I especially like the details in the sand, those "waves"...I'm sure there is a technical term I don't know for that...Even though I live in the desert I live like 8 blocks from downtown Tucson, lol.
Great to bring all those elements into Carrara. Bryce + Blender + Carrara. Yay!
_ this is about waves like those _ +link below+ _ And again, Thanks
Pondering an unstructured entry and was thinking of a basic scifi post catastrophe image. How is this for irony, probably a very structured composition like a Frazetta or Hoffman sci-fi triangle for my unstructured image. I put together a some quick elements. To make the backdrop, I used a black/orange color gradient in the background, a relatively detailed foreground terrain, two less detailed distant terrains, some distant dark clouds, and a few twisted trees (use curve settings in branch edior) without leaves. I rendered out the terrains/trees image. I saved the terrain and lighting elements. I started a new scene, reloaded the lights and foreground terrain, and inserted the first render as the background. I reduced the resolution of the terrain, which is set as a shadow catcher.
Rugged catastrophe survivors and their props yet to be added.
.
001 post apocalyps background setup.JPG
1568 x 780 - 192K
002 post apocalypse terain high def and lots of filters include plateau and zero edge.JPG
1452 x 809 - 137K
003 scene setup background inserted and terrain as shadow catcher.JPG
1588 x 796 - 179K
004 same terrain but lower def as shadow catcher.JPG
Comments
In your first illustration they are not all going under then over either (?) I don't have any wool to hand to plait and have a look see.
Yeah not finding a good diagrammatic image I can share
there are plenty but full of copyright terms
I've had a look and can see that the 3-ply plait has an X, Y frequence of, say 1 and a Y of 0.5 - I'll have a go...
https://clipground.com/image-post/49064-plaiting-materials-clipart-17.jpg.html#overlayGallery_post_49064_plaiting-materials-clipart-17.jpg
a better image but I best not embed it
I made a plait curve brush for Zbrush but I used 3Dcheapscate’s mesh from shareCG as could not for trying do my own
https://www.daz3d.com/forums/discussion/comment/4602341/#Comment_4602341
Really cool!
Is this it?
..a better view
NOTES:
Simples !
Very impressive, Selina.
Thanks evilproducer and Diomede
I have three or four unfinished projects for this challenge. Here is one. Both Lego Emmit and Lego Lucy in the Assemble room.
yay I knew you could solve it
loving your chainmesh ideas Selina ... very constructive and makes me wanna build a fence... in 3d of course
I am having a bit of trouble following what to do though
Here you go...
TY thats clearer now, I had no idea what bits were being selected without seeing
You're welcome - looking forward to your creations ...
Thanks from me as well, been watching with interest !!!
I really need to learn those keyboard shortcuts though, makes life easier
well I chopped up a bit of the one I made and used it to create an inset mesh curve brush like before
I must have set the 3 locks a tad out though as thats one mangey plait!
yes can inflate more which hides much sin
I wanted a loose one though too for embelishing things
hair I can puff it up
Thank you Selinita - the techniques and images you have posted are really impressive! Mind boggling, actually.
Thank you ed3D - very intertesting article. I'll have to read it a couple of more times to let it sink in.
Those look...AWESOME Diomede!
Very cool Wendy!
Pondering an unstructured entry and was thinking of a basic scifi post catastrophe image. How is this for irony, probably a very structured composition like a Frazetta or Hoffman sci-fi triangle for my unstructured image. I put together a some quick elements. To make the backdrop, I used a black/orange color gradient in the background, a relatively detailed foreground terrain, two less detailed distant terrains, some distant dark clouds, and a few twisted trees (use curve settings in branch edior) without leaves. I rendered out the terrains/trees image. I saved the terrain and lighting elements. I started a new scene, reloaded the lights and foreground terrain, and inserted the first render as the background. I reduced the resolution of the terrain, which is set as a shadow catcher.
Rugged catastrophe survivors and their props yet to be added.
.
“Ear Holder”
Ear was modeled in Blender. Holder thing was modeled in Carrara. Screenshots are attached. Rendered with Octane plugin. No postwork.
+ alright then _ you're welcome +
Very creative and well-textured!
still a few days for this.
been caught up in eso. hit level 30
Thank you very much, UB, for your kind words and compliment!