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It just needed to be in JPG. Really good looking image.
Thanks D.
Really looking forward to Saturday!
A more subtle example!
Saturday!?! Is something happening on Saturday?
I know it's a while now, but I've followed your video to its full and at the end when I use Morph Loader Pro and apply it, it keeps saying "No deltas for morph, skipping node" and not showing the morph tab for me. Am I doing something wrong? Note that I am using a custom model I've made in DAZ through the morphs I've bought instead of a dedicated model like a Victoria 8 for example.
1-select AFE mesh
2-you must activate geometry editor tool (ALT+shift+G) then load
3-Morph Loader Pro and apply it (note what SubD AFE is in to set the # level)
Note Alway use DAz3d to export out the subD, may it be G8_div# or AFE_div#
Do not do SubD in Zbrush -many issues
treat AFE like you would if you making eyelashes.
create a link morph on G8 so when the character loads the AFE SM will load at the same time.
Oh, thanks for a quick repsonse. Although I've loaded up into geometry editor tool and it sitll said the same. I've even done the whole thing a few times and activating the geometry editor tool yet it still says "No deltas for morph, skipping node". Do you have to use the tool somewhere?
The "No deltas.." error message usually means there have been no changes made to the mesh, so there is no point in creating a node for it. From what I can work out there are possibly only a couple of reasons for that. One is that the smoothed mesh was not exported correctly from Zbrush, therefore Daz morphloader is simply importing the mesh that it originally exported. Two, the wrong mesh is being imported back into Daz, again morphloader is importing the same mesh it exported.
Just double check what is being exported/imported. If creating a new character (let's call her Julie8) I will export the G8 figure from Daz studio as Julie8.obj and the AFE as Julie8smoother.obj When exporting from Zbrush I will overwrite Julie8smoother.obj with this new file, then when importing into Daz via morphloader pro I will import Julie8smoother again. It seems from your description that Daz is importing the original file, not the new smoothed one
I will add that I have refined the process somewhat since doing the video and have been getting better results with it.
Before exporting my G8 figure from Daz Studio I ensure it has been zeroed,
set the mesh resolution to sub division 3,
dial in the new character morph,
open the mouth to 50% and close the eyes by 50% (very important that you keep this pose and character setting active. Do not zero your figure, close it or reload it)
(I also use a free preset available on renderhub to move the teeth and eyeballs out from the head so they don't interfere with the lips or eyelids)
add the AFE attachment, set that to base resolution.
select the Geometry editor tool,
in the scene tab, hide the AFE and the Genesis 8 eyelashes
export Genesis 8 (call it whatever your character name is ie Julie8)
hide G8 and unhide the AFE. Export that and call it Julie8smoother
leave Daz as it is. Do not close it, do not reset any figures.
go to Zbrush. Import Julie8
in the Subtool palette click copy
import the AFE (now comes the new bit)
in the Geometry palette hit Divde twice to set the AFE to subdivision level 3 (this will make the ears smoother and generally gives a cleaner result)
in the Subtool palette click paste to bring the G8 model back in. You should see a noticeable difference in the meshes where the AFE doesn't match G8
in the Project tool, leave the settings as they are, click Project All (at subdivision 3 this may take a while depending on your hardware) once done you should see a noticeable difference in where the meshes now match up with one another.
hide the G8 mesh and closely inspect the AFE mesh for any unwanted artefacts around the eyelids, lips, and ears. If there are any, undo the mesh projection and adjust the Dist slider down slightly and project all again.
if it all looks good, go to the Geometry palette and click Lower Res to bring the AFE back to its lowest subdivision level
export this and overwrite your original Julie8smoother file.
go back to Daz Studio make sure the AFE is selected and the mouth open/eyes closed pose is still active and the geometry editor tool is still active
use morphloader pro to add the Julie8smoother to AFE remembering to reverse deformations
once the morph has been saved you can select G8 and zero the mouth/eye pose.
I uninstalled AFE and !Powerpose is still left in DAZ, making all expressions exaggerated in my older scenes.
how to remove it?
your DAZ lib Folder:\DAZ3d LIB\data\Daz 3D\Genesis 8\Female\Morphs\D.Master
your DAZ lib Folder:\DAZ3d LIB\data\Daz 3D\Genesis 8\Male\Morphs\D.Master
here del the folder Auto Face Enhancer
you also need to reset the character animation if keyed animation was created.
Medium AFE on Marilla HD. Had to tweak it a little bit on her Nose.
I'm using a G8F skin on G8M with UV switcher and AFE mesh for G8M uses G8M UV of course so that's why the texture looks broken all over the place. Not an error of the product, it just took me so long to realize my error.
I guess we don't have the option to swap UVs male female for the AFE mesh? Ah too bad. I'm not sure if I can fix it myself, will try and have a look.
Is there plans to add this kind of detail to other parts of the skin? If i I understand correctly this is for face only.
https://www.daz3d.com/forums/discussion/389081/auto-muscle-enhancer-hd-commercial#latest
Yes. Body skin HD. You have wrinkle bends at joints.
Will be adding HD hand detail wrinkle
Auto Hand Enhancer HD
Thanks for quick reply. I was looking for everyday character skin. If the characters face is detailed enhanced with this add-on and their hands, head and rest of body are not then it would stand out in an animation.
Has anyone tried these enchanced characters in Octane or only iRay?
It is HD detail for the skin. Best for still render. It would be too long for the animation rendering. It is designed so you can bake the facial skin details to normal so that you may do animation with lower detail geometry.
The skin detail here is for the close-up, like looking at the face + lips and eyes.
The body and hand you can use the HD character body morphs. It does have more than enough details for animation.
You need to have a supercomputer and many off them to do animation with full HD geometry. It takes time to set up to Baking out Normal Texture. The AFE Skin details give you that ability so you may put the Normal texture back on to SubD_1 or 2 to have that Detail look in animation and to render with ease.
With the Body Skin HD product that you mentioned, do you think this will work on custom shapes, or will require custom "smoothed" mesh for the body like AFE needs for the face?
Use Map Transfer to copy the G8F material onto G8M’s UV.
The body does not need a custom smooth.
You do need to turn the SubD level to 3 or 4 to see the wrinkle and details.
How the heck does the Skin one work? I can't get it to do anything???
In order to see or use the skin details (female) you will need.
https://www.daz3d.com/auto-face-enhancer/
https://www.daz3d.com/auto-face-enhancer-skin-hd-details-for-genesis-8-females
Ah I don't have the face enhancer. Maybe that should be noted on the Daz product page that it is required
return and get the bundle. 50% off now.
https://www.daz3d.com/auto-face-enhancer-genesis-8-female-s-bundle
https://www.daz3d.com/auto-face-enhancer-genesis-8-males-bundle
uh oh trouble...
there is no such folder anywhere...
there is no such folder...
checked
:|
sliders are still there messing up the face
what is the name of the slider?
how many dazlib folder have you setup?
two folders
one for DIM stuff
second for stuff from other sources
searched both by hand and with windows search function
found AFE !PowerPose.dsf, deleted it from
\My DAZ 3D Library\data\DAZ 3D\Genesis 8\Female\Morphs\(dazlogin)\Product
rest of AFE files load but when I open old scenes, from before AFE was installed I get message
AFE !PowerPose.dsf missing
Just resave to remove message.
it doesn't solve that it still appears in scene that were done before AFE was installed.
now i have to move all sliders one by one.
all older projects have this stuff going on.
@Mart1n71 Ah sorry, I haven't gotten to do anything since I am busy. I'll try out your method and get to posting on if it works or not soon.
Do a folder/file search for AFE*.duf and del. Make a note where you find them. DIM does not make those kinds of mistakes.