ue4 render.

    I want to know. Are the vendors not trying hard enough or is iray just not suitable?

    Speaking of photorealism, I assume high-quality detailed images, not the style of an old photo like jeff_someone.

  • timon630 said:

    Hi, can anyone tell me why iray is so bad for the character's skin?

    I flipped through artstation and couldn't find any photorealistic works, although there are photorealistic works for octane, redshift, arnold, and even the ue4 render.

    This probably has more to do with who uses the renderers than the renderers themselves. ArtStation tends to attract CGI professionals and Daz might be making some inroads into games, but I don't think Daz figures are used by film and game professionals for photorealistic character work. 

    I think what @jeff_someone is doing is high quality—he's achieving remarkable results emulating a certain kind of photographic look. I don't know how well it blows up to wallpaper size, but at the resolutions he's working they're often good enough that if you snuck them into a batch of real photos, you would be unlikely to suspect they weren't photos. Or at least I wouldn't.

  • timon630 said:

    Hi, can anyone tell me why iray is so bad for the character's skin?

    I flipped through artstation and couldn't find any photorealistic works, although there are photorealistic works for octane, redshift, arnold, and even the ue4 render.

    This probably has more to do with who uses the renderers than the renderers themselves. ArtStation tends to attract CGI professionals and Daz might be making some inroads into games, but I don't think Daz figures are used by film and game professionals for photorealistic character work. 

    I think what @jeff_someone is doing is high quality—he's achieving remarkable results emulating a certain kind of photographic look. I don't know how well it blows up to wallpaper size, but at the resolutions he's working they're often good enough that if you snuck them into a batch of real photos, you would be unlikely to suspect they weren't photos. Or at least I wouldn't.

    aaráribel caađo is right... it has nothing to do with Iray as a rendering technology... it is simply because most CGI professionals (who publish on ArtStation) use industry standard tools capable of integrating into their complex production pipelines (e.g. Maya, Max, C4D, etc), and these tools commonly do not use Iray (even though it is available for all of these platforms).  

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