Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
I should probably be a bit more aggressive with sloping it inwards, as now it's way taller than it needs to be. The figure is 1.8 meters tall, making the igloo as it currently is rather palacial.
Getting war.....closer.
Wasn't really satisfied with the progress I was making, so I looked up how real igloos were made, and that completely changed my approach. Still not there yet, but getting closer.
Sure.
Decided to cheat on the doorway and just use a tube, rather than trying to brick it out, which was turning out to be much harder than I was expecting. The doorway itself is much bigger than I wanted, because I deleted too many of the blocks from the igloo structure. Good thing I've become pretty smart about saving my intermediate steps, so it wouldn't be too much of a challenge to get back to this point.
Playing around with @TheMysteryIsThePoint's Alembic Exporter.
Experimenting with using Moves by Maxon to create motion capture data from my own face.
So I do still render things every now and then.
Rocket Punch
One of the things keeping me from rendering lately is that I've been working on a commission for a fellow forumgoer. Here we see that product in action: the cat-themed bazooka and rocket glove being deployed against the enemy soldier.
Amazing work @Gordig!!
Love the soldier's face and pose! The bazooka also looks pretty sweet, from what we can see here.
I do think the cloud looks awkward though and is probably something that is best added in post. And the soldier's suit is a skosh too detailed/realistic compared to everything else in the scene.
Wrong Tree
Hahahaha...priceless!!
I modeled the cloud, and have been playing around with SSS to get a volumetric effect in Iray. You're probably right on the whole, but I really want to figure out how to do better volumetrics in Iray (even though they're trivially easy in other renderers).
Haha, that's a real bugbear for you, isn't it?
LOL, I guess I did point out this kind of thing a few times now. I didn't even realise it!
Shoot and Make Up
"Damn it, Bart, this is exactly why I always tell you not to get into a shootout with a woman!"
Don't Touch!
Seriously, people, stop doing this.
Dai Kojo
It took me a long time to successfully render this scene, because there's so much in it that it was crashing DS (and occasionally screwing up my GPU). I picked up Scene Optimizer and Camera View Optimizer in recent sales, so I deployed them both on this scene, and was even able to get it all onto my 8GB card.
Highwaymanning the Highwayman
Well, those were all the scenes I had in mind to render for the time being, so I'll probably disappear from this thread for a while as I get back into the other projects I've been working on.
I May Have Overslept
"I hope I haven't kept the apothecary waiting too long."
Followers of my thread can probably guess where I'm going with this.
What if Pikachu, but nightmare?
Sir, how dare you.
Nearly done with the rough sculpting. Need to redo the muzzle, and I want to give him actual armpits before I move into sculpting the finer details, but that's probably not really necessary.
Getting a better handle on how to use C4D's cloth tools effectively.
Sleeves are puffier than I want them, but that should be a relatively easy fix.
To be honest, I'm surprised that the method I attempted even worked this well.
Not what I was trying to make, but I can't complain.
Collar's a little janky, but I've mostly figured out how to make the puffy sleeves I want. The collar will be covered up anyway, so I'm not too fussed about it.
edit: whoops, forgot to reapply subD before I rendered.
Getting this outfit where I need it to be. Why oh why did I choose to focus on the two characters with the most complicated hair first?
Not too much more work left to do on this one.